Merge branch 'master' into beatmap-serialization

This commit is contained in:
smoogipoo
2017-12-21 13:39:39 +09:00
128 changed files with 7392 additions and 2712 deletions

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@ -8,7 +8,6 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.IO.Serialization;
using osu.Game.Storyboards;
using Newtonsoft.Json;
using osu.Game.IO.Serialization.Converters;
@ -46,11 +45,6 @@ namespace osu.Game.Beatmaps
[JsonIgnore]
public double TotalBreakTime => Breaks.Sum(b => b.Duration);
/// <summary>
/// The Beatmap's Storyboard.
/// </summary>
public Storyboard Storyboard = new Storyboard();
/// <summary>
/// Constructs a new beatmap.
/// </summary>
@ -62,7 +56,6 @@ namespace osu.Game.Beatmaps
Breaks = original?.Breaks ?? Breaks;
ComboColors = original?.ComboColors ?? ComboColors;
HitObjects = original?.HitObjects ?? HitObjects;
Storyboard = original?.Storyboard ?? Storyboard;
if (original == null && Metadata == null)
{

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@ -121,9 +121,12 @@ namespace osu.Game.Beatmaps
// Metadata
public string Version { get; set; }
[JsonProperty("difficulty_rating")]
public double StarDifficulty { get; set; }
public bool ShouldSerializeStarDifficulty() => false;
public override string ToString() => $"{Metadata} [{Version}]";
public bool Equals(BeatmapInfo other)
{
if (ID == 0 || other?.ID == 0)

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@ -26,6 +26,7 @@ using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Storyboards;
namespace osu.Game.Beatmaps
{
@ -134,6 +135,7 @@ namespace osu.Game.Beatmaps
var notification = new ProgressNotification
{
Text = "Beatmap import is initialising...",
CompletionText = "Import successful!",
Progress = 0,
State = ProgressNotificationState.Active,
};
@ -245,8 +247,9 @@ namespace osu.Game.Beatmaps
return;
}
ProgressNotification downloadNotification = new ProgressNotification
var downloadNotification = new ProgressNotification
{
CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",
Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
};
@ -374,12 +377,9 @@ namespace osu.Game.Beatmaps
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
{
if (beatmapInfo == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
return DefaultBeatmap;
if (beatmapInfo.BeatmapSet == null)
throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database.");
if (beatmapInfo.Metadata == null)
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
@ -495,17 +495,23 @@ namespace osu.Game.Beatmaps
BeatmapMetadata metadata;
using (var stream = new StreamReader(reader.GetStream(mapName)))
metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
metadata = Decoder.GetDecoder(stream).DecodeBeatmap(stream).Metadata;
// check if a set already exists with the same online id.
beatmapSet = beatmaps.BeatmapSets.FirstOrDefault(b => b.OnlineBeatmapSetID == metadata.OnlineBeatmapSetID) ?? new BeatmapSetInfo
{
OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
Beatmaps = new List<BeatmapInfo>(),
Hash = hash,
Files = fileInfos,
Metadata = metadata
};
if (metadata.OnlineBeatmapSetID != null)
beatmapSet = beatmaps.BeatmapSets.FirstOrDefault(b => b.OnlineBeatmapSetID == metadata.OnlineBeatmapSetID);
if (beatmapSet == null)
beatmapSet = new BeatmapSetInfo
{
OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
Beatmaps = new List<BeatmapInfo>(),
Hash = hash,
Files = fileInfos,
Metadata = metadata
};
var mapNames = reader.Filenames.Where(f => f.EndsWith(".osu"));
@ -518,19 +524,20 @@ namespace osu.Game.Beatmaps
raw.CopyTo(ms);
ms.Position = 0;
var decoder = BeatmapDecoder.GetDecoder(sr);
Beatmap beatmap = decoder.Decode(sr);
var decoder = Decoder.GetDecoder(sr);
Beatmap beatmap = decoder.DecodeBeatmap(sr);
beatmap.BeatmapInfo.Path = name;
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
var existing = beatmaps.Beatmaps.FirstOrDefault(b => b.Hash == beatmap.BeatmapInfo.Hash || b.OnlineBeatmapID == beatmap.BeatmapInfo.OnlineBeatmapID);
var existing = beatmaps.Beatmaps.FirstOrDefault(b => b.Hash == beatmap.BeatmapInfo.Hash || beatmap.BeatmapInfo.OnlineBeatmapID != null && b.OnlineBeatmapID == beatmap.BeatmapInfo.OnlineBeatmapID);
if (existing == null)
{
// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
beatmap.BeatmapInfo.Metadata = null;
// Exclude beatmap-metadata if it's equal to beatmapset-metadata
if (metadata.Equals(beatmap.Metadata))
beatmap.BeatmapInfo.Metadata = null;
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
@ -639,23 +646,11 @@ namespace osu.Game.Beatmaps
{
try
{
Beatmap beatmap;
BeatmapDecoder decoder;
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
{
decoder = BeatmapDecoder.GetDecoder(stream);
beatmap = decoder.Decode(stream);
Decoder decoder = Decoder.GetDecoder(stream);
return decoder.DecodeBeatmap(stream);
}
if (beatmap == null || BeatmapSetInfo.StoryboardFile == null)
return beatmap;
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
decoder.Decode(stream, beatmap);
return beatmap;
}
catch
{
@ -694,6 +689,28 @@ namespace osu.Game.Beatmaps
}
protected override Waveform GetWaveform() => new Waveform(store.GetStream(getPathForFile(Metadata.AudioFile)));
protected override Storyboard GetStoryboard()
{
if (BeatmapInfo?.Path == null && BeatmapSetInfo?.StoryboardFile == null)
return new Storyboard();
try
{
Decoder decoder;
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo?.Path))))
decoder = Decoder.GetDecoder(stream);
// try for .osb first and fall back to .osu
string storyboardFile = BeatmapSetInfo.StoryboardFile ?? BeatmapInfo.Path;
using (var stream = new StreamReader(store.GetStream(getPathForFile(storyboardFile))))
return decoder.GetStoryboardDecoder().DecodeStoryboard(stream);
}
catch
{
return new Storyboard();
}
}
}
/// <summary>
@ -721,6 +738,7 @@ namespace osu.Game.Beatmaps
var notification = new ProgressNotification
{
Progress = 0,
CompletionText = "Deleted all beatmaps!",
State = ProgressNotificationState.Active,
};

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@ -11,7 +11,7 @@ using osu.Game.Users;
namespace osu.Game.Beatmaps
{
[Serializable]
public class BeatmapMetadata
public class BeatmapMetadata : IEquatable<BeatmapMetadata>
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
[JsonIgnore]
@ -63,6 +63,8 @@ namespace osu.Game.Beatmaps
public string AudioFile { get; set; }
public string BackgroundFile { get; set; }
public override string ToString() => $"{Artist} - {Title} ({Author})";
[JsonIgnore]
public string[] SearchableTerms => new[]
{
@ -74,5 +76,23 @@ namespace osu.Game.Beatmaps
Source,
Tags
}.Where(s => !string.IsNullOrEmpty(s)).ToArray();
public bool Equals(BeatmapMetadata other)
{
if (other == null)
return false;
return onlineBeatmapSetID == other.onlineBeatmapSetID
&& Title == other.Title
&& TitleUnicode == other.TitleUnicode
&& Artist == other.Artist
&& ArtistUnicode == other.ArtistUnicode
&& AuthorString == other.AuthorString
&& Source == other.Source
&& Tags == other.Tags
&& PreviewTime == other.PreviewTime
&& AudioFile == other.AudioFile
&& BackgroundFile == other.BackgroundFile;
}
}
}

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@ -33,6 +33,8 @@ namespace osu.Game.Beatmaps
public List<BeatmapSetFileInfo> Files { get; set; }
public override string ToString() => Metadata.ToString();
public bool Protected { get; set; }
}
}

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@ -32,6 +32,18 @@ namespace osu.Game.Beatmaps
{
var context = GetContext();
foreach (var beatmap in beatmapSet.Beatmaps.Where(b => b.Metadata != null))
{
// If we detect a new metadata object it'll be attached to the current context so it can be reused
// to prevent duplicate entries when persisting. To accomplish this we look in the cache (.Local)
// of the corresponding table (.Set<BeatmapMetadata>()) for matching entries to our criteria.
var contextMetadata = context.Set<BeatmapMetadata>().Local.SingleOrDefault(e => e.Equals(beatmap.Metadata));
if (contextMetadata != null)
beatmap.Metadata = contextMetadata;
else
context.BeatmapMetadata.Attach(beatmap.Metadata);
}
context.BeatmapSetInfo.Attach(beatmapSet);
context.SaveChanges();

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@ -1,138 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework;
using osu.Framework.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class BeatmapGroup : IStateful<BeatmapGroupState>
{
public event Action<BeatmapGroupState> StateChanged;
public BeatmapPanel SelectedPanel;
/// <summary>
/// Fires when one of our difficulties was selected. Will fire on first expand.
/// </summary>
public Action<BeatmapGroup, BeatmapPanel> SelectionChanged;
/// <summary>
/// Fires when one of our difficulties is clicked when already selected. Should start playing the map.
/// </summary>
public Action<BeatmapInfo> StartRequested;
public Action<BeatmapSetInfo> DeleteRequested;
public Action<BeatmapSetInfo> RestoreHiddenRequested;
public Action<BeatmapInfo> HideDifficultyRequested;
public Action<BeatmapInfo> EditRequested;
public BeatmapSetHeader Header;
public List<BeatmapPanel> BeatmapPanels;
public BeatmapSetInfo BeatmapSet;
private BeatmapGroupState state;
public BeatmapGroupState State
{
get { return state; }
set
{
state = value;
switch (value)
{
case BeatmapGroupState.Expanded:
Header.State = PanelSelectedState.Selected;
foreach (BeatmapPanel panel in BeatmapPanels)
panel.State = panel == SelectedPanel ? PanelSelectedState.Selected : PanelSelectedState.NotSelected;
break;
case BeatmapGroupState.Collapsed:
Header.State = PanelSelectedState.NotSelected;
foreach (BeatmapPanel panel in BeatmapPanels)
panel.State = PanelSelectedState.Hidden;
break;
case BeatmapGroupState.Hidden:
Header.State = PanelSelectedState.Hidden;
foreach (BeatmapPanel panel in BeatmapPanels)
panel.State = PanelSelectedState.Hidden;
break;
}
StateChanged?.Invoke(state);
}
}
public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapManager manager)
{
if (beatmapSet == null)
throw new ArgumentNullException(nameof(beatmapSet));
if (manager == null)
throw new ArgumentNullException(nameof(manager));
BeatmapSet = beatmapSet;
WorkingBeatmap beatmap = manager.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
Header = new BeatmapSetHeader(beatmap)
{
GainedSelection = headerGainedSelection,
DeleteRequested = b => DeleteRequested(b),
RestoreHiddenRequested = b => RestoreHiddenRequested(b),
RelativeSizeAxes = Axes.X,
};
BeatmapPanels = BeatmapSet.Beatmaps.Where(b => !b.Hidden).OrderBy(b => b.StarDifficulty).Select(b => new BeatmapPanel(b)
{
Alpha = 0,
GainedSelection = panelGainedSelection,
HideRequested = p => HideDifficultyRequested?.Invoke(p),
StartRequested = p => StartRequested?.Invoke(p.Beatmap),
EditRequested = p => EditRequested?.Invoke(p.Beatmap),
RelativeSizeAxes = Axes.X,
}).ToList();
Header.AddDifficultyIcons(BeatmapPanels);
}
private void headerGainedSelection(BeatmapSetHeader panel)
{
State = BeatmapGroupState.Expanded;
//we want to make sure one of our children is selected in the case none have been selected yet.
if (SelectedPanel == null)
BeatmapPanels.First().State = PanelSelectedState.Selected;
}
private void panelGainedSelection(BeatmapPanel panel)
{
try
{
if (SelectedPanel == panel) return;
if (SelectedPanel != null)
SelectedPanel.State = PanelSelectedState.NotSelected;
SelectedPanel = panel;
}
finally
{
State = BeatmapGroupState.Expanded;
SelectionChanged?.Invoke(this, SelectedPanel);
}
}
}
public enum BeatmapGroupState
{
Collapsed,
Expanded,
Hidden,
}
}

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@ -11,21 +11,44 @@ namespace osu.Game.Beatmaps.Drawables
public class BeatmapSetCover : Sprite
{
private readonly BeatmapSetInfo set;
public BeatmapSetCover(BeatmapSetInfo set)
private readonly BeatmapSetCoverType type;
public BeatmapSetCover(BeatmapSetInfo set, BeatmapSetCoverType type = BeatmapSetCoverType.Cover)
{
if (set == null)
throw new ArgumentNullException(nameof(set));
this.set = set;
this.type = type;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
string resource = set.OnlineInfo.Covers.Cover;
string resource = null;
switch (type)
{
case BeatmapSetCoverType.Cover:
resource = set.OnlineInfo.Covers.Cover;
break;
case BeatmapSetCoverType.Card:
resource = set.OnlineInfo.Covers.Card;
break;
case BeatmapSetCoverType.List:
resource = set.OnlineInfo.Covers.List;
break;
}
if (resource != null)
Texture = textures.Get(resource);
}
}
public enum BeatmapSetCoverType
{
Cover,
Card,
List,
}
}

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@ -63,6 +63,8 @@ namespace osu.Game.Beatmaps
public override string Description => "dummy";
public override string ShortName => "dummy";
public DummyRuleset(RulesetInfo rulesetInfo)
: base(rulesetInfo)
{

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@ -1,75 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
namespace osu.Game.Beatmaps.Formats
{
public abstract class BeatmapDecoder
{
private static readonly Dictionary<string, Type> decoders = new Dictionary<string, Type>();
static BeatmapDecoder()
{
OsuLegacyDecoder.Register();
OsuJsonDecoder.Register();
}
public static BeatmapDecoder GetDecoder(StreamReader stream)
{
if (stream == null)
throw new ArgumentNullException(nameof(stream));
string line;
do { line = stream.ReadLine()?.Trim(); }
while (line != null && line.Length == 0);
if (line == null || !decoders.ContainsKey(line))
throw new IOException(@"Unknown file format");
try
{
return (BeatmapDecoder)Activator.CreateInstance(decoders[line], line);
}
catch
{
// As a default case, try a parameterless constructor
return (BeatmapDecoder)Activator.CreateInstance(decoders[line]);
}
}
protected static void AddDecoder<T>(string magic) where T : BeatmapDecoder
{
decoders[magic] = typeof(T);
}
public virtual Beatmap Decode(StreamReader stream)
{
return ParseFile(stream);
}
public virtual void Decode(StreamReader stream, Beatmap beatmap)
{
ParseFile(stream, beatmap);
}
protected virtual Beatmap ParseFile(StreamReader stream)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata(),
BaseDifficulty = new BeatmapDifficulty(),
},
};
ParseFile(stream, beatmap);
return beatmap;
}
protected abstract void ParseFile(StreamReader stream, Beatmap beatmap);
}
}

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@ -0,0 +1,80 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using osu.Game.Storyboards;
namespace osu.Game.Beatmaps.Formats
{
public abstract class Decoder
{
private static readonly Dictionary<string, Type> decoders = new Dictionary<string, Type>();
static Decoder()
{
LegacyDecoder.Register();
}
/// <summary>
/// Retrieves a <see cref="Decoder"/> to parse a <see cref="Beatmap"/>.
/// </summary>
/// <param name="stream">A stream pointing to the <see cref="Beatmap"/>.</param>
public static Decoder GetDecoder(StreamReader stream)
{
if (stream == null)
throw new ArgumentNullException(nameof(stream));
string line;
do
{ line = stream.ReadLine()?.Trim(); }
while (line != null && line.Length == 0);
if (line == null || !decoders.ContainsKey(line))
throw new IOException(@"Unknown file format");
return (Decoder)Activator.CreateInstance(decoders[line], line);
}
/// <summary>
/// Adds the <see cref="Decoder"/> to the list of <see cref="Beatmap"/> and <see cref="Storyboard"/> decoder.
/// </summary>
/// <typeparam name="T">Type to decode a <see cref="Beatmap"/> with.</typeparam>
/// <param name="version">A string representation of the version.</param>
protected static void AddDecoder<T>(string version) where T : Decoder
{
decoders[version] = typeof(T);
}
/// <summary>
/// Retrieves a <see cref="Decoder"/> to parse a <see cref="Storyboard"/>
/// </summary>
public abstract Decoder GetStoryboardDecoder();
public virtual Beatmap DecodeBeatmap(StreamReader stream)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata(),
BaseDifficulty = new BeatmapDifficulty(),
},
};
ParseBeatmap(stream, beatmap);
return beatmap;
}
protected abstract void ParseBeatmap(StreamReader stream, Beatmap beatmap);
public virtual Storyboard DecodeStoryboard(StreamReader stream)
{
var storyboard = new Storyboard();
ParseStoryboard(stream, storyboard);
return storyboard;
}
protected abstract void ParseStoryboard(StreamReader stream, Storyboard storyboard);
}
}

