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Merge pull request #17631 from bdach/mod-overlay/full-screen
Implement basic layout & behaviour of new mod select screen
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140
osu.Game.Tests/Visual/UserInterface/TestSceneModSelectScreen.cs
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140
osu.Game.Tests/Visual/UserInterface/TestSceneModSelectScreen.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneModSelectScreen : OsuManualInputManagerTestScene
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{
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[Resolved]
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private RulesetStore rulesetStore { get; set; }
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private ModSelectScreen modSelectScreen;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("clear contents", Clear);
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AddStep("reset ruleset", () => Ruleset.Value = rulesetStore.GetRuleset(0));
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AddStep("reset mods", () => SelectedMods.SetDefault());
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}
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private void createScreen()
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{
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AddStep("create screen", () => Child = modSelectScreen = new ModSelectScreen
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{
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RelativeSizeAxes = Axes.Both,
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State = { Value = Visibility.Visible },
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SelectedMods = { BindTarget = SelectedMods }
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});
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waitForColumnLoad();
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}
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[Test]
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public void TestStateChange()
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{
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createScreen();
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AddStep("toggle state", () => modSelectScreen.ToggleVisibility());
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}
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[Test]
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public void TestPreexistingSelection()
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{
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AddStep("set mods", () => SelectedMods.Value = new Mod[] { new OsuModAlternate(), new OsuModDaycore() });
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createScreen();
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AddUntilStep("two panels active", () => modSelectScreen.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
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AddAssert("mod multiplier correct", () =>
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{
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double multiplier = SelectedMods.Value.Aggregate(1d, (m, mod) => m * mod.ScoreMultiplier);
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return Precision.AlmostEquals(multiplier, modSelectScreen.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value);
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});
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assertCustomisationToggleState(disabled: false, active: false);
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}
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[Test]
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public void TestExternalSelection()
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{
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createScreen();
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AddStep("set mods", () => SelectedMods.Value = new Mod[] { new OsuModAlternate(), new OsuModDaycore() });
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AddUntilStep("two panels active", () => modSelectScreen.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
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AddAssert("mod multiplier correct", () =>
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{
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double multiplier = SelectedMods.Value.Aggregate(1d, (m, mod) => m * mod.ScoreMultiplier);
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return Precision.AlmostEquals(multiplier, modSelectScreen.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value);
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});
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assertCustomisationToggleState(disabled: false, active: false);
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}
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[Test]
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public void TestRulesetChange()
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{
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createScreen();
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changeRuleset(0);
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changeRuleset(1);
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changeRuleset(2);
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changeRuleset(3);
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}
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[Test]
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public void TestCustomisationToggleState()
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{
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createScreen();
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assertCustomisationToggleState(disabled: true, active: false);
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AddStep("select customisable mod", () => SelectedMods.Value = new[] { new OsuModDoubleTime() });
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assertCustomisationToggleState(disabled: false, active: false);
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AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
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assertCustomisationToggleState(disabled: false, active: true);
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AddStep("dismiss mod customisation", () =>
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{
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InputManager.MoveMouseTo(modSelectScreen.ChildrenOfType<ShearedToggleButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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AddStep("append another mod not requiring config", () => SelectedMods.Value = SelectedMods.Value.Append(new OsuModFlashlight()).ToArray());
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assertCustomisationToggleState(disabled: false, active: false);
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AddStep("select mod without configuration", () => SelectedMods.Value = new[] { new OsuModAutoplay() });
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assertCustomisationToggleState(disabled: true, active: false);
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AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
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assertCustomisationToggleState(disabled: false, active: true);
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AddStep("select mod without configuration", () => SelectedMods.Value = new[] { new OsuModAutoplay() });
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assertCustomisationToggleState(disabled: true, active: false); // config was dismissed without explicit user action.
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}
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private void waitForColumnLoad() => AddUntilStep("all column content loaded",
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() => modSelectScreen.ChildrenOfType<ModColumn>().Any() && modSelectScreen.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));
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private void changeRuleset(int id)
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{
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AddStep($"set ruleset to {id}", () => Ruleset.Value = rulesetStore.GetRuleset(id));
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waitForColumnLoad();
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}
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private void assertCustomisationToggleState(bool disabled, bool active)
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{
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ShearedToggleButton getToggle() => modSelectScreen.ChildrenOfType<ShearedToggleButton>().Single();
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AddAssert($"customisation toggle is {(disabled ? "" : "not ")}disabled", () => getToggle().Active.Disabled == disabled);
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AddAssert($"customisation toggle is {(active ? "" : "not ")}active", () => getToggle().Active.Value == active);
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}
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}
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}
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