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@ -0,0 +1,421 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Globalization;
using System.IO;
using OpenTK.Graphics;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Beatmaps.ControlPoints;
using System.Collections.Generic;
namespace osu.Game.Beatmaps.Formats
{
public class LegacyBeatmapDecoder : LegacyDecoder
{
private Beatmap beatmap;
private bool hasCustomColours;
private ConvertHitObjectParser parser;
private LegacySampleBank defaultSampleBank;
private int defaultSampleVolume = 100;
public LegacyBeatmapDecoder()
{
}
public LegacyBeatmapDecoder(string header)
{
BeatmapVersion = int.Parse(header.Substring(17));
}
protected override void ParseBeatmap(StreamReader stream, Beatmap beatmap)
{
if (stream == null)
throw new ArgumentNullException(nameof(stream));
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
this.beatmap = beatmap;
this.beatmap.BeatmapInfo.BeatmapVersion = BeatmapVersion;
ParseContent(stream);
foreach (var hitObject in this.beatmap.HitObjects)
hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty);
}
protected override bool ShouldSkipLine(string line)
{
if (base.ShouldSkipLine(line) || line.StartsWith(" ") || line.StartsWith("_"))
return true;
return false;
}
protected override void ProcessSection(Section section, string line)
{
switch (section)
{
case Section.General:
handleGeneral(line);
break;
case Section.Editor:
handleEditor(line);
break;
case Section.Metadata:
handleMetadata(line);
break;
case Section.Difficulty:
handleDifficulty(line);
break;
case Section.Events:
handleEvents(line);
break;
case Section.TimingPoints:
handleTimingPoints(line);
break;
case Section.Colours:
handleColours(line);
break;
case Section.HitObjects:
handleHitObjects(line);
break;
case Section.Variables:
handleVariables(line);
break;
}
}
private void handleGeneral(string line)
{
var pair = splitKeyVal(line, ':');
var metadata = beatmap.BeatmapInfo.Metadata;
switch (pair.Key)
{
case @"AudioFilename":
metadata.AudioFile = pair.Value;
break;
case @"AudioLeadIn":
beatmap.BeatmapInfo.AudioLeadIn = int.Parse(pair.Value);
break;
case @"PreviewTime":
metadata.PreviewTime = int.Parse(pair.Value);
break;
case @"Countdown":
beatmap.BeatmapInfo.Countdown = int.Parse(pair.Value) == 1;
break;
case @"SampleSet":
defaultSampleBank = (LegacySampleBank)Enum.Parse(typeof(LegacySampleBank), pair.Value);
break;
case @"SampleVolume":
defaultSampleVolume = int.Parse(pair.Value);
break;
case @"StackLeniency":
beatmap.BeatmapInfo.StackLeniency = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"Mode":
beatmap.BeatmapInfo.RulesetID = int.Parse(pair.Value);
switch (beatmap.BeatmapInfo.RulesetID)
{
case 0:
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
break;
case 1:
parser = new Rulesets.Objects.Legacy.Taiko.ConvertHitObjectParser();
break;
case 2:
parser = new Rulesets.Objects.Legacy.Catch.ConvertHitObjectParser();
break;
case 3:
parser = new Rulesets.Objects.Legacy.Mania.ConvertHitObjectParser();
break;
}
break;
case @"LetterboxInBreaks":
beatmap.BeatmapInfo.LetterboxInBreaks = int.Parse(pair.Value) == 1;
break;
case @"SpecialStyle":
beatmap.BeatmapInfo.SpecialStyle = int.Parse(pair.Value) == 1;
break;
case @"WidescreenStoryboard":
beatmap.BeatmapInfo.WidescreenStoryboard = int.Parse(pair.Value) == 1;
break;
}
}
private void handleEditor(string line)
{
var pair = splitKeyVal(line, ':');
switch (pair.Key)
{
case @"Bookmarks":
beatmap.BeatmapInfo.StoredBookmarks = pair.Value;
break;
case @"DistanceSpacing":
beatmap.BeatmapInfo.DistanceSpacing = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"BeatDivisor":
beatmap.BeatmapInfo.BeatDivisor = int.Parse(pair.Value);
break;
case @"GridSize":
beatmap.BeatmapInfo.GridSize = int.Parse(pair.Value);
break;
case @"TimelineZoom":
beatmap.BeatmapInfo.TimelineZoom = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
}
}
private void handleMetadata(string line)
{
var pair = splitKeyVal(line, ':');
var metadata = beatmap.BeatmapInfo.Metadata;
switch (pair.Key)
{
case @"Title":
metadata.Title = pair.Value;
break;
case @"TitleUnicode":
metadata.TitleUnicode = pair.Value;
break;
case @"Artist":
metadata.Artist = pair.Value;
break;
case @"ArtistUnicode":
metadata.ArtistUnicode = pair.Value;
break;
case @"Creator":
metadata.AuthorString = pair.Value;
break;
case @"Version":
beatmap.BeatmapInfo.Version = pair.Value;
break;
case @"Source":
beatmap.BeatmapInfo.Metadata.Source = pair.Value;
break;
case @"Tags":
beatmap.BeatmapInfo.Metadata.Tags = pair.Value;
break;
case @"BeatmapID":
beatmap.BeatmapInfo.OnlineBeatmapID = int.Parse(pair.Value);
break;
case @"BeatmapSetID":
beatmap.BeatmapInfo.OnlineBeatmapSetID = int.Parse(pair.Value);
metadata.OnlineBeatmapSetID = int.Parse(pair.Value);
break;
}
}
private void handleDifficulty(string line)
{
var pair = splitKeyVal(line, ':');
var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
switch (pair.Key)
{
case @"HPDrainRate":
difficulty.DrainRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"CircleSize":
difficulty.CircleSize = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"OverallDifficulty":
difficulty.OverallDifficulty = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"ApproachRate":
difficulty.ApproachRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"SliderMultiplier":
difficulty.SliderMultiplier = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"SliderTickRate":
difficulty.SliderTickRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
}
}
private void handleEvents(string line)
{
DecodeVariables(ref line);
string[] split = line.Split(',');
EventType type;
if (!Enum.TryParse(split[0], out type))
throw new InvalidDataException($@"Unknown event type {split[0]}");
switch (type)
{
case EventType.Background:
string filename = split[2].Trim('"');
beatmap.BeatmapInfo.Metadata.BackgroundFile = filename;
break;
case EventType.Break:
var breakEvent = new BreakPeriod
{
StartTime = double.Parse(split[1], NumberFormatInfo.InvariantInfo),
EndTime = double.Parse(split[2], NumberFormatInfo.InvariantInfo)
};
if (!breakEvent.HasEffect)
return;
beatmap.Breaks.Add(breakEvent);
break;
}
}
private void handleTimingPoints(string line)
{
string[] split = line.Split(',');
double time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo);
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
if (split.Length >= 3)
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)int.Parse(split[2]);
LegacySampleBank sampleSet = defaultSampleBank;
if (split.Length >= 4)
sampleSet = (LegacySampleBank)int.Parse(split[3]);
//SampleBank sampleBank = SampleBank.Default;
//if (split.Length >= 5)
// sampleBank = (SampleBank)int.Parse(split[4]);
int sampleVolume = defaultSampleVolume;
if (split.Length >= 6)
sampleVolume = int.Parse(split[5]);
bool timingChange = true;
if (split.Length >= 7)
timingChange = split[6][0] == '1';
bool kiaiMode = false;
bool omitFirstBarSignature = false;
if (split.Length >= 8)
{
int effectFlags = int.Parse(split[7]);
kiaiMode = (effectFlags & 1) > 0;
omitFirstBarSignature = (effectFlags & 8) > 0;
}
string stringSampleSet = sampleSet.ToString().ToLower();
if (stringSampleSet == @"none")
stringSampleSet = @"normal";
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time);
SoundControlPoint soundPoint = beatmap.ControlPointInfo.SoundPointAt(time);
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
if (timingChange)
{
beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
{
Time = time,
BeatLength = beatLength,
TimeSignature = timeSignature
});
}
if (speedMultiplier != difficultyPoint.SpeedMultiplier)
{
beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time);
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
{
Time = time,
SpeedMultiplier = speedMultiplier
});
}
if (stringSampleSet != soundPoint.SampleBank || sampleVolume != soundPoint.SampleVolume)
{
beatmap.ControlPointInfo.SoundPoints.Add(new SoundControlPoint
{
Time = time,
SampleBank = stringSampleSet,
SampleVolume = sampleVolume
});
}
if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine)
{
beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint
{
Time = time,
KiaiMode = kiaiMode,
OmitFirstBarLine = omitFirstBarSignature
});
}
}
private void handleColours(string line)
{
var pair = splitKeyVal(line, ':');
string[] split = pair.Value.Split(',');
if (split.Length != 3)
throw new InvalidOperationException($@"Color specified in incorrect format (should be R,G,B): {pair.Value}");
byte r, g, b;
if (!byte.TryParse(split[0], out r) || !byte.TryParse(split[1], out g) || !byte.TryParse(split[2], out b))
throw new InvalidOperationException(@"Color must be specified with 8-bit integer components");
if (!hasCustomColours)
{
beatmap.ComboColors.Clear();
hasCustomColours = true;
}
// Note: the combo index specified in the beatmap is discarded
if (pair.Key.StartsWith(@"Combo"))
{
beatmap.ComboColors.Add(new Color4
{
R = r / 255f,
G = g / 255f,
B = b / 255f,
A = 1f,
});
}
}
private void handleHitObjects(string line)
{
// If the ruleset wasn't specified, assume the osu!standard ruleset.
if (parser == null)
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
var obj = parser.Parse(line);
if (obj != null)
beatmap.HitObjects.Add(obj);
}
private void handleVariables(string line)
{
var pair = splitKeyVal(line, '=');
Variables[pair.Key] = pair.Value;
}
private KeyValuePair<string, string> splitKeyVal(string line, char separator)
{
var split = line.Trim().Split(new[] { separator }, 2);
return new KeyValuePair<string, string>
(
split[0].Trim(),
split.Length > 1 ? split[1].Trim() : string.Empty
);
}
}
}

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Storyboards;
namespace osu.Game.Beatmaps.Formats
{
public abstract class LegacyDecoder : Decoder
{
public static void Register()
{
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v14");
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v13");
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v12");
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v11");
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v10");
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v9");
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v8");
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v7");
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v6");
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v5");
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v4");
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v3");
// TODO: differences between versions
}
protected int BeatmapVersion;
protected readonly Dictionary<string, string> Variables = new Dictionary<string, string>();
public override Decoder GetStoryboardDecoder() => new LegacyStoryboardDecoder(BeatmapVersion);
public override Beatmap DecodeBeatmap(StreamReader stream) => new LegacyBeatmap(base.DecodeBeatmap(stream));
protected override void ParseBeatmap(StreamReader stream, Beatmap beatmap)
{
throw new NotImplementedException();
}
protected override void ParseStoryboard(StreamReader stream, Storyboard storyboard)
{
throw new NotImplementedException();
}
protected void ParseContent(StreamReader stream)
{
Section section = Section.None;
string line;
while ((line = stream.ReadLine()) != null)
{
if (ShouldSkipLine(line))
continue;
// It's already set in ParseBeatmap... why do it again?
//if (line.StartsWith(@"osu file format v"))
//{
// Beatmap.BeatmapInfo.BeatmapVersion = int.Parse(line.Substring(17));
// continue;
//}
if (line.StartsWith(@"[") && line.EndsWith(@"]"))
{
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
throw new InvalidDataException($@"Unknown osu section {line}");
continue;
}
ProcessSection(section, line);
}
}
protected virtual bool ShouldSkipLine(string line)
{
if (string.IsNullOrWhiteSpace(line) || line.StartsWith("//"))
return true;
return false;
}
protected abstract void ProcessSection(Section section, string line);
/// <summary>
/// Decodes any beatmap variables present in a line into their real values.
/// </summary>
/// <param name="line">The line which may contains variables.</param>
protected void DecodeVariables(ref string line)
{
while (line.IndexOf('$') >= 0)
{
string origLine = line;
string[] split = line.Split(',');
for (int i = 0; i < split.Length; i++)
{
var item = split[i];
if (item.StartsWith("$") && Variables.ContainsKey(item))
split[i] = Variables[item];
}
line = string.Join(",", split);
if (line == origLine)
break;
}
}
protected enum Section
{
None,
General,
Editor,
Metadata,
Difficulty,
Events,
TimingPoints,
Colours,
HitObjects,
Variables,
}
internal enum LegacySampleBank
{
None = 0,
Normal = 1,
Soft = 2,
Drum = 3
}
internal enum EventType
{
Background = 0,
Video = 1,
Break = 2,
Colour = 3,
Sprite = 4,
Sample = 5,
Animation = 6
}
internal enum LegacyOrigins
{
TopLeft,
Centre,
CentreLeft,
TopRight,
BottomCentre,
TopCentre,
Custom,
CentreRight,
BottomLeft,
BottomRight
};
internal enum StoryLayer
{
Background = 0,
Fail = 1,
Pass = 2,
Foreground = 3
}
}
}

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Globalization;
using System.IO;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.IO.File;
using osu.Game.Storyboards;
namespace osu.Game.Beatmaps.Formats
{
public class LegacyStoryboardDecoder : LegacyDecoder
{
private Storyboard storyboard;
private StoryboardSprite storyboardSprite;
private CommandTimelineGroup timelineGroup;
public LegacyStoryboardDecoder()
{
}
public LegacyStoryboardDecoder(int beatmapVersion)
{
BeatmapVersion = beatmapVersion;
}
protected override void ParseStoryboard(StreamReader stream, Storyboard storyboard)
{
if (stream == null)
throw new ArgumentNullException(nameof(stream));
if (storyboard == null)
throw new ArgumentNullException(nameof(storyboard));
this.storyboard = storyboard;
ParseContent(stream);
}
protected override void ProcessSection(Section section, string line)
{
switch (section)
{
case Section.Events:
handleEvents(line);
break;
}
}
private void handleEvents(string line)
{
var depth = 0;
while (line.StartsWith(" ") || line.StartsWith("_"))
{
++depth;
line = line.Substring(1);
}
DecodeVariables(ref line);
string[] split = line.Split(',');
if (depth == 0)
{
storyboardSprite = null;
EventType type;
if (!Enum.TryParse(split[0], out type))
throw new InvalidDataException($@"Unknown event type {split[0]}");
switch (type)
{
case EventType.Sprite:
{
var layer = parseLayer(split[1]);
var origin = parseOrigin(split[2]);
var path = cleanFilename(split[3]);
var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo);
var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo);
storyboardSprite = new StoryboardSprite(path, origin, new Vector2(x, y));
storyboard.GetLayer(layer).Add(storyboardSprite);
}
break;
case EventType.Animation:
{
var layer = parseLayer(split[1]);
var origin = parseOrigin(split[2]);
var path = cleanFilename(split[3]);
var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo);
var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo);
var frameCount = int.Parse(split[6]);
var frameDelay = double.Parse(split[7], NumberFormatInfo.InvariantInfo);
var loopType = split.Length > 8 ? (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), split[8]) : AnimationLoopType.LoopForever;
storyboardSprite = new StoryboardAnimation(path, origin, new Vector2(x, y), frameCount, frameDelay, loopType);
storyboard.GetLayer(layer).Add(storyboardSprite);
}
break;
case EventType.Sample:
{
var time = double.Parse(split[1], CultureInfo.InvariantCulture);
var layer = parseLayer(split[2]);
var path = cleanFilename(split[3]);
var volume = split.Length > 4 ? float.Parse(split[4], CultureInfo.InvariantCulture) : 100;
storyboard.GetLayer(layer).Add(new StoryboardSample(path, time, volume));
}
break;
}
}
else
{
if (depth < 2)
timelineGroup = storyboardSprite?.TimelineGroup;
var commandType = split[0];
switch (commandType)
{
case "T":
{
var triggerName = split[1];
var startTime = split.Length > 2 ? double.Parse(split[2], CultureInfo.InvariantCulture) : double.MinValue;
var endTime = split.Length > 3 ? double.Parse(split[3], CultureInfo.InvariantCulture) : double.MaxValue;
var groupNumber = split.Length > 4 ? int.Parse(split[4]) : 0;
timelineGroup = storyboardSprite?.AddTrigger(triggerName, startTime, endTime, groupNumber);
}
break;
case "L":
{
var startTime = double.Parse(split[1], CultureInfo.InvariantCulture);
var loopCount = int.Parse(split[2]);
timelineGroup = storyboardSprite?.AddLoop(startTime, loopCount);
}
break;
default:
{
if (string.IsNullOrEmpty(split[3]))
split[3] = split[2];
var easing = (Easing)int.Parse(split[1]);
var startTime = double.Parse(split[2], CultureInfo.InvariantCulture);
var endTime = double.Parse(split[3], CultureInfo.InvariantCulture);
switch (commandType)
{
case "F":
{
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
timelineGroup?.Alpha.Add(easing, startTime, endTime, startValue, endValue);
}
break;
case "S":
{
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startValue), new Vector2(endValue));
}
break;
case "V":
{
var startX = float.Parse(split[4], CultureInfo.InvariantCulture);
var startY = float.Parse(split[5], CultureInfo.InvariantCulture);
var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX;
var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY;
timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY));
}
break;
case "R":
{
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
timelineGroup?.Rotation.Add(easing, startTime, endTime, MathHelper.RadiansToDegrees(startValue), MathHelper.RadiansToDegrees(endValue));
}
break;
case "M":
{
var startX = float.Parse(split[4], CultureInfo.InvariantCulture);
var startY = float.Parse(split[5], CultureInfo.InvariantCulture);
var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX;
var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY;
timelineGroup?.X.Add(easing, startTime, endTime, startX, endX);
timelineGroup?.Y.Add(easing, startTime, endTime, startY, endY);
}
break;
case "MX":
{
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
timelineGroup?.X.Add(easing, startTime, endTime, startValue, endValue);
}
break;
case "MY":
{
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
timelineGroup?.Y.Add(easing, startTime, endTime, startValue, endValue);
}
break;
case "C":
{
var startRed = float.Parse(split[4], CultureInfo.InvariantCulture);
var startGreen = float.Parse(split[5], CultureInfo.InvariantCulture);
var startBlue = float.Parse(split[6], CultureInfo.InvariantCulture);
var endRed = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startRed;
var endGreen = split.Length > 8 ? float.Parse(split[8], CultureInfo.InvariantCulture) : startGreen;
var endBlue = split.Length > 9 ? float.Parse(split[9], CultureInfo.InvariantCulture) : startBlue;
timelineGroup?.Colour.Add(easing, startTime, endTime,
new Color4(startRed / 255f, startGreen / 255f, startBlue / 255f, 1),
new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1));
}
break;
case "P":
{
var type = split[4];
switch (type)
{
case "A":
timelineGroup?.BlendingMode.Add(easing, startTime, endTime, BlendingMode.Additive, startTime == endTime ? BlendingMode.Additive : BlendingMode.Inherit);
break;
case "H":
timelineGroup?.FlipH.Add(easing, startTime, endTime, true, startTime == endTime);
break;
case "V":
timelineGroup?.FlipV.Add(easing, startTime, endTime, true, startTime == endTime);
break;
}
}
break;
default:
throw new InvalidDataException($@"Unknown command type: {commandType}");
}
}
break;
}
}
}
private string parseLayer(string value) => Enum.Parse(typeof(StoryLayer), value).ToString();
private Anchor parseOrigin(string value)
{
var origin = (LegacyOrigins)Enum.Parse(typeof(LegacyOrigins), value);
switch (origin)
{
case LegacyOrigins.TopLeft:
return Anchor.TopLeft;
case LegacyOrigins.TopCentre:
return Anchor.TopCentre;
case LegacyOrigins.TopRight:
return Anchor.TopRight;
case LegacyOrigins.CentreLeft:
return Anchor.CentreLeft;
case LegacyOrigins.Centre:
return Anchor.Centre;
case LegacyOrigins.CentreRight:
return Anchor.CentreRight;
case LegacyOrigins.BottomLeft:
return Anchor.BottomLeft;
case LegacyOrigins.BottomCentre:
return Anchor.BottomCentre;
case LegacyOrigins.BottomRight:
return Anchor.BottomRight;
}
throw new InvalidDataException($@"Unknown origin: {value}");
}
private string cleanFilename(string path) => FileSafety.PathStandardise(path.Trim('\"'));
}
}

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@ -1,781 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using OpenTK.Graphics;
using osu.Game.Beatmaps.Timing;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Storyboards;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.IO.File;
namespace osu.Game.Beatmaps.Formats
{
public class OsuLegacyDecoder : BeatmapDecoder
{
public static void Register()
{
AddDecoder<OsuLegacyDecoder>(@"osu file format v14");
AddDecoder<OsuLegacyDecoder>(@"osu file format v13");
AddDecoder<OsuLegacyDecoder>(@"osu file format v12");
AddDecoder<OsuLegacyDecoder>(@"osu file format v11");
AddDecoder<OsuLegacyDecoder>(@"osu file format v10");
AddDecoder<OsuLegacyDecoder>(@"osu file format v9");
AddDecoder<OsuLegacyDecoder>(@"osu file format v8");
AddDecoder<OsuLegacyDecoder>(@"osu file format v7");
AddDecoder<OsuLegacyDecoder>(@"osu file format v6");
AddDecoder<OsuLegacyDecoder>(@"osu file format v5");
AddDecoder<OsuLegacyDecoder>(@"osu file format v4");
AddDecoder<OsuLegacyDecoder>(@"osu file format v3");
// TODO: differences between versions
}
private ConvertHitObjectParser parser;
private readonly Dictionary<string, string> variables = new Dictionary<string, string>();
private LegacySampleBank defaultSampleBank;
private int defaultSampleVolume = 100;
private readonly int beatmapVersion;
public OsuLegacyDecoder()
{
}
public OsuLegacyDecoder(string header)
{
beatmapVersion = int.Parse(header.Substring(17));
}
private enum Section
{
None,
General,
Editor,
Metadata,
Difficulty,
Events,
TimingPoints,
Colours,
HitObjects,
Variables,
}
private void handleGeneral(Beatmap beatmap, string line)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
if (line == null)
throw new ArgumentNullException(nameof(line));
var pair = splitKeyVal(line, ':');
var metadata = beatmap.BeatmapInfo.Metadata;
switch (pair.Key)
{
case @"AudioFilename":
metadata.AudioFile = pair.Value;
break;
case @"AudioLeadIn":
beatmap.BeatmapInfo.AudioLeadIn = int.Parse(pair.Value);
break;
case @"PreviewTime":
metadata.PreviewTime = int.Parse(pair.Value);
break;
case @"Countdown":
beatmap.BeatmapInfo.Countdown = int.Parse(pair.Value) == 1;
break;
case @"SampleSet":
defaultSampleBank = (LegacySampleBank)Enum.Parse(typeof(LegacySampleBank), pair.Value);
break;
case @"SampleVolume":
defaultSampleVolume = int.Parse(pair.Value);
break;
case @"StackLeniency":
beatmap.BeatmapInfo.StackLeniency = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"Mode":
beatmap.BeatmapInfo.RulesetID = int.Parse(pair.Value);
switch (beatmap.BeatmapInfo.RulesetID)
{
case 0:
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
break;
case 1:
parser = new Rulesets.Objects.Legacy.Taiko.ConvertHitObjectParser();
break;
case 2:
parser = new Rulesets.Objects.Legacy.Catch.ConvertHitObjectParser();
break;
case 3:
parser = new Rulesets.Objects.Legacy.Mania.ConvertHitObjectParser();
break;
}
break;
case @"LetterboxInBreaks":
beatmap.BeatmapInfo.LetterboxInBreaks = int.Parse(pair.Value) == 1;
break;
case @"SpecialStyle":
beatmap.BeatmapInfo.SpecialStyle = int.Parse(pair.Value) == 1;
break;
case @"WidescreenStoryboard":
beatmap.BeatmapInfo.WidescreenStoryboard = int.Parse(pair.Value) == 1;
break;
}
}
private void handleEditor(Beatmap beatmap, string line)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
if (line == null)
throw new ArgumentNullException(nameof(line));
var pair = splitKeyVal(line, ':');
switch (pair.Key)
{
case @"Bookmarks":
beatmap.BeatmapInfo.StoredBookmarks = pair.Value;
break;
case @"DistanceSpacing":
beatmap.BeatmapInfo.DistanceSpacing = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"BeatDivisor":
beatmap.BeatmapInfo.BeatDivisor = int.Parse(pair.Value);
break;
case @"GridSize":
beatmap.BeatmapInfo.GridSize = int.Parse(pair.Value);
break;
case @"TimelineZoom":
beatmap.BeatmapInfo.TimelineZoom = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
}
}
private void handleMetadata(Beatmap beatmap, string line)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
if (line == null)
throw new ArgumentNullException(nameof(line));
var pair = splitKeyVal(line, ':');
var metadata = beatmap.BeatmapInfo.Metadata;
switch (pair.Key)
{
case @"Title":
metadata.Title = pair.Value;
break;
case @"TitleUnicode":
metadata.TitleUnicode = pair.Value;
break;
case @"Artist":
metadata.Artist = pair.Value;
break;
case @"ArtistUnicode":
metadata.ArtistUnicode = pair.Value;
break;
case @"Creator":
metadata.AuthorString = pair.Value;
break;
case @"Version":
beatmap.BeatmapInfo.Version = pair.Value;
break;
case @"Source":
beatmap.BeatmapInfo.Metadata.Source = pair.Value;
break;
case @"Tags":
beatmap.BeatmapInfo.Metadata.Tags = pair.Value;
break;
case @"BeatmapID":
beatmap.BeatmapInfo.OnlineBeatmapID = int.Parse(pair.Value);
break;
case @"BeatmapSetID":
beatmap.BeatmapInfo.OnlineBeatmapSetID = int.Parse(pair.Value);
metadata.OnlineBeatmapSetID = int.Parse(pair.Value);
break;
}
}
private void handleDifficulty(Beatmap beatmap, string line)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
if (line == null)
throw new ArgumentNullException(nameof(line));
var pair = splitKeyVal(line, ':');
var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
switch (pair.Key)
{
case @"HPDrainRate":
difficulty.DrainRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"CircleSize":
difficulty.CircleSize = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"OverallDifficulty":
difficulty.OverallDifficulty = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"ApproachRate":
difficulty.ApproachRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"SliderMultiplier":
difficulty.SliderMultiplier = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"SliderTickRate":
difficulty.SliderTickRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
}
}
/// <summary>
/// Decodes any beatmap variables present in a line into their real values.
/// </summary>
/// <param name="line">The line which may contains variables.</param>
private void decodeVariables(ref string line)
{
if (line == null)
throw new ArgumentNullException(nameof(line));
while (line.IndexOf('$') >= 0)
{
string origLine = line;
string[] split = line.Split(',');
for (int i = 0; i < split.Length; i++)
{
var item = split[i];
if (item.StartsWith("$") && variables.ContainsKey(item))
split[i] = variables[item];
}
line = string.Join(",", split);
if (line == origLine) break;
}
}
private void handleEvents(Beatmap beatmap, string line, ref StoryboardSprite storyboardSprite, ref CommandTimelineGroup timelineGroup)
{
if (line == null)
throw new ArgumentNullException(nameof(line));
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
var depth = 0;
while (line.StartsWith(" ") || line.StartsWith("_"))
{
++depth;
line = line.Substring(1);
}
decodeVariables(ref line);
string[] split = line.Split(',');
if (depth == 0)
{
storyboardSprite = null;
EventType type;
if (!Enum.TryParse(split[0], out type))
throw new InvalidDataException($@"Unknown event type {split[0]}");
switch (type)
{
case EventType.Video:
case EventType.Background:
string filename = split[2].Trim('"');
if (type == EventType.Background)
beatmap.BeatmapInfo.Metadata.BackgroundFile = filename;
break;
case EventType.Break:
var breakEvent = new BreakPeriod
{
StartTime = double.Parse(split[1], NumberFormatInfo.InvariantInfo),
EndTime = double.Parse(split[2], NumberFormatInfo.InvariantInfo)
};
if (!breakEvent.HasEffect)
return;
beatmap.Breaks.Add(breakEvent);
break;
case EventType.Sprite:
{
var layer = parseLayer(split[1]);
var origin = parseOrigin(split[2]);
var path = cleanFilename(split[3]);
var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo);
var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo);
storyboardSprite = new StoryboardSprite(path, origin, new Vector2(x, y));
beatmap.Storyboard.GetLayer(layer).Add(storyboardSprite);
}
break;
case EventType.Animation:
{
var layer = parseLayer(split[1]);
var origin = parseOrigin(split[2]);
var path = cleanFilename(split[3]);
var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo);
var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo);
var frameCount = int.Parse(split[6]);
var frameDelay = double.Parse(split[7], NumberFormatInfo.InvariantInfo);
var loopType = split.Length > 8 ? (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), split[8]) : AnimationLoopType.LoopForever;
storyboardSprite = new StoryboardAnimation(path, origin, new Vector2(x, y), frameCount, frameDelay, loopType);
beatmap.Storyboard.GetLayer(layer).Add(storyboardSprite);
}
break;
case EventType.Sample:
{
var time = double.Parse(split[1], CultureInfo.InvariantCulture);
var layer = parseLayer(split[2]);
var path = cleanFilename(split[3]);
var volume = split.Length > 4 ? float.Parse(split[4], CultureInfo.InvariantCulture) : 100;
beatmap.Storyboard.GetLayer(layer).Add(new StoryboardSample(path, time, volume));
}
break;
}
}
else
{
if (depth < 2)
timelineGroup = storyboardSprite?.TimelineGroup;
var commandType = split[0];
switch (commandType)
{
case "T":
{
var triggerName = split[1];
var startTime = split.Length > 2 ? double.Parse(split[2], CultureInfo.InvariantCulture) : double.MinValue;
var endTime = split.Length > 3 ? double.Parse(split[3], CultureInfo.InvariantCulture) : double.MaxValue;
var groupNumber = split.Length > 4 ? int.Parse(split[4]) : 0;
timelineGroup = storyboardSprite?.AddTrigger(triggerName, startTime, endTime, groupNumber);
}
break;
case "L":
{
var startTime = double.Parse(split[1], CultureInfo.InvariantCulture);
var loopCount = int.Parse(split[2]);
timelineGroup = storyboardSprite?.AddLoop(startTime, loopCount);
}
break;
default:
{
if (string.IsNullOrEmpty(split[3]))
split[3] = split[2];
var easing = (Easing)int.Parse(split[1]);
var startTime = double.Parse(split[2], CultureInfo.InvariantCulture);
var endTime = double.Parse(split[3], CultureInfo.InvariantCulture);
switch (commandType)
{
case "F":
{
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
timelineGroup?.Alpha.Add(easing, startTime, endTime, startValue, endValue);
}
break;
case "S":
{
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startValue), new Vector2(endValue));
}
break;
case "V":
{
var startX = float.Parse(split[4], CultureInfo.InvariantCulture);
var startY = float.Parse(split[5], CultureInfo.InvariantCulture);
var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX;
var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY;
timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY));
}
break;
case "R":
{
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
timelineGroup?.Rotation.Add(easing, startTime, endTime, MathHelper.RadiansToDegrees(startValue), MathHelper.RadiansToDegrees(endValue));
}
break;
case "M":
{
var startX = float.Parse(split[4], CultureInfo.InvariantCulture);
var startY = float.Parse(split[5], CultureInfo.InvariantCulture);
var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX;
var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY;
timelineGroup?.X.Add(easing, startTime, endTime, startX, endX);
timelineGroup?.Y.Add(easing, startTime, endTime, startY, endY);
}
break;
case "MX":
{
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
timelineGroup?.X.Add(easing, startTime, endTime, startValue, endValue);
}
break;
case "MY":
{
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
timelineGroup?.Y.Add(easing, startTime, endTime, startValue, endValue);
}
break;
case "C":
{
var startRed = float.Parse(split[4], CultureInfo.InvariantCulture);
var startGreen = float.Parse(split[5], CultureInfo.InvariantCulture);
var startBlue = float.Parse(split[6], CultureInfo.InvariantCulture);
var endRed = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startRed;
var endGreen = split.Length > 8 ? float.Parse(split[8], CultureInfo.InvariantCulture) : startGreen;
var endBlue = split.Length > 9 ? float.Parse(split[9], CultureInfo.InvariantCulture) : startBlue;
timelineGroup?.Colour.Add(easing, startTime, endTime,
new Color4(startRed / 255f, startGreen / 255f, startBlue / 255f, 1),
new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1));
}
break;
case "P":
{
var type = split[4];
switch (type)
{
case "A": timelineGroup?.BlendingMode.Add(easing, startTime, endTime, BlendingMode.Additive, startTime == endTime ? BlendingMode.Additive : BlendingMode.Inherit); break;
case "H": timelineGroup?.FlipH.Add(easing, startTime, endTime, true, startTime == endTime); break;
case "V": timelineGroup?.FlipV.Add(easing, startTime, endTime, true, startTime == endTime); break;
}
}
break;
default:
throw new InvalidDataException($@"Unknown command type: {commandType}");
}
}
break;
}
}
}
private static string cleanFilename(string path)
=> FileSafety.PathStandardise(path.Trim('\"'));
private static Anchor parseOrigin(string value)
{
var origin = (LegacyOrigins)Enum.Parse(typeof(LegacyOrigins), value);
switch (origin)
{
case LegacyOrigins.TopLeft: return Anchor.TopLeft;
case LegacyOrigins.TopCentre: return Anchor.TopCentre;
case LegacyOrigins.TopRight: return Anchor.TopRight;
case LegacyOrigins.CentreLeft: return Anchor.CentreLeft;
case LegacyOrigins.Centre: return Anchor.Centre;
case LegacyOrigins.CentreRight: return Anchor.CentreRight;
case LegacyOrigins.BottomLeft: return Anchor.BottomLeft;
case LegacyOrigins.BottomCentre: return Anchor.BottomCentre;
case LegacyOrigins.BottomRight: return Anchor.BottomRight;
}
throw new InvalidDataException($@"Unknown origin: {value}");
}
private static string parseLayer(string value)
=> Enum.Parse(typeof(StoryLayer), value).ToString();
private void handleTimingPoints(Beatmap beatmap, string line)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
if (line == null)
throw new ArgumentNullException(nameof(line));
string[] split = line.Split(',');
double time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo);
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
if (split.Length >= 3)
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)int.Parse(split[2]);
LegacySampleBank sampleSet = defaultSampleBank;
if (split.Length >= 4)
sampleSet = (LegacySampleBank)int.Parse(split[3]);
//SampleBank sampleBank = SampleBank.Default;
//if (split.Length >= 5)
// sampleBank = (SampleBank)int.Parse(split[4]);
int sampleVolume = defaultSampleVolume;
if (split.Length >= 6)
sampleVolume = int.Parse(split[5]);
bool timingChange = true;
if (split.Length >= 7)
timingChange = split[6][0] == '1';
bool kiaiMode = false;
bool omitFirstBarSignature = false;
if (split.Length >= 8)
{
int effectFlags = int.Parse(split[7]);
kiaiMode = (effectFlags & 1) > 0;
omitFirstBarSignature = (effectFlags & 8) > 0;
}
string stringSampleSet = sampleSet.ToString().ToLower();
if (stringSampleSet == @"none")
stringSampleSet = @"normal";
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time);
SoundControlPoint soundPoint = beatmap.ControlPointInfo.SoundPointAt(time);
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
if (timingChange)
{
beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
{
Time = time,
BeatLength = beatLength,
TimeSignature = timeSignature
});
}
if (speedMultiplier != difficultyPoint.SpeedMultiplier)
{
beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time);
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
{
Time = time,
SpeedMultiplier = speedMultiplier
});
}
if (stringSampleSet != soundPoint.SampleBank || sampleVolume != soundPoint.SampleVolume)
{
beatmap.ControlPointInfo.SoundPoints.Add(new SoundControlPoint
{
Time = time,
SampleBank = stringSampleSet,
SampleVolume = sampleVolume
});
}
if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine)
{
beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint
{
Time = time,
KiaiMode = kiaiMode,
OmitFirstBarLine = omitFirstBarSignature
});
}
}
private void handleColours(Beatmap beatmap, string line, ref bool hasCustomColours)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
if (line == null)
throw new ArgumentNullException(nameof(line));
var pair = splitKeyVal(line, ':');
string[] split = pair.Value.Split(',');
if (split.Length != 3)
throw new InvalidOperationException($@"Color specified in incorrect format (should be R,G,B): {pair.Value}");
byte r, g, b;
if (!byte.TryParse(split[0], out r) || !byte.TryParse(split[1], out g) || !byte.TryParse(split[2], out b))
throw new InvalidOperationException(@"Color must be specified with 8-bit integer components");
if (!hasCustomColours)
{
beatmap.ComboColors.Clear();
hasCustomColours = true;
}
// Note: the combo index specified in the beatmap is discarded
if (pair.Key.StartsWith(@"Combo"))
{
beatmap.ComboColors.Add(new Color4
{
R = r / 255f,
G = g / 255f,
B = b / 255f,
A = 1f,
});
}
}
private void handleVariables(string line)
{
if (line == null)
throw new ArgumentNullException(nameof(line));
var pair = splitKeyVal(line, '=');
variables[pair.Key] = pair.Value;
}
protected override Beatmap ParseFile(StreamReader stream)
{
return new LegacyBeatmap(base.ParseFile(stream));
}
public override Beatmap Decode(StreamReader stream)
{
return new LegacyBeatmap(base.Decode(stream));
}
protected override void ParseFile(StreamReader stream, Beatmap beatmap)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
if (stream == null)
throw new ArgumentNullException(nameof(stream));
beatmap.BeatmapInfo.BeatmapVersion = beatmapVersion;
Section section = Section.None;
bool hasCustomColours = false;
StoryboardSprite storyboardSprite = null;
CommandTimelineGroup timelineGroup = null;
string line;
while ((line = stream.ReadLine()) != null)
{
if (string.IsNullOrWhiteSpace(line))
continue;
if (line.StartsWith("//"))
continue;
if (line.StartsWith(@"osu file format v"))
{
beatmap.BeatmapInfo.BeatmapVersion = int.Parse(line.Substring(17));
continue;
}
if (line.StartsWith(@"[") && line.EndsWith(@"]"))
{
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
throw new InvalidDataException($@"Unknown osu section {line}");
continue;
}
switch (section)
{
case Section.General:
handleGeneral(beatmap, line);
break;
case Section.Editor:
handleEditor(beatmap, line);
break;
case Section.Metadata:
handleMetadata(beatmap, line);
break;
case Section.Difficulty:
handleDifficulty(beatmap, line);
break;
case Section.Events:
handleEvents(beatmap, line, ref storyboardSprite, ref timelineGroup);
break;
case Section.TimingPoints:
handleTimingPoints(beatmap, line);
break;
case Section.Colours:
handleColours(beatmap, line, ref hasCustomColours);
break;
case Section.HitObjects:
// If the ruleset wasn't specified, assume the osu!standard ruleset.
if (parser == null)
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
var obj = parser.Parse(line);
if (obj != null)
beatmap.HitObjects.Add(obj);
break;
case Section.Variables:
handleVariables(line);
break;
}
}
foreach (var hitObject in beatmap.HitObjects)
hitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
}
private KeyValuePair<string, string> splitKeyVal(string line, char separator)
{
if (line == null)
throw new ArgumentNullException(nameof(line));
var split = line.Trim().Split(new[] { separator }, 2);
return new KeyValuePair<string, string>
(
split[0].Trim(),
split.Length > 1 ? split[1].Trim() : string.Empty
);
}
internal enum LegacySampleBank
{
None = 0,
Normal = 1,
Soft = 2,
Drum = 3
}
internal enum EventType
{
Background = 0,
Video = 1,
Break = 2,
Colour = 3,
Sprite = 4,
Sample = 5,
Animation = 6
}
internal enum LegacyOrigins
{
TopLeft,
Centre,
CentreLeft,
TopRight,
BottomCentre,
TopCentre,
Custom,
CentreRight,
BottomLeft,
BottomRight
};
internal enum StoryLayer
{
Background = 0,
Fail = 1,
Pass = 2,
Foreground = 3
}
}
}

View File

@ -9,6 +9,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Game.Storyboards;
namespace osu.Game.Beatmaps
{
@ -34,12 +35,14 @@ namespace osu.Game.Beatmaps
background = new AsyncLazy<Texture>(populateBackground, b => b == null || !b.IsDisposed);
track = new AsyncLazy<Track>(populateTrack);
waveform = new AsyncLazy<Waveform>(populateWaveform);
storyboard = new AsyncLazy<Storyboard>(populateStoryboard);
}
protected abstract Beatmap GetBeatmap();
protected abstract Texture GetBackground();
protected abstract Track GetTrack();
protected virtual Waveform GetWaveform() => new Waveform();
protected virtual Storyboard GetStoryboard() => new Storyboard();
public bool BeatmapLoaded => beatmap.IsResultAvailable;
public Beatmap Beatmap => beatmap.Value.Result;
@ -84,6 +87,13 @@ namespace osu.Game.Beatmaps
private Waveform populateWaveform() => GetWaveform();
public bool StoryboardLoaded => storyboard.IsResultAvailable;
public Storyboard Storyboard => storyboard.Value.Result;
public async Task<Storyboard> GetStoryboardAsync() => await storyboard.Value;
private readonly AsyncLazy<Storyboard> storyboard;
private Storyboard populateStoryboard() => GetStoryboard();
public void TransferTo(WorkingBeatmap other)
{
if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
@ -97,6 +107,7 @@ namespace osu.Game.Beatmaps
{
if (BackgroundLoaded) Background?.Dispose();
if (WaveformLoaded) Waveform?.Dispose();
if (StoryboardLoaded) Storyboard?.Dispose();
}
/// <summary>

View File

@ -20,7 +20,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1);
Set(OsuSetting.SelectionRandomType, SelectionRandomType.RandomPermutation);
Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
@ -108,7 +108,7 @@ namespace osu.Game.Configuration
SaveUsername,
DisplayStarsMinimum,
DisplayStarsMaximum,
SelectionRandomType,
RandomSelectAlgorithm,
SnakingInSliders,
SnakingOutSliders,
ShowFpsDisplay,

View File

@ -5,11 +5,11 @@ using System.ComponentModel;
namespace osu.Game.Configuration
{
public enum SelectionRandomType
public enum RandomSelectAlgorithm
{
[Description("Never repeat")]
RandomPermutation,
[Description("Random")]
Random
}
}
}

View File

@ -93,6 +93,7 @@ namespace osu.Game.Database
modelBuilder.Entity<FileInfo>().HasIndex(b => b.ReferenceCount);
modelBuilder.Entity<RulesetInfo>().HasIndex(b => b.Available);
modelBuilder.Entity<RulesetInfo>().HasIndex(b => b.ShortName).IsUnique();
modelBuilder.Entity<BeatmapInfo>().HasOne(b => b.BaseDifficulty);
}

View File

@ -15,14 +15,19 @@ namespace osu.Game.Graphics
{
public class SpriteIcon : CompositeDrawable
{
private readonly Sprite spriteShadow;
private readonly Sprite spriteMain;
private Sprite spriteShadow;
private Sprite spriteMain;
private Cached layout = new Cached();
private readonly Container shadowVisibility;
private Container shadowVisibility;
public SpriteIcon()
private FontStore store;
[BackgroundDependencyLoader]
private void load(FontStore store)
{
this.store = store;
InternalChildren = new Drawable[]
{
shadowVisibility = new Container
@ -39,7 +44,7 @@ namespace osu.Game.Graphics
Y = 2,
Colour = new Color4(0f, 0f, 0f, 0.2f),
},
Alpha = 0,
Alpha = shadow ? 1 : 0,
},
spriteMain = new Sprite
{
@ -49,14 +54,7 @@ namespace osu.Game.Graphics
FillMode = FillMode.Fit
},
};
}
private FontStore store;
[BackgroundDependencyLoader]
private void load(FontStore store)
{
this.store = store;
updateTexture();
}
@ -105,12 +103,15 @@ namespace osu.Game.Graphics
}
}
private bool shadow;
public bool Shadow
{
get { return spriteShadow.IsPresent; }
get { return shadow; }
set
{
shadowVisibility.Alpha = value ? 1 : 0;
shadow = value;
if (shadowVisibility != null)
shadowVisibility.Alpha = value ? 1 : 0;
}
}

View File

@ -12,6 +12,8 @@ using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Graphics.Containers;
using osu.Framework.Configuration;
using osu.Framework.Input;
namespace osu.Game.Graphics.UserInterface
{
@ -22,62 +24,7 @@ namespace osu.Game.Graphics.UserInterface
private const float glow_fade_duration = 250;
private const float click_duration = 200;
private Color4 buttonColour;
public Color4 ButtonColour
{
get
{
return buttonColour;
}
set
{
buttonColour = value;
updateGlow();
colourContainer.Colour = value;
}
}
private Color4 backgroundColour = OsuColour.Gray(34);
public Color4 BackgroundColour
{
get
{
return backgroundColour;
}
set
{
backgroundColour = value;
background.Colour = value;
}
}
private string text;
public string Text
{
get
{
return text;
}
set
{
text = value;
spriteText.Text = Text;
}
}
private float textSize = 28;
public float TextSize
{
get
{
return textSize;
}
set
{
textSize = value;
spriteText.TextSize = value;
}
}
public readonly BindableBool Selected = new BindableBool();
private readonly Container backgroundContainer;
private readonly Container colourContainer;
@ -89,71 +36,6 @@ namespace osu.Game.Graphics.UserInterface
private readonly SpriteText spriteText;
private Vector2 hoverSpacing => new Vector2(3f, 0f);
private bool didClick; // Used for making sure that the OnMouseDown animation can call instead of OnHoverLost's when clicking
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
protected override bool OnClick(Framework.Input.InputState state)
{
didClick = true;
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
flash();
this.Delay(click_duration).Schedule(delegate
{
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
spriteText.Spacing = Vector2.Zero;
glowContainer.FadeOut();
});
return base.OnClick(state);
}
protected override bool OnHover(Framework.Input.InputState state)
{
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
glowContainer.FadeIn(glow_fade_duration, Easing.Out);
base.OnHover(state);
return true;
}
protected override void OnHoverLost(Framework.Input.InputState state)
{
if (!didClick)
{
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
glowContainer.FadeOut(glow_fade_duration, Easing.Out);
}
didClick = false;
}
private void flash()
{
var flash = new Box
{
RelativeSizeAxes = Axes.Both
};
colourContainer.Add(flash);
flash.Colour = ButtonColour;
flash.Blending = BlendingMode.Additive;
flash.Alpha = 0.3f;
flash.FadeOutFromOne(click_duration);
flash.Expire();
}
private void updateGlow()
{
leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
centerGlow.Colour = ButtonColour;
rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
}
public DialogButton()
{
RelativeSizeAxes = Axes.X;
@ -268,6 +150,135 @@ namespace osu.Game.Graphics.UserInterface
};
updateGlow();
Selected.ValueChanged += selectionChanged;
}
private Color4 buttonColour;
public Color4 ButtonColour
{
get
{
return buttonColour;
}
set
{
buttonColour = value;
updateGlow();
colourContainer.Colour = value;
}
}
private Color4 backgroundColour = OsuColour.Gray(34);
public Color4 BackgroundColour
{
get
{
return backgroundColour;
}
set
{
backgroundColour = value;
background.Colour = value;
}
}
private string text;
public string Text
{
get
{
return text;
}
set
{
text = value;
spriteText.Text = Text;
}
}
private float textSize = 28;
public float TextSize
{
get
{
return textSize;
}
set
{
textSize = value;
spriteText.TextSize = value;
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
protected override bool OnClick(InputState state)
{
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
flash();
this.Delay(click_duration).Schedule(delegate
{
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
spriteText.Spacing = Vector2.Zero;
glowContainer.FadeOut();
});
return base.OnClick(state);
}
protected override bool OnHover(InputState state)
{
base.OnHover(state);
Selected.Value = true;
return true;
}
protected override void OnHoverLost(InputState state)
{
base.OnHoverLost(state);
Selected.Value = false;
}
private void selectionChanged(bool isSelected)
{
if (isSelected)
{
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
glowContainer.FadeIn(glow_fade_duration, Easing.Out);
}
else
{
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
glowContainer.FadeOut(glow_fade_duration, Easing.Out);
}
}
private void flash()
{
var flash = new Box
{
RelativeSizeAxes = Axes.Both
};
colourContainer.Add(flash);
flash.Colour = ButtonColour;
flash.Blending = BlendingMode.Additive;
flash.Alpha = 0.3f;
flash.FadeOutFromOne(click_duration);
flash.Expire();
}
private void updateGlow()
{
leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
centerGlow.Colour = ButtonColour;
rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
}
}
}

View File

@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using System;
using System.Linq;
namespace osu.Game.Graphics.UserInterface
{
@ -72,16 +73,9 @@ namespace osu.Game.Graphics.UserInterface
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(star_spacing),
ChildrenEnumerable = Enumerable.Range(0, StarCount).Select(i => new Star { Alpha = minStarAlpha })
}
};
for (int i = 0; i < StarCount; i++)
{
stars.Add(new Star
{
Alpha = minStarAlpha,
});
}
}
protected override void LoadComplete()
@ -147,15 +141,12 @@ namespace osu.Game.Graphics.UserInterface
{
Size = new Vector2(star_size);
Children = new[]
Child = Icon = new SpriteIcon
{
Icon = new SpriteIcon
{
Size = new Vector2(star_size),
Icon = FontAwesome.fa_star,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
Size = new Vector2(star_size),
Icon = FontAwesome.fa_star,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
}

View File

@ -14,7 +14,7 @@ namespace osu.Game.Input.Bindings
/// A KeyBindingInputManager with a database backing for custom overrides.
/// </summary>
/// <typeparam name="T">The type of the custom action.</typeparam>
public abstract class DatabasedKeyBindingInputManager<T> : KeyBindingInputManager<T>
public class DatabasedKeyBindingInputManager<T> : KeyBindingContainer<T>
where T : struct
{
private readonly RulesetInfo ruleset;
@ -31,7 +31,7 @@ namespace osu.Game.Input.Bindings
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
/// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param>
protected DatabasedKeyBindingInputManager(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
public DatabasedKeyBindingInputManager(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
: base(simultaneousMode)
{
this.ruleset = ruleset;

View File

@ -27,7 +27,7 @@ namespace osu.Game.Input
}
}
public void Register(KeyBindingInputManager manager) => insertDefaults(manager.DefaultKeyBindings);
public void Register(KeyBindingContainer manager) => insertDefaults(manager.DefaultKeyBindings);
private void insertDefaults(IEnumerable<KeyBinding> defaults, int? rulesetId = null, int? variant = null)
{

View File

@ -0,0 +1,307 @@
// <auto-generated />
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage;
using osu.Game.Database;
using System;
namespace osu.Game.Migrations
{
[DbContext(typeof(OsuDbContext))]
[Migration("20171209034410_AddRulesetInfoShortName")]
partial class AddRulesetInfoShortName
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "2.0.0-rtm-26452");
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<float>("ApproachRate");
b.Property<float>("CircleSize");
b.Property<float>("DrainRate");
b.Property<float>("OverallDifficulty");
b.Property<float>("SliderMultiplier");
b.Property<float>("SliderTickRate");
b.HasKey("ID");
b.ToTable("BeatmapDifficulty");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("AudioLeadIn");
b.Property<int>("BaseDifficultyID");
b.Property<int>("BeatDivisor");
b.Property<int>("BeatmapSetInfoID");
b.Property<bool>("Countdown");
b.Property<double>("DistanceSpacing");
b.Property<int>("GridSize");
b.Property<string>("Hash");
b.Property<bool>("Hidden");
b.Property<bool>("LetterboxInBreaks");
b.Property<string>("MD5Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapID");
b.Property<string>("Path");
b.Property<int>("RulesetID");
b.Property<bool>("SpecialStyle");
b.Property<float>("StackLeniency");
b.Property<double>("StarDifficulty");
b.Property<string>("StoredBookmarks");
b.Property<double>("TimelineZoom");
b.Property<string>("Version");
b.Property<bool>("WidescreenStoryboard");
b.HasKey("ID");
b.HasIndex("BaseDifficultyID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("MD5Hash")
.IsUnique();
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("BeatmapInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Artist");
b.Property<string>("ArtistUnicode");
b.Property<string>("AudioFile");
b.Property<string>("AuthorString")
.HasColumnName("Author");
b.Property<string>("BackgroundFile");
b.Property<int>("PreviewTime");
b.Property<string>("Source");
b.Property<string>("Tags");
b.Property<string>("Title");
b.Property<string>("TitleUnicode");
b.HasKey("ID");
b.ToTable("BeatmapMetadata");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("BeatmapSetInfoID");
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.HasKey("ID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("FileInfoID");
b.ToTable("BeatmapSetFileInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapSetID");
b.Property<bool>("Protected");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapSetID")
.IsUnique();
b.ToTable("BeatmapSetInfo");
});
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntAction")
.HasColumnName("Action");
b.Property<string>("KeysString")
.HasColumnName("Keys");
b.Property<int?>("RulesetID");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("IntAction");
b.HasIndex("Variant");
b.ToTable("KeyBinding");
});
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Hash");
b.Property<int>("ReferenceCount");
b.HasKey("ID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("ReferenceCount");
b.ToTable("FileInfo");
});
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
{
b.Property<int?>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("Available");
b.Property<string>("InstantiationInfo");
b.Property<string>("Name");
b.Property<string>("ShortName");
b.HasKey("ID");
b.HasIndex("Available");
b.HasIndex("ShortName")
.IsUnique();
b.ToTable("RulesetInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
.WithMany()
.HasForeignKey("BaseDifficultyID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
.WithMany("Beatmaps")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("Beatmaps")
.HasForeignKey("MetadataID");
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
.WithMany("Files")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("BeatmapSets")
.HasForeignKey("MetadataID");
});
#pragma warning restore 612, 618
}
}
}

View File

@ -0,0 +1,35 @@
using Microsoft.EntityFrameworkCore.Migrations;
using System;
using System.Collections.Generic;
namespace osu.Game.Migrations
{
public partial class AddRulesetInfoShortName : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<string>(
name: "ShortName",
table: "RulesetInfo",
type: "TEXT",
nullable: true);
migrationBuilder.CreateIndex(
name: "IX_RulesetInfo_ShortName",
table: "RulesetInfo",
column: "ShortName",
unique: true);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropIndex(
name: "IX_RulesetInfo_ShortName",
table: "RulesetInfo");
migrationBuilder.DropColumn(
name: "ShortName",
table: "RulesetInfo");
}
}
}

View File

@ -247,10 +247,15 @@ namespace osu.Game.Migrations
b.Property<string>("Name");
b.Property<string>("ShortName");
b.HasKey("ID");
b.HasIndex("Available");
b.HasIndex("ShortName")
.IsUnique();
b.ToTable("RulesetInfo");
});

View File

@ -10,7 +10,7 @@ using System;
namespace osu.Game.Online.API.Requests
{
public class GetBeatmapSetsResponse : BeatmapMetadata // todo: this is a bit wrong...
public class APIResponseBeatmapSet : BeatmapMetadata // todo: this is a bit wrong...
{
[JsonProperty(@"covers")]
private BeatmapSetOnlineCovers covers { get; set; }
@ -45,7 +45,7 @@ namespace osu.Game.Online.API.Requests
}
[JsonProperty(@"beatmaps")]
private IEnumerable<GetBeatmapSetsBeatmapResponse> beatmaps { get; set; }
private IEnumerable<APIResponseBeatmap> beatmaps { get; set; }
public BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets)
{
@ -65,11 +65,11 @@ namespace osu.Game.Online.API.Requests
Ranked = ranked,
LastUpdated = lastUpdated,
},
Beatmaps = beatmaps.Select(b => b.ToBeatmap(rulesets)).ToList(),
Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
};
}
private class GetBeatmapSetsBeatmapResponse : BeatmapMetadata
private class APIResponseBeatmap : BeatmapMetadata
{
[JsonProperty(@"id")]
private int onlineBeatmapID { get; set; }

View File

@ -3,7 +3,7 @@
namespace osu.Game.Online.API.Requests
{
public class GetBeatmapSetRequest : APIRequest<GetBeatmapSetsResponse>
public class GetBeatmapSetRequest : APIRequest<APIResponseBeatmapSet>
{
private readonly int beatmapSetId;

View File

@ -6,7 +6,7 @@ using System.Collections.Generic;
namespace osu.Game.Online.API.Requests
{
public class GetUserBeatmapsRequest : APIRequest<List<GetBeatmapSetsResponse>>
public class GetUserBeatmapsRequest : APIRequest<List<APIResponseBeatmapSet>>
{
private readonly long userId;
private readonly int offset;
@ -24,7 +24,6 @@ namespace osu.Game.Online.API.Requests
public enum BeatmapSetType
{
MostPlayed,
Favourite,
RankedAndApproved,
Unranked,

View File

@ -0,0 +1,48 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using System.Collections.Generic;
namespace osu.Game.Online.API.Requests
{
public class GetUserMostPlayedBeatmapsRequest : APIRequest<List<MostPlayedBeatmap>>
{
private readonly long userId;
private readonly int offset;
public GetUserMostPlayedBeatmapsRequest(long userId, int offset = 0)
{
this.userId = userId;
this.offset = offset;
}
protected override string Target => $@"users/{userId}/beatmapsets/most_played?offset={offset}";
}
public class MostPlayedBeatmap
{
[JsonProperty("beatmap_id")]
public int BeatmapID;
[JsonProperty("count")]
public int PlayCount;
[JsonProperty]
private BeatmapInfo beatmap;
[JsonProperty]
private APIResponseBeatmapSet beatmapSet;
public BeatmapInfo GetBeatmapInfo(RulesetStore rulesets)
{
BeatmapSetInfo setInfo = beatmapSet.ToBeatmapSet(rulesets);
beatmap.BeatmapSet = setInfo;
beatmap.OnlineBeatmapSetID = setInfo.OnlineBeatmapSetID;
beatmap.Metadata = setInfo.Metadata;
return beatmap;
}
}
}

View File

@ -9,7 +9,7 @@ using osu.Game.Rulesets;
namespace osu.Game.Online.API.Requests
{
public class SearchBeatmapSetsRequest : APIRequest<IEnumerable<GetBeatmapSetsResponse>>
public class SearchBeatmapSetsRequest : APIRequest<IEnumerable<APIResponseBeatmapSet>>
{
private readonly string query;
private readonly RulesetInfo ruleset;

View File

@ -14,10 +14,10 @@ namespace osu.Game.Overlays.BeatmapSet
public DownloadButton(string title, string subtitle)
{
Width = 120;
RelativeSizeAxes = Axes.Y;
Child = new Container
Add(new Container
{
Depth = -1,
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = 10 },
Children = new Drawable[]
@ -53,7 +53,7 @@ namespace osu.Game.Overlays.BeatmapSet
Margin = new MarginPadding { Right = 5 },
},
},
};
});
}
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -15,13 +16,12 @@ namespace osu.Game.Overlays.BeatmapSet
{
public readonly Bindable<bool> Favourited = new Bindable<bool>();
public FavouriteButton()
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Y;
Container pink;
SpriteIcon icon;
Children = new Drawable[]
AddRange(new Drawable[]
{
pink = new Container
{
@ -51,7 +51,7 @@ namespace osu.Game.Overlays.BeatmapSet
Size = new Vector2(18),
Shadow = false,
},
};
});
Favourited.ValueChanged += value =>
{

View File

@ -2,44 +2,27 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Allocation;
namespace osu.Game.Overlays.BeatmapSet
{
public class HeaderButton : OsuClickableContainer
public class HeaderButton : TriangleButton
{
private readonly Container content;
protected override Container<Drawable> Content => content;
public HeaderButton()
{
CornerRadius = 3;
Masking = true;
Height = 0;
RelativeSizeAxes = Axes.Y;
}
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"094c5f"),
},
new Triangles
{
RelativeSizeAxes = Axes.Both,
ColourLight = OsuColour.FromHex(@"0f7c9b"),
ColourDark = OsuColour.FromHex(@"094c5f"),
TriangleScale = 1.5f,
},
content = new Container
{
RelativeSizeAxes = Axes.Both,
},
};
[BackgroundDependencyLoader]
private void load()
{
BackgroundColour = OsuColour.FromHex(@"094c5f");
Triangles.ColourLight = OsuColour.FromHex(@"0f7c9b");
Triangles.ColourDark = OsuColour.FromHex(@"094c5f");
Triangles.TriangleScale = 1.5f;
}
}
}

View File

@ -117,7 +117,7 @@ namespace osu.Game.Overlays.Direct
{
base.Update();
if (PreviewPlaying && Preview != null)
if (PreviewPlaying && Preview != null && Preview.IsLoaded)
{
PreviewBar.Width = (float)(Preview.CurrentTime / Preview.Length);
}

View File

@ -105,6 +105,7 @@ namespace osu.Game.Overlays.Direct
public enum DirectSortCriteria
{
Relevance,
Title,
Artist,
Creator,

View File

@ -43,6 +43,7 @@ namespace osu.Game.Overlays
protected override SearchableListFilterControl<DirectSortCriteria, RankStatus> CreateFilterControl() => new FilterControl();
private IEnumerable<BeatmapSetInfo> beatmapSets;
public IEnumerable<BeatmapSetInfo> BeatmapSets
{
get { return beatmapSets; }
@ -69,6 +70,7 @@ namespace osu.Game.Overlays
}
private ResultCounts resultAmounts;
public ResultCounts ResultAmounts
{
get { return resultAmounts; }
@ -115,7 +117,23 @@ namespace osu.Game.Overlays
},
};
Filter.Search.Current.ValueChanged += text => { if (text != string.Empty) Header.Tabs.Current.Value = DirectTab.Search; };
Filter.Search.Current.ValueChanged += text =>
{
if (text != string.Empty)
{
Header.Tabs.Current.Value = DirectTab.Search;
if (Filter.Tabs.Current.Value == DirectSortCriteria.Ranked)
Filter.Tabs.Current.Value = DirectSortCriteria.Relevance;
}
else
{
Header.Tabs.Current.Value = DirectTab.NewestMaps;
if (Filter.Tabs.Current.Value == DirectSortCriteria.Relevance)
Filter.Tabs.Current.Value = DirectSortCriteria.Ranked;
}
};
((FilterControl)Filter).Ruleset.ValueChanged += ruleset => Scheduler.AddOnce(updateSearch);
Filter.DisplayStyleControl.DisplayStyle.ValueChanged += recreatePanels;
Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += rankStatus => Scheduler.AddOnce(updateSearch);
@ -271,9 +289,9 @@ namespace osu.Game.Overlays
if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery == string.Empty)) return;
getSetsRequest = new SearchBeatmapSetsRequest(currentQuery.Value ?? string.Empty,
((FilterControl)Filter).Ruleset.Value,
Filter.DisplayStyleControl.Dropdown.Current.Value,
Filter.Tabs.Current.Value); //todo: sort direction (?)
((FilterControl)Filter).Ruleset.Value,
Filter.DisplayStyleControl.Dropdown.Current.Value,
Filter.Tabs.Current.Value); //todo: sort direction (?)
getSetsRequest.Success += response =>
{

View File

@ -12,7 +12,7 @@ namespace osu.Game.Overlays.KeyBinding
public override FontAwesome Icon => FontAwesome.fa_osu_hot;
public override string Header => "Global";
public GlobalKeyBindingsSection(KeyBindingInputManager manager)
public GlobalKeyBindingsSection(KeyBindingContainer manager)
{
Add(new DefaultBindingsSubsection(manager));
}
@ -21,7 +21,7 @@ namespace osu.Game.Overlays.KeyBinding
{
protected override string Header => string.Empty;
public DefaultBindingsSubsection(KeyBindingInputManager manager)
public DefaultBindingsSubsection(KeyBindingContainer manager)
: base(null)
{
Defaults = manager.DefaultKeyBindings;

View File

@ -17,22 +17,21 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Mods
{
public class ModSelectOverlay : WaveOverlayContainer
{
private const int button_duration = 700;
private const int ranked_multiplier_duration = 700;
private const float content_width = 0.8f;
private Color4 lowMultiplierColour, highMultiplierColour;
protected Color4 LowMultiplierColour, HighMultiplierColour;
private readonly OsuSpriteText rankedLabel;
private readonly OsuSpriteText multiplierLabel;
private readonly FillFlowContainer rankedMultiplerContainer;
protected readonly TriangleButton DeselectAllButton;
protected readonly OsuSpriteText MultiplierLabel;
private readonly FillFlowContainer footerContainer;
private readonly FillFlowContainer<ModSection> modSectionsContainer;
protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
@ -42,7 +41,7 @@ namespace osu.Game.Overlays.Mods
{
var instance = newRuleset.CreateInstance();
foreach (ModSection section in modSectionsContainer.Children)
foreach (ModSection section in ModSectionsContainer.Children)
section.Mods = instance.GetModsFor(section.ModType);
refreshSelectedMods();
}
@ -50,8 +49,8 @@ namespace osu.Game.Overlays.Mods
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, OsuGame osu, RulesetStore rulesets)
{
lowMultiplierColour = colours.Red;
highMultiplierColour = colours.Green;
LowMultiplierColour = colours.Red;
HighMultiplierColour = colours.Green;
if (osu != null)
Ruleset.BindTo(osu.Ruleset);
@ -66,14 +65,14 @@ namespace osu.Game.Overlays.Mods
{
base.PopOut();
rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, APPEAR_DURATION, Easing.InSine);
rankedMultiplerContainer.FadeOut(APPEAR_DURATION, Easing.InSine);
footerContainer.MoveToX(footerContainer.DrawSize.X, DISAPPEAR_DURATION, Easing.InSine);
footerContainer.FadeOut(DISAPPEAR_DURATION, Easing.InSine);
foreach (ModSection section in modSectionsContainer.Children)
foreach (ModSection section in ModSectionsContainer.Children)
{
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), APPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.MoveToX(100f, APPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.FadeOut(APPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), DISAPPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.MoveToX(100f, DISAPPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.FadeOut(DISAPPEAR_DURATION, Easing.InSine);
}
}
@ -81,27 +80,28 @@ namespace osu.Game.Overlays.Mods
{
base.PopIn();
rankedMultiplerContainer.MoveToX(0, ranked_multiplier_duration, Easing.OutQuint);
rankedMultiplerContainer.FadeIn(ranked_multiplier_duration, Easing.OutQuint);
footerContainer.MoveToX(0, APPEAR_DURATION, Easing.OutQuint);
footerContainer.FadeIn(APPEAR_DURATION, Easing.OutQuint);
foreach (ModSection section in modSectionsContainer.Children)
foreach (ModSection section in ModSectionsContainer.Children)
{
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), button_duration, Easing.OutQuint);
section.ButtonsContainer.MoveToX(0, button_duration, Easing.OutQuint);
section.ButtonsContainer.FadeIn(button_duration, Easing.OutQuint);
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), APPEAR_DURATION, Easing.OutQuint);
section.ButtonsContainer.MoveToX(0, APPEAR_DURATION, Easing.OutQuint);
section.ButtonsContainer.FadeIn(APPEAR_DURATION, Easing.OutQuint);
}
}
public void DeselectAll()
{
foreach (ModSection section in modSectionsContainer.Children)
foreach (ModSection section in ModSectionsContainer.Children)
section.DeselectAll();
refreshSelectedMods();
}
public void DeselectTypes(Type[] modTypes)
{
if (modTypes.Length == 0) return;
foreach (ModSection section in modSectionsContainer.Children)
foreach (ModSection section in ModSectionsContainer.Children)
section.DeselectTypes(modTypes);
}
@ -114,7 +114,7 @@ namespace osu.Game.Overlays.Mods
private void refreshSelectedMods()
{
SelectedMods.Value = modSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
double multiplier = 1.0;
bool ranked = true;
@ -129,16 +129,16 @@ namespace osu.Game.Overlays.Mods
// 1.05x
// 1.20x
multiplierLabel.Text = $"{multiplier:N2}x";
string rankedString = ranked ? "Ranked" : "Unranked";
rankedLabel.Text = $@"{rankedString}, Score Multiplier: ";
MultiplierLabel.Text = $"{multiplier:N2}x";
if (!ranked)
MultiplierLabel.Text += " (Unranked)";
if (multiplier > 1.0)
multiplierLabel.FadeColour(highMultiplierColour, 200);
MultiplierLabel.FadeColour(HighMultiplierColour, 200);
else if (multiplier < 1.0)
multiplierLabel.FadeColour(lowMultiplierColour, 200);
MultiplierLabel.FadeColour(LowMultiplierColour, 200);
else
multiplierLabel.FadeColour(Color4.White, 200);
MultiplierLabel.FadeColour(Color4.White, 200);
}
public ModSelectOverlay()
@ -232,7 +232,7 @@ namespace osu.Game.Overlays.Mods
},
new OsuSpriteText
{
Text = @"Others are just for fun",
Text = @"Others are just for fun.",
TextSize = 18,
Shadow = true,
},
@ -241,7 +241,7 @@ namespace osu.Game.Overlays.Mods
},
},
// Body
modSectionsContainer = new FillFlowContainer<ModSection>
ModSectionsContainer = new FillFlowContainer<ModSection>
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
@ -289,7 +289,7 @@ namespace osu.Game.Overlays.Mods
Colour = new Color4(172, 20, 116, 255),
Alpha = 0.5f,
},
rankedMultiplerContainer = new FillFlowContainer
footerContainer = new FillFlowContainer
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
@ -299,26 +299,42 @@ namespace osu.Game.Overlays.Mods
Direction = FillDirection.Horizontal,
Padding = new MarginPadding
{
Top = 20,
Bottom = 20,
Vertical = 15
},
Children = new Drawable[]
{
rankedLabel = new OsuSpriteText
DeselectAllButton = new TriangleButton
{
Text = @"Ranked, Score Multiplier: ",
Width = 180,
Text = "Deselect All",
Action = DeselectAll,
Margin = new MarginPadding
{
Right = 20
}
},
new OsuSpriteText
{
Text = @"Score Multiplier: ",
TextSize = 30,
Shadow = true,
Margin = new MarginPadding
{
Top = 5
}
},
multiplierLabel = new OsuSpriteText
MultiplierLabel = new OsuSpriteText
{
Font = @"Exo2.0-Bold",
Text = @"1.00x",
TextSize = 30,
Shadow = true,
},
},
},
Margin = new MarginPadding
{
Top = 5
}
}
}
}
},
},
},

View File

@ -251,7 +251,7 @@ namespace osu.Game.Overlays
playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
if (track.HasCompleted && !beatmapBacking.Disabled && playlist.BeatmapSets.Any())
if (track.HasCompleted && !track.Looping && !beatmapBacking.Disabled && playlist.BeatmapSets.Any())
next();
}
else

View File

@ -22,6 +22,8 @@ namespace osu.Game.Overlays.Notifications
}
}
public string CompletionText { get; set; } = "Task has completed!";
public float Progress
{
get { return progressBar.Progress; }
@ -87,7 +89,7 @@ namespace osu.Game.Overlays.Notifications
protected virtual Notification CreateCompletionNotification() => new ProgressCompletionNotification
{
Activated = CompletionClickAction,
Text = "Task has completed!"
Text = CompletionText
};
protected virtual void Completed()

View File

@ -53,6 +53,7 @@ namespace osu.Game.Overlays.Profile
{
RelativeSizeAxes = Axes.X,
Height = cover_height,
Masking = true,
Children = new Drawable[]
{
new Box
@ -324,8 +325,7 @@ namespace osu.Game.Overlays.Profile
FillMode = FillMode.Fill,
OnLoadComplete = d => d.FadeInFromZero(200),
Depth = float.MaxValue,
},
coverContainer.Add);
}, coverContainer.Add);
if (user.IsSupporter) supporterTag.Show();
@ -382,7 +382,7 @@ namespace osu.Game.Overlays.Profile
}
tryAddInfoRightLine(FontAwesome.fa_map_marker, user.Location);
tryAddInfoRightLine(FontAwesome.fa_heart_o, user.Intrerests);
tryAddInfoRightLine(FontAwesome.fa_heart_o, user.Interests);
tryAddInfoRightLine(FontAwesome.fa_suitcase, user.Occupation);
infoTextRight.NewParagraph();
if (!string.IsNullOrEmpty(user.Twitter))
@ -514,7 +514,7 @@ namespace osu.Game.Overlays.Profile
{
set
{
if(value != null)
if (value != null)
content.Action = () => Process.Start(value);
}
}

View File

@ -81,12 +81,12 @@ namespace osu.Game.Overlays.Profile
{
rankText.Text = user.Statistics.Rank > 0 ? $"#{user.Statistics.Rank:#,0}" : "no rank";
performanceText.Text = user.Statistics.PP != null ? $"{user.Statistics.PP:#,0}pp" : string.Empty;
relativeText.Text = $"{user.Country?.FullName} #{user.CountryRank:#,0}";
relativeText.Text = user.CountryRank > 0 ? $"{user.Country?.FullName} #{user.CountryRank:#,0}" : $"{user.Country?.FullName}";
}
private void showHistoryRankTexts(int dayIndex)
{
rankText.Text = $"#{ranks[dayIndex]:#,0}";
rankText.Text = ranks[dayIndex] > 0 ? $"#{ranks[dayIndex]:#,0}" : "no rank";
dayIndex++;
relativeText.Text = dayIndex == ranks.Length ? "Now" : $"{ranks.Length - dayIndex} days ago";
//plural should be handled in a general way
@ -99,7 +99,7 @@ namespace osu.Game.Overlays.Profile
{
graph.Colour = colours.Yellow;
// use logarithmic coordinates
graph.Values = ranks.Select(x => -(float)Math.Log(x));
graph.Values = ranks.Select(x => x == 0 ? float.MinValue : -(float)Math.Log(x));
graph.SetStaticBallPosition();
}

View File

@ -0,0 +1,63 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Profile.Sections
{
/// <summary>
/// Display artist/title/mapper information, commonly used as the left portion of a profile or score display row (see <see cref="DrawableProfileRow"/>).
/// </summary>
public class BeatmapMetadataContainer : OsuHoverContainer, IHasTooltip
{
private readonly BeatmapInfo beatmap;
public BeatmapMetadataContainer(BeatmapInfo beatmap)
{
this.beatmap = beatmap;
AutoSizeAxes = Axes.Both;
TooltipText = $"{beatmap.Metadata.Artist} - {beatmap.Metadata.Title}";
}
public string TooltipText { get; }
[BackgroundDependencyLoader(true)]
private void load(LocalisationEngine locale, BeatmapSetOverlay beatmapSetOverlay)
{
Action = () =>
{
if (beatmap.OnlineBeatmapSetID.HasValue) beatmapSetOverlay?.ShowBeatmapSet(beatmap.OnlineBeatmapSetID.Value);
};
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new OsuSpriteText
{
Current = locale.GetUnicodePreference(
$"{beatmap.Metadata.TitleUnicode ?? beatmap.Metadata.Title} [{beatmap.Version}] ",
$"{beatmap.Metadata.Title ?? beatmap.Metadata.TitleUnicode} [{beatmap.Version}] "
),
TextSize = 15,
Font = "Exo2.0-SemiBoldItalic",
},
new OsuSpriteText
{
Current = locale.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist),
TextSize = 12,
Padding = new MarginPadding { Top = 3 },
Font = "Exo2.0-RegularItalic",
},
},
};
}
}
}

View File

@ -0,0 +1,124 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Profile.Sections
{
public abstract class DrawableProfileRow : Container
{
private const int fade_duration = 200;
private Box underscoreLine;
private readonly Box coloredBackground;
private readonly Container background;
/// <summary>
/// A visual element displayed to the left of <see cref="LeftFlowContainer"/> content.
/// </summary>
protected abstract Drawable CreateLeftVisual();
protected FillFlowContainer LeftFlowContainer { get; private set; }
protected FillFlowContainer RightFlowContainer { get; private set; }
protected override Container<Drawable> Content { get; }
protected DrawableProfileRow()
{
RelativeSizeAxes = Axes.X;
Height = 60;
InternalChildren = new Drawable[]
{
background = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 3,
Alpha = 0,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 1f),
Radius = 1f,
Colour = Color4.Black.Opacity(0.2f),
},
Child = coloredBackground = new Box { RelativeSizeAxes = Axes.Both }
},
Content = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 0.97f,
},
};
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colour)
{
AddRange(new Drawable[]
{
underscoreLine = new Box
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = 1,
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Children = new[]
{
CreateLeftVisual(),
LeftFlowContainer = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Left = 10 },
Direction = FillDirection.Vertical,
},
}
},
RightFlowContainer = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Direction = FillDirection.Vertical,
},
});
coloredBackground.Colour = underscoreLine.Colour = colour.Gray4;
}
protected override bool OnClick(InputState state) => true;
protected override bool OnHover(InputState state)
{
background.FadeIn(fade_duration, Easing.OutQuint);
underscoreLine.FadeOut(fade_duration, Easing.OutQuint);
return true;
}
protected override void OnHoverLost(InputState state)
{
background.FadeOut(fade_duration, Easing.OutQuint);
underscoreLine.FadeIn(fade_duration, Easing.OutQuint);
base.OnHoverLost(state);
}
}
}

View File

@ -0,0 +1,105 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using OpenTK;
namespace osu.Game.Overlays.Profile.Sections.Historical
{
public class DrawableMostPlayedRow : DrawableProfileRow
{
private readonly BeatmapInfo beatmap;
private readonly int playCount;
private OsuHoverContainer mapperContainer;
public DrawableMostPlayedRow(BeatmapInfo beatmap, int playCount)
{
this.beatmap = beatmap;
this.playCount = playCount;
}
protected override Drawable CreateLeftVisual() => new DelayedLoadWrapper(new BeatmapSetCover(beatmap.BeatmapSet, BeatmapSetCoverType.List)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fit,
RelativeSizeAxes = Axes.Both,
OnLoadComplete = d => d.FadeInFromZero(500, Easing.OutQuint)
})
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
RelativeSizeAxes = Axes.None,
Size = new Vector2(80, 50),
};
[BackgroundDependencyLoader(true)]
private void load(UserProfileOverlay profileOverlay)
{
LeftFlowContainer.Add(new BeatmapMetadataContainer(beatmap));
LeftFlowContainer.Add(new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = @"mapped by ",
TextSize = 12,
},
mapperContainer = new OsuHoverContainer
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = beatmap.Metadata.AuthorString,
TextSize = 12,
Font = @"Exo2.0-MediumItalic"
}
}
},
}
});
RightFlowContainer.Add(new FillFlowContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Children = new[]
{
new OsuSpriteText
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Text = playCount.ToString(),
TextSize = 18,
Font = @"Exo2.0-SemiBoldItalic"
},
new OsuSpriteText
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Text = @"times played ",
TextSize = 12,
Font = @"Exo2.0-RegularItalic"
},
}
});
if (profileOverlay != null)
mapperContainer.Action = () => profileOverlay.ShowUser(beatmap.BeatmapSet.Metadata.Author);
}
}
}

View File

@ -0,0 +1,51 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.API.Requests;
using osu.Game.Users;
namespace osu.Game.Overlays.Profile.Sections.Historical
{
public class PaginatedMostPlayedBeatmapContainer : PaginatedContainer
{
public PaginatedMostPlayedBeatmapContainer(Bindable<User> user)
:base(user, "Most Played Beatmaps", "No records. :(")
{
ItemsPerPage = 5;
ItemsContainer.Direction = FillDirection.Vertical;
}
protected override void ShowMore()
{
base.ShowMore();
var req = new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++ * ItemsPerPage);
req.Success += beatmaps =>
{
ShowMoreButton.FadeTo(beatmaps.Count == ItemsPerPage ? 1 : 0);
ShowMoreLoading.Hide();
if (!beatmaps.Any() && VisiblePages == 1)
{
MissingText.Show();
return;
}
MissingText.Hide();
foreach (var beatmap in beatmaps)
{
ItemsContainer.Add(new DrawableMostPlayedRow(beatmap.GetBeatmapInfo(Rulesets), beatmap.PlayCount));
}
};
Api.Queue(req);
}
}
}

View File

@ -1,7 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Profile.Sections.Historical;
using osu.Game.Overlays.Profile.Sections.Ranks;
namespace osu.Game.Overlays.Profile.Sections
@ -14,7 +16,11 @@ namespace osu.Game.Overlays.Profile.Sections
public HistoricalSection()
{
Child = new PaginatedScoreContainer(ScoreType.Recent, User, "Recent Plays (24h)", "No performance records. :(");
Children = new Drawable[]
{
new PaginatedMostPlayedBeatmapContainer(User),
new PaginatedScoreContainer(ScoreType.Recent, User, "Recent Plays (24h)", "No performance records. :("),
};
}
}
}

View File

@ -9,7 +9,7 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Overlays.Profile.Sections.Ranks
{
public class DrawablePerformanceScore : DrawableScore
public class DrawablePerformanceScore : DrawableProfileScore
{
private readonly double? weight;
@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
private void load(OsuColour colour)
{
double pp = Score.PP ?? 0;
Stats.Add(new OsuSpriteText
RightFlowContainer.Add(new OsuSpriteText
{
Text = $"{pp:0}pp",
Anchor = Anchor.TopRight,
@ -34,7 +34,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
if (weight.HasValue)
{
Stats.Add(new OsuSpriteText
RightFlowContainer.Add(new OsuSpriteText
{
Text = $"weighted: {pp * weight:0}pp ({weight:P0})",
Anchor = Anchor.TopRight,

View File

@ -0,0 +1,75 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Overlays.Profile.Sections.Ranks
{
public abstract class DrawableProfileScore : DrawableProfileRow
{
private readonly FillFlowContainer metadata;
private readonly ScoreModsContainer modsContainer;
protected readonly Score Score;
protected DrawableProfileScore(Score score)
{
Score = score;
RelativeSizeAxes = Axes.X;
Height = 60;
Children = new Drawable[]
{
modsContainer = new ScoreModsContainer
{
AutoSizeAxes = Axes.Y,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Width = 60,
Margin = new MarginPadding { Right = 160 }
}
};
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colour)
{
RightFlowContainer.Add(new OsuSpriteText
{
Text = $"accuracy: {Score.Accuracy:P2}",
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Colour = colour.GrayA,
TextSize = 11,
Font = "Exo2.0-RegularItalic",
Depth = -1,
});
LeftFlowContainer.Add(new BeatmapMetadataContainer(Score.Beatmap));
LeftFlowContainer.Add(new OsuSpriteText
{
Text = Score.Date.LocalDateTime.ToShortDateString(),
TextSize = 11,
Colour = OsuColour.Gray(0xAA),
});
foreach (Mod mod in Score.Mods)
modsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.5f) });
}
protected override Drawable CreateLeftVisual() => new DrawableRank(Score.Rank)
{
RelativeSizeAxes = Axes.Y,
Width = 60,
FillMode = FillMode.Fit,
};
}
}

View File

@ -1,195 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Select.Leaderboards;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Profile.Sections.Ranks
{
public abstract class DrawableScore : Container
{
private const int fade_duration = 200;
protected readonly FillFlowContainer<OsuSpriteText> Stats;
private readonly FillFlowContainer metadata;
private readonly ScoreModsContainer modsContainer;
protected readonly Score Score;
private readonly Box underscoreLine;
private readonly Box coloredBackground;
private readonly Container background;
protected DrawableScore(Score score)
{
Score = score;
RelativeSizeAxes = Axes.X;
Height = 60;
Children = new Drawable[]
{
background = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 3,
Alpha = 0,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 1f),
Radius = 1f,
Colour = Color4.Black.Opacity(0.2f),
},
Child = coloredBackground = new Box { RelativeSizeAxes = Axes.Both }
},
new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 0.97f,
Children = new Drawable[]
{
underscoreLine = new Box
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = 1,
},
new DrawableRank(score.Rank)
{
RelativeSizeAxes = Axes.Y,
Width = 60,
FillMode = FillMode.Fit,
},
Stats = new FillFlowContainer<OsuSpriteText>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Direction = FillDirection.Vertical,
},
metadata = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Left = 70 },
Direction = FillDirection.Vertical,
Child = new OsuSpriteText
{
Text = score.Date.LocalDateTime.ToShortDateString(),
TextSize = 11,
Colour = OsuColour.Gray(0xAA),
Depth = -1,
},
},
modsContainer = new ScoreModsContainer
{
AutoSizeAxes = Axes.Y,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Width = 60,
Margin = new MarginPadding { Right = 160 }
}
}
},
};
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colour, LocalisationEngine locale, BeatmapSetOverlay beatmapSetOverlay)
{
coloredBackground.Colour = underscoreLine.Colour = colour.Gray4;
Stats.Add(new OsuSpriteText
{
Text = $"accuracy: {Score.Accuracy:P2}",
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Colour = colour.GrayA,
TextSize = 11,
Font = "Exo2.0-RegularItalic",
Depth = -1,
});
metadata.Add(new MetadataContainer(Score.Beatmap.Metadata.Title, Score.Beatmap.Metadata.Artist)
{
AutoSizeAxes = Axes.Both,
Action = () =>
{
if (Score.Beatmap.OnlineBeatmapSetID.HasValue) beatmapSetOverlay?.ShowBeatmapSet(Score.Beatmap.OnlineBeatmapSetID.Value);
},
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new OsuSpriteText
{
Current = locale.GetUnicodePreference(
$"{Score.Beatmap.Metadata.TitleUnicode ?? Score.Beatmap.Metadata.Title} [{Score.Beatmap.Version}] ",
$"{Score.Beatmap.Metadata.Title ?? Score.Beatmap.Metadata.TitleUnicode} [{Score.Beatmap.Version}] "
),
TextSize = 15,
Font = "Exo2.0-SemiBoldItalic",
},
new OsuSpriteText
{
Current = locale.GetUnicodePreference(Score.Beatmap.Metadata.ArtistUnicode, Score.Beatmap.Metadata.Artist),
TextSize = 12,
Padding = new MarginPadding { Top = 3 },
Font = "Exo2.0-RegularItalic",
},
},
},
});
foreach (Mod mod in Score.Mods)
modsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.5f) });
}
protected override bool OnClick(InputState state) => true;
protected override bool OnHover(InputState state)
{
background.FadeIn(fade_duration, Easing.OutQuint);
underscoreLine.FadeOut(fade_duration, Easing.OutQuint);
return true;
}
protected override void OnHoverLost(InputState state)
{
background.FadeOut(fade_duration, Easing.OutQuint);
underscoreLine.FadeIn(fade_duration, Easing.OutQuint);
base.OnHoverLost(state);
}
private class MetadataContainer : OsuHoverContainer, IHasTooltip
{
public string TooltipText { get; set; }
public MetadataContainer(string title, string artist)
{
TooltipText = $"{artist} - {title}";
}
}
}
}

View File

@ -8,7 +8,7 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Overlays.Profile.Sections.Ranks
{
public class DrawableTotalScore : DrawableScore
public class DrawableTotalScore : DrawableProfileScore
{
public DrawableTotalScore(Score score)
: base(score)
@ -18,7 +18,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
[BackgroundDependencyLoader]
private void load()
{
Stats.Add(new OsuSpriteText
RightFlowContainer.Add(new OsuSpriteText
{
Text = Score.TotalScore.ToString("#,###"),
Anchor = Anchor.TopRight,

View File

@ -51,7 +51,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
foreach (OnlineScore score in scores)
{
DrawableScore drawableScore;
DrawableProfileScore drawableScore;
switch (type)
{

View File

@ -34,10 +34,10 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum),
KeyboardStep = 1f
},
new SettingsEnumDropdown<SelectionRandomType>
new SettingsEnumDropdown<RandomSelectAlgorithm>
{
LabelText = "Random beatmap selection",
Bindable = config.GetBindable<SelectionRandomType>(OsuSetting.SelectionRandomType),
LabelText = "Random selection algorithm",
Bindable = config.GetBindable<RandomSelectAlgorithm>(OsuSetting.RandomSelectAlgorithm),
}
};
}

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@ -97,6 +97,11 @@ namespace osu.Game.Overlays.Settings.Sections.Input
doubleValue.ValueChanged += newValue => base.Bindable.Value = newValue;
}
}
public SensitivitySetting()
{
KeyboardStep = 0.01f;
}
}
private class SensitivitySlider : OsuSliderBar<double>
@ -105,8 +110,6 @@ namespace osu.Game.Overlays.Settings.Sections.Input
public SensitivitySlider()
{
KeyboardStep = 0.01f;
Current.ValueChanged += newValue =>
{
if (!isDragging && Sensitivity != null)
@ -133,4 +136,4 @@ namespace osu.Game.Overlays.Settings.Sections.Input
public override string TooltipText => Current.Disabled ? "Enable raw input to adjust sensitivity" : Current.Value.ToString(@"0.##x");
}
}
}
}

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@ -159,8 +159,6 @@ namespace osu.Game.Overlays.Settings
public string TooltipText => "Revert to default";
public override bool HandleInput => true;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;

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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
@ -77,7 +78,8 @@ namespace osu.Game.Rulesets.Edit
Alpha = 0,
AlwaysPresent = true,
},
rulesetContainer
rulesetContainer,
new SelectionLayer(rulesetContainer.Playfield)
}
}
},

View File

@ -0,0 +1,105 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
/// <summary>
/// Represents a marker visible on the border of a <see cref="HandleContainer"/> which exposes
/// properties that are used to resize a <see cref="HitObjectSelectionBox"/>.
/// </summary>
public class Handle : CompositeDrawable
{
private const float marker_size = 10;
/// <summary>
/// Invoked when this <see cref="Handle"/> requires the current drag rectangle.
/// </summary>
public Func<RectangleF> GetDragRectangle;
/// <summary>
/// Invoked when this <see cref="Handle"/> wants to update the drag rectangle.
/// </summary>
public Action<RectangleF> UpdateDragRectangle;
/// <summary>
/// Invoked when this <see cref="Handle"/> has finished updates to the drag rectangle.
/// </summary>
public Action FinishDrag;
private Color4 normalColour;
private Color4 hoverColour;
public Handle()
{
Size = new Vector2(marker_size);
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = normalColour = colours.Yellow;
hoverColour = colours.YellowDarker;
}
protected override bool OnDragStart(InputState state) => true;
protected override bool OnDrag(InputState state)
{
var currentRectangle = GetDragRectangle();
float left = currentRectangle.Left;
float right = currentRectangle.Right;
float top = currentRectangle.Top;
float bottom = currentRectangle.Bottom;
// Apply modifications to the capture rectangle
if ((Anchor & Anchor.y0) > 0)
top += state.Mouse.Delta.Y;
else if ((Anchor & Anchor.y2) > 0)
bottom += state.Mouse.Delta.Y;
if ((Anchor & Anchor.x0) > 0)
left += state.Mouse.Delta.X;
else if ((Anchor & Anchor.x2) > 0)
right += state.Mouse.Delta.X;
UpdateDragRectangle(RectangleF.FromLTRB(left, top, right, bottom));
return true;
}
protected override bool OnDragEnd(InputState state)
{
FinishDrag();
return true;
}
protected override bool OnHover(InputState state)
{
this.FadeColour(hoverColour, 100);
return true;
}
protected override void OnHoverLost(InputState state)
{
this.FadeColour(normalColour, 100);
}
}
}

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@ -0,0 +1,92 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
/// <summary>
/// A <see cref="CompositeDrawable"/> that has <see cref="Handle"/>s around its border.
/// </summary>
public class HandleContainer : CompositeDrawable
{
/// <summary>
/// Invoked when a <see cref="Handle"/> requires the current drag rectangle.
/// </summary>
public Func<RectangleF> GetDragRectangle;
/// <summary>
/// Invoked when a <see cref="Handle"/> wants to update the drag rectangle.
/// </summary>
public Action<RectangleF> UpdateDragRectangle;
/// <summary>
/// Invoked when a <see cref="Handle"/> has finished updates to the drag rectangle.
/// </summary>
public Action FinishDrag;
public HandleContainer()
{
InternalChildren = new Drawable[]
{
new Handle
{
Anchor = Anchor.TopLeft,
Origin = Anchor.Centre
},
new Handle
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre
},
new Handle
{
Anchor = Anchor.TopRight,
Origin = Anchor.Centre
},
new Handle
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre
},
new Handle
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.Centre
},
new Handle
{
Anchor = Anchor.CentreRight,
Origin = Anchor.Centre
},
new Handle
{
Anchor = Anchor.BottomRight,
Origin = Anchor.Centre
},
new Handle
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre
},
new OriginHandle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
};
InternalChildren.OfType<Handle>().ForEach(m =>
{
m.GetDragRectangle = () => GetDragRectangle();
m.UpdateDragRectangle = r => UpdateDragRectangle(r);
m.FinishDrag = () => FinishDrag();
});
}
}
}

View File

@ -0,0 +1,178 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Configuration;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
/// <summary>
/// A box that represents a drag selection.
/// </summary>
public class HitObjectSelectionBox : CompositeDrawable
{
public readonly Bindable<SelectionInfo> Selection = new Bindable<SelectionInfo>();
/// <summary>
/// The <see cref="DrawableHitObject"/>s that can be selected through a drag-selection.
/// </summary>
public IEnumerable<DrawableHitObject> CapturableObjects;
private readonly Container borderMask;
private readonly Drawable background;
private readonly HandleContainer handles;
private Color4 captureFinishedColour;
private readonly Vector2 startPos;
/// <summary>
/// Creates a new <see cref="HitObjectSelectionBox"/>.
/// </summary>
/// <param name="startPos">The point at which the drag was initiated, in the parent's coordinates.</param>
public HitObjectSelectionBox(Vector2 startPos)
{
this.startPos = startPos;
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(-1),
Child = borderMask = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderColour = Color4.White,
BorderThickness = 2,
MaskingSmoothness = 1,
Child = background = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.1f,
AlwaysPresent = true
},
}
},
handles = new HandleContainer
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
GetDragRectangle = () => dragRectangle,
UpdateDragRectangle = updateDragRectangle,
FinishDrag = FinishCapture
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
captureFinishedColour = colours.Yellow;
}
/// <summary>
/// The secondary corner of the drag selection box. A rectangle will be fit between the starting position and this value.
/// </summary>
public Vector2 DragEndPosition { set => updateDragRectangle(RectangleF.FromLTRB(startPos.X, startPos.Y, value.X, value.Y)); }
private RectangleF dragRectangle;
private void updateDragRectangle(RectangleF rectangle)
{
dragRectangle = rectangle;
Position = new Vector2(
Math.Min(rectangle.Left, rectangle.Right),
Math.Min(rectangle.Top, rectangle.Bottom));
Size = new Vector2(
Math.Max(rectangle.Left, rectangle.Right) - Position.X,
Math.Max(rectangle.Top, rectangle.Bottom) - Position.Y);
}
private readonly List<DrawableHitObject> capturedHitObjects = new List<DrawableHitObject>();
/// <summary>
/// Processes hitobjects to determine which ones are captured by the drag selection.
/// Captured hitobjects will be enclosed by the drag selection upon <see cref="FinishCapture"/>.
/// </summary>
public void BeginCapture()
{
capturedHitObjects.Clear();
foreach (var obj in CapturableObjects)
{
if (!obj.IsAlive || !obj.IsPresent)
continue;
if (ScreenSpaceDrawQuad.Contains(obj.SelectionPoint))
capturedHitObjects.Add(obj);
}
}
/// <summary>
/// Encloses hitobjects captured through <see cref="BeginCapture"/> in the drag selection box.
/// </summary>
public void FinishCapture()
{
if (capturedHitObjects.Count == 0)
{
Hide();
return;
}
// Move the rectangle to cover the hitobjects
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
var bottomRight = new Vector2(float.MinValue, float.MinValue);
foreach (var obj in capturedHitObjects)
{
topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(obj.SelectionQuad.TopLeft));
bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(obj.SelectionQuad.BottomRight));
}
topLeft -= new Vector2(5);
bottomRight += new Vector2(5);
this.MoveTo(topLeft, 200, Easing.OutQuint)
.ResizeTo(bottomRight - topLeft, 200, Easing.OutQuint);
dragRectangle = RectangleF.FromLTRB(topLeft.X, topLeft.Y, bottomRight.X, bottomRight.Y);
borderMask.BorderThickness = 3;
borderMask.FadeColour(captureFinishedColour, 200);
// Transform into markers to let the user modify the drag selection further.
background.Delay(50).FadeOut(200);
handles.FadeIn(200);
Selection.Value = new SelectionInfo
{
Objects = capturedHitObjects,
SelectionQuad = Parent.ToScreenSpace(dragRectangle)
};
}
private bool isActive = true;
public override bool HandleInput => isActive;
public override void Hide()
{
isActive = false;
this.FadeOut(400, Easing.OutQuint).Expire();
Selection.Value = null;
}
}
}

View File

@ -0,0 +1,50 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using OpenTK;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
/// <summary>
/// Represents the origin of a <see cref="HandleContainer"/>.
/// </summary>
public class OriginHandle : CompositeDrawable
{
private const float marker_size = 10;
private const float line_width = 2;
public OriginHandle()
{
Size = new Vector2(marker_size);
InternalChildren = new[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = line_width
},
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = line_width
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Yellow;
}
}
}

View File

@ -0,0 +1,22 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
public class SelectionInfo
{
/// <summary>
/// The objects that are captured by the selection.
/// </summary>
public IEnumerable<DrawableHitObject> Objects;
/// <summary>
/// The screen space quad of the selection box surrounding <see cref="Objects"/>.
/// </summary>
public Quad SelectionQuad;
}
}

View File

@ -0,0 +1,61 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
public class SelectionLayer : CompositeDrawable
{
public readonly Bindable<SelectionInfo> Selection = new Bindable<SelectionInfo>();
private readonly Playfield playfield;
public SelectionLayer(Playfield playfield)
{
this.playfield = playfield;
RelativeSizeAxes = Axes.Both;
}
private HitObjectSelectionBox selectionBoxBox;
protected override bool OnDragStart(InputState state)
{
// Hide the previous drag box - we won't be working with it any longer
selectionBoxBox?.Hide();
AddInternal(selectionBoxBox = new HitObjectSelectionBox(ToLocalSpace(state.Mouse.NativeState.Position))
{
CapturableObjects = playfield.HitObjects.Objects,
});
Selection.BindTo(selectionBoxBox.Selection);
return true;
}
protected override bool OnDrag(InputState state)
{
selectionBoxBox.DragEndPosition = ToLocalSpace(state.Mouse.NativeState.Position);
selectionBoxBox.BeginCapture();
return true;
}
protected override bool OnDragEnd(InputState state)
{
selectionBoxBox.FinishCapture();
return true;
}
protected override bool OnClick(InputState state)
{
selectionBoxBox?.Hide();
return true;
}
}
}

View File

@ -14,6 +14,8 @@ using osu.Game.Audio;
using System.Linq;
using osu.Game.Graphics;
using osu.Framework.Configuration;
using OpenTK;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Rulesets.Objects.Drawables
{
@ -38,6 +40,16 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
HitObject = hitObject;
}
/// <summary>
/// The screen-space point that causes this <see cref="DrawableHitObject"/> to be selected in the Editor.
/// </summary>
public virtual Vector2 SelectionPoint => ScreenSpaceDrawQuad.Centre;
/// <summary>
/// The screen-space quad that outlines this <see cref="DrawableHitObject"/> for selections in the Editor.
/// </summary>
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
}
public abstract class DrawableHitObject<TObject> : DrawableHitObject

View File

@ -177,8 +177,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
string[] split = str.Split(':');
var bank = (OsuLegacyDecoder.LegacySampleBank)Convert.ToInt32(split[0]);
var addbank = (OsuLegacyDecoder.LegacySampleBank)Convert.ToInt32(split[1]);
var bank = (LegacyDecoder.LegacySampleBank)Convert.ToInt32(split[0]);
var addbank = (LegacyDecoder.LegacySampleBank)Convert.ToInt32(split[1]);
// Let's not implement this for now, because this doesn't fit nicely into the bank structure
//string sampleFile = split2.Length > 4 ? split2[4] : string.Empty;

View File

@ -23,13 +23,12 @@ namespace osu.Game.Rulesets
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
public IEnumerable<Mod> GetAllMods() => Enum.GetValues(typeof(ModType)).Cast<ModType>()
// Get all mod types as an IEnumerable<ModType>
.SelectMany(GetModsFor)
// Confine all mods of each mod type into a single IEnumerable<Mod>
.Where(mod => mod != null)
// Filter out all null mods
.SelectMany(mod => (mod as MultiMod)?.Mods ?? new[] { mod });
// Resolve MultiMods as their .Mods property
// Confine all mods of each mod type into a single IEnumerable<Mod>
.SelectMany(GetModsFor)
// Filter out all null mods
.Where(mod => mod != null)
// Resolve MultiMods as their .Mods property
.SelectMany(mod => (mod as MultiMod)?.Mods ?? new[] { mod });
public abstract IEnumerable<Mod> GetModsFor(ModType type);
@ -66,6 +65,11 @@ namespace osu.Game.Rulesets
/// </summary>
public virtual int LegacyID => -1;
/// <summary>
/// A unique short name to reference this ruleset in online requests.
/// </summary>
public abstract string ShortName { get; }
/// <summary>
/// A list of available variant ids.
/// </summary>

View File

@ -15,6 +15,8 @@ namespace osu.Game.Rulesets
public string Name { get; set; }
public string ShortName { get; set; }
public string InstantiationInfo { get; set; }
[JsonIgnore]

View File

@ -83,7 +83,11 @@ namespace osu.Game.Rulesets
{
try
{
r.CreateInstance();
var instance = r.CreateInstance();
r.Name = instance.Description;
r.ShortName = instance.ShortName;
r.Available = true;
}
catch
@ -117,6 +121,7 @@ namespace osu.Game.Rulesets
private RulesetInfo createRulesetInfo(Ruleset ruleset) => new RulesetInfo
{
Name = ruleset.Description,
ShortName = ruleset.ShortName,
InstantiationInfo = ruleset.GetType().AssemblyQualifiedName,
ID = ruleset.LegacyID
};

View File

@ -55,10 +55,11 @@ namespace osu.Game.Rulesets.UI
public abstract IEnumerable<HitObject> Objects { get; }
private readonly Lazy<Playfield> playfield;
/// <summary>
/// The playfield.
/// </summary>
public Playfield Playfield { get; protected set; }
public Playfield Playfield => playfield.Value;
protected readonly Ruleset Ruleset;
@ -69,6 +70,7 @@ namespace osu.Game.Rulesets.UI
protected RulesetContainer(Ruleset ruleset)
{
Ruleset = ruleset;
playfield = new Lazy<Playfield>(CreatePlayfield);
}
public abstract ScoreProcessor CreateScoreProcessor();
@ -95,6 +97,12 @@ namespace osu.Game.Rulesets.UI
Replay = replay;
ReplayInputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
}
/// <summary>
/// Creates a Playfield.
/// </summary>
/// <returns>The Playfield.</returns>
protected abstract Playfield CreatePlayfield();
}
/// <summary>
@ -198,7 +206,7 @@ namespace osu.Game.Rulesets.UI
});
AddInternal(KeyBindingInputManager);
KeyBindingInputManager.Add(Playfield = CreatePlayfield());
KeyBindingInputManager.Add(Playfield);
loadObjects();
}
@ -286,12 +294,6 @@ namespace osu.Game.Rulesets.UI
/// <param name="h">The HitObject to make drawable.</param>
/// <returns>The DrawableHitObject.</returns>
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
/// <summary>
/// Creates a Playfield.
/// </summary>
/// <returns>The Playfield.</returns>
protected abstract Playfield CreatePlayfield();
}
/// <summary>

View File

@ -5,6 +5,8 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Timing;
@ -16,11 +18,24 @@ using OpenTK.Input;
namespace osu.Game.Rulesets.UI
{
public abstract class RulesetInputManager<T> : DatabasedKeyBindingInputManager<T>, ICanAttachKeyCounter, IHasReplayHandler
public abstract class RulesetInputManager<T> : PassThroughInputManager, ICanAttachKeyCounter, IHasReplayHandler
where T : struct
{
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) : base(ruleset, variant, unique)
public class RulesetKeyBindingContainer : DatabasedKeyBindingInputManager<T>
{
public RulesetKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
: base(ruleset, variant, unique)
{
}
}
protected readonly KeyBindingContainer<T> KeyBindingContainer;
protected override Container<Drawable> Content => KeyBindingContainer;
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
{
InternalChild = KeyBindingContainer = new RulesetKeyBindingContainer(ruleset, variant, unique);
}
#region Action mapping (for replays)
@ -41,10 +56,10 @@ namespace osu.Game.Rulesets.UI
List<T> newActions = replayState.PressedActions;
foreach (var released in lastPressedActions.Except(newActions))
PropagateReleased(KeyBindingInputQueue, released);
KeyBindingContainer.TriggerReleased(released);
foreach (var pressed in newActions.Except(lastPressedActions))
PropagatePressed(KeyBindingInputQueue, pressed);
KeyBindingContainer.TriggerPressed(pressed);
lastPressedActions = newActions;
}
@ -203,7 +218,7 @@ namespace osu.Game.Rulesets.UI
Add(receptor);
keyCounter.SetReceptor(receptor);
keyCounter.AddRange(DefaultKeyBindings.Select(b => b.GetAction<T>()).Distinct().Select(b => new KeyCounterAction<T>(b)));
keyCounter.AddRange(KeyBindingContainer.DefaultKeyBindings.Select(b => b.GetAction<T>()).Distinct().Select(b => new KeyCounterAction<T>(b)));
}
public class ActionReceptor : KeyCounterCollection.Receptor, IKeyBindingHandler<T>

View File

@ -10,7 +10,7 @@ using System.Linq;
namespace osu.Game.Screens.Play
{
public class FailOverlay : MenuOverlay
public class FailOverlay : GameplayMenuOverlay
{
public override string Header => "failed";
public override string Description => "you're dead, try again?";
@ -18,15 +18,15 @@ namespace osu.Game.Screens.Play
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AddButton("Retry", colours.YellowDark, OnRetry);
AddButton("Quit", new Color4(170, 27, 39, 255), OnQuit);
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (!args.Repeat && args.Key == Key.Escape)
{
Buttons.Children.Last().TriggerOnClick();
InternalButtons.Children.Last().TriggerOnClick();
return true;
}

View File

@ -13,10 +13,12 @@ using osu.Game.Graphics;
using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes;
using OpenTK.Input;
using System.Collections.Generic;
namespace osu.Game.Screens.Play
{
public abstract class MenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition
public abstract class GameplayMenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition
{
private const int transition_duration = 200;
private const int button_height = 70;
@ -30,75 +32,16 @@ namespace osu.Game.Screens.Play
public abstract string Header { get; }
public abstract string Description { get; }
protected FillFlowContainer<DialogButton> Buttons;
public int Retries
{
set
{
if (retryCounterContainer != null)
{
// "You've retried 1,065 times in this session"
// "You've retried 1 time in this session"
retryCounterContainer.Children = new Drawable[]
{
new OsuSpriteText
{
Text = "You've retried ",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
},
new OsuSpriteText
{
Text = $"{value:n0}",
Font = @"Exo2.0-Bold",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
},
new OsuSpriteText
{
Text = $" time{(value == 1 ? "" : "s")} in this session",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
}
};
}
}
}
protected internal FillFlowContainer<DialogButton> InternalButtons;
public IReadOnlyList<DialogButton> Buttons => InternalButtons;
private FillFlowContainer retryCounterContainer;
public override bool HandleInput => State == Visibility.Visible;
protected override void PopIn() => this.FadeIn(transition_duration, Easing.In);
protected override void PopOut() => this.FadeOut(transition_duration, Easing.In);
// Don't let mouse down events through the overlay or people can click circles while paused.
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
protected override bool OnMouseMove(InputState state) => true;
protected void AddButton(string text, Color4 colour, Action action)
protected GameplayMenuOverlay()
{
Buttons.Add(new Button
{
Text = text,
ButtonColour = colour,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = button_height,
Action = delegate
{
action?.Invoke();
Hide();
}
});
RelativeSizeAxes = Axes.Both;
StateChanged += s => selectionIndex = -1;
}
[BackgroundDependencyLoader]
@ -154,7 +97,7 @@ namespace osu.Game.Screens.Play
}
}
},
Buttons = new FillFlowContainer<DialogButton>
InternalButtons = new FillFlowContainer<DialogButton>
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
@ -182,13 +125,140 @@ namespace osu.Game.Screens.Play
Retries = 0;
}
protected MenuOverlay()
public int Retries
{
RelativeSizeAxes = Axes.Both;
set
{
if (retryCounterContainer != null)
{
// "You've retried 1,065 times in this session"
// "You've retried 1 time in this session"
retryCounterContainer.Children = new Drawable[]
{
new OsuSpriteText
{
Text = "You've retried ",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
},
new OsuSpriteText
{
Text = $"{value:n0}",
Font = @"Exo2.0-Bold",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
},
new OsuSpriteText
{
Text = $" time{(value == 1 ? "" : "s")} in this session",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
}
};
}
}
}
public class Button : DialogButton
public override bool HandleInput => State == Visibility.Visible;
protected override void PopIn() => this.FadeIn(transition_duration, Easing.In);
protected override void PopOut() => this.FadeOut(transition_duration, Easing.In);
// Don't let mouse down events through the overlay or people can click circles while paused.
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
protected override bool OnMouseMove(InputState state) => true;
protected void AddButton(string text, Color4 colour, Action action)
{
var button = new Button
{
Text = text,
ButtonColour = colour,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = button_height,
Action = delegate
{
action?.Invoke();
Hide();
}
};
button.Selected.ValueChanged += s => buttonSelectionChanged(button, s);
InternalButtons.Add(button);
}
private int _selectionIndex = -1;
private int selectionIndex
{
get { return _selectionIndex; }
set
{
if (_selectionIndex == value)
return;
// Deselect the previously-selected button
if (_selectionIndex != -1)
InternalButtons[_selectionIndex].Selected.Value = false;
_selectionIndex = value;
// Select the newly-selected button
if (_selectionIndex != -1)
InternalButtons[_selectionIndex].Selected.Value = true;
}
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat)
return false;
switch (args.Key)
{
case Key.Up:
if (selectionIndex == -1 || selectionIndex == 0)
selectionIndex = InternalButtons.Count - 1;
else
selectionIndex--;
return true;
case Key.Down:
if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1)
selectionIndex = 0;
else
selectionIndex++;
return true;
}
return false;
}
private void buttonSelectionChanged(DialogButton button, bool isSelected)
{
if (!isSelected)
selectionIndex = -1;
else
selectionIndex = InternalButtons.IndexOf(button);
}
private class Button : DialogButton
{
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat || args.Key != Key.Enter || !Selected)
return false;
OnClick(state);
return true;
}
}
}
}

View File

@ -16,8 +16,6 @@ namespace osu.Game.Screens.Play.HUD
public bool ReplayLoaded;
public override bool HandleInput => true;
public readonly PlaybackSettings PlaybackSettings;
//public readonly CollectionSettings CollectionSettings;
//public readonly DiscussionSettings DiscussionSettings;
@ -35,7 +33,7 @@ namespace osu.Game.Screens.Play.HUD
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Margin = new MarginPadding { Top = 100, Right = 10 },
Children = new []
Children = new[]
{
//CollectionSettings = new CollectionSettings(),
//DiscussionSettings = new DiscussionSettings(),

View File

@ -141,8 +141,6 @@ namespace osu.Game.Screens.Play
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool HandleInput => true;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyDown(state, args));
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyUp(state, args));

View File

@ -119,7 +119,7 @@ namespace osu.Game.Screens.Play
base.Update();
}
public class PauseOverlay : MenuOverlay
public class PauseOverlay : GameplayMenuOverlay
{
public Action OnResume;
@ -130,7 +130,7 @@ namespace osu.Game.Screens.Play
{
if (!args.Repeat && args.Key == Key.Escape)
{
Buttons.Children.First().TriggerOnClick();
InternalButtons.Children.First().TriggerOnClick();
return true;
}
@ -140,9 +140,9 @@ namespace osu.Game.Screens.Play
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AddButton("Continue", colours.Green, OnResume);
AddButton("Retry", colours.YellowDark, OnRetry);
AddButton("Quit", new Color4(170, 27, 39, 255), OnQuit);
AddButton("Continue", colours.Green, () => OnResume?.Invoke());
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
}
}
}

View File

@ -245,7 +245,7 @@ namespace osu.Game.Screens.Play
private void initializeStoryboard(bool asyncLoad)
{
var beatmap = Beatmap.Value.Beatmap;
var beatmap = Beatmap.Value;
storyboard = beatmap.Storyboard.CreateDrawable(Beatmap.Value);
storyboard.Masking = true;
@ -388,7 +388,7 @@ namespace osu.Game.Screens.Play
initializeStoryboard(true);
var beatmap = Beatmap.Value;
var storyboardVisible = showStoryboard && beatmap.Beatmap.Storyboard.HasDrawable;
var storyboardVisible = showStoryboard && beatmap.Storyboard.HasDrawable;
storyboardContainer.FadeColour(new Color4(opacity, opacity, opacity, 1), 800);
storyboardContainer.FadeTo(storyboardVisible && opacity > 0 ? 1 : 0);

View File

@ -7,7 +7,6 @@ using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Configuration;
using osu.Framework.Input;
using OpenTK.Input;
@ -15,493 +14,304 @@ using osu.Framework.MathUtils;
using System.Diagnostics;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Threading;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Screens.Select.Carousel;
namespace osu.Game.Screens.Select
{
public class BeatmapCarousel : OsuScrollContainer
{
public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap;
/// <summary>
/// Triggered when the <see cref="BeatmapSets"/> loaded change and are completely loaded.
/// </summary>
public Action BeatmapSetsChanged;
/// <summary>
/// The currently selected beatmap.
/// </summary>
public BeatmapInfo SelectedBeatmap => selectedBeatmap?.Beatmap;
private CarouselBeatmap selectedBeatmap => selectedBeatmapSet?.Beatmaps.FirstOrDefault(s => s.State == CarouselItemState.Selected);
/// <summary>
/// The currently selected beatmap set.
/// </summary>
public BeatmapSetInfo SelectedBeatmapSet => selectedBeatmapSet?.BeatmapSet;
private CarouselBeatmapSet selectedBeatmapSet;
/// <summary>
/// Raised when the <see cref="SelectedBeatmap"/> is changed.
/// </summary>
public Action<BeatmapInfo> SelectionChanged;
public override bool HandleInput => AllowSelection;
public Action BeatmapsChanged;
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
public IEnumerable<BeatmapSetInfo> Beatmaps
public IEnumerable<BeatmapSetInfo> BeatmapSets
{
get { return groups.Select(g => g.BeatmapSet); }
get { return beatmapSets.Select(g => g.BeatmapSet); }
set
{
scrollableContent.Clear(false);
panels.Clear();
groups.Clear();
List<BeatmapGroup> newGroups = null;
CarouselGroup newRoot = new CarouselGroupEagerSelect();
Task.Run(() =>
{
newGroups = value.Select(createGroup).Where(g => g != null).ToList();
criteria.Filter(newGroups);
}).ContinueWith(t =>
{
Schedule(() =>
{
foreach (var g in newGroups)
if (g != null) addGroup(g);
value.Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
newRoot.Filter(activeCriteria);
computeYPositions();
BeatmapsChanged?.Invoke();
});
});
// preload drawables as the ctor overhead is quite high currently.
var _ = newRoot.Drawables;
}).ContinueWith(_ => Schedule(() =>
{
root = newRoot;
scrollableContent.Clear(false);
itemsCache.Invalidate();
scrollPositionCache.Invalidate();
BeatmapSetsChanged?.Invoke();
}));
}
}
private readonly List<float> yPositions = new List<float>();
private Cached itemsCache = new Cached();
private Cached scrollPositionCache = new Cached();
/// <summary>
/// Required for now unfortunately.
/// </summary>
private BeatmapManager manager;
private readonly Container<DrawableCarouselItem> scrollableContent;
private readonly Container<Panel> scrollableContent;
public Bindable<RandomSelectAlgorithm> RandomAlgorithm = new Bindable<RandomSelectAlgorithm>();
private readonly List<CarouselBeatmapSet> previouslyVisitedRandomSets = new List<CarouselBeatmapSet>();
private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
private readonly List<BeatmapGroup> groups = new List<BeatmapGroup>();
private Bindable<SelectionRandomType> randomType;
private readonly List<BeatmapGroup> seenGroups = new List<BeatmapGroup>();
private readonly List<Panel> panels = new List<Panel>();
private readonly Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>> randomSelectedBeatmaps = new Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>>();
private BeatmapGroup selectedGroup;
private BeatmapPanel selectedPanel;
protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
private CarouselGroup root = new CarouselGroupEagerSelect();
public BeatmapCarousel()
{
Add(new OsuContextMenuContainer
Child = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = scrollableContent = new Container<Panel>
Child = scrollableContent = new Container<DrawableCarouselItem>
{
RelativeSizeAxes = Axes.X,
}
});
};
}
public void AddBeatmap(BeatmapSetInfo beatmapSet)
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
}
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
{
Schedule(() =>
{
var group = createGroup(beatmapSet);
var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
if (group == null)
if (existingSet == null)
return;
addGroup(group);
computeYPositions();
if (selectedGroup == null)
selectGroup(group);
root.RemoveChild(existingSet);
itemsCache.Invalidate();
});
}
public void RemoveBeatmap(BeatmapSetInfo beatmapSet)
public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet)
{
Schedule(() => removeGroup(groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID)));
}
public void UpdateBeatmap(BeatmapInfo beatmap)
{
// todo: this method should not run more than once for the same BeatmapSetInfo.
var set = manager.QueryBeatmapSet(s => s.ID == beatmap.BeatmapSetInfoID);
// todo: this method should be smarter as to not recreate panels that haven't changed, etc.
var group = groups.Find(b => b.BeatmapSet.ID == set.ID);
int i = groups.IndexOf(group);
if (i >= 0)
groups.RemoveAt(i);
var newGroup = createGroup(set);
if (newGroup != null)
Schedule(() =>
{
if (i >= 0)
groups.Insert(i, newGroup);
else
groups.Add(newGroup);
}
CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
bool hadSelection = selectedGroup == group;
bool hadSelection = existingSet?.State?.Value == CarouselItemState.Selected;
if (hadSelection && newGroup == null)
selectedGroup = null;
var newSet = createCarouselSet(beatmapSet);
Filter(null, false);
if (existingSet != null)
root.RemoveChild(existingSet);
//check if we can/need to maintain our current selection.
if (hadSelection && newGroup != null)
{
var newSelection =
newGroup.BeatmapPanels.Find(p => p.Beatmap.ID == selectedPanel?.Beatmap.ID) ??
newGroup.BeatmapPanels[Math.Min(newGroup.BeatmapPanels.Count - 1, group.BeatmapPanels.IndexOf(selectedPanel))];
selectGroup(newGroup, newSelection);
}
}
public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
{
if (beatmap == null || beatmap.Hidden)
{
SelectNext();
return;
}
if (beatmap == SelectedBeatmap) return;
foreach (BeatmapGroup group in groups)
{
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
if (panel != null)
if (newSet == null)
{
selectGroup(group, panel, animated);
itemsCache.Invalidate();
SelectNext();
return;
}
root.AddChild(newSet);
applyActiveCriteria(false, false);
//check if we can/need to maintain our current selection.
if (hadSelection)
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == selectedBeatmap?.Beatmap.ID) ?? newSet);
itemsCache.Invalidate();
});
}
public void SelectBeatmap(BeatmapInfo beatmap)
{
if (beatmap?.Hidden != false)
return;
foreach (CarouselBeatmapSet group in beatmapSets)
{
var item = group.Beatmaps.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
if (item != null)
{
select(item);
return;
}
}
}
public Action<BeatmapInfo> SelectionChanged;
public Action StartRequested;
public Action<BeatmapSetInfo> DeleteRequested;
public Action<BeatmapSetInfo> RestoreRequested;
public Action<BeatmapInfo> EditRequested;
public Action<BeatmapInfo> HideDifficultyRequested;
private void selectNullBeatmap()
{
selectedGroup = null;
selectedPanel = null;
SelectionChanged?.Invoke(null);
}
/// <summary>
/// Increment selection in the carousel in a chosen direction.
/// </summary>
/// <param name="direction">The direction to increment. Negative is backwards.</param>
/// <param name="skipDifficulties">Whether to skip individual difficulties and only increment over full groups.</param>
public void SelectNext(int direction = 1, bool skipDifficulties = true)
{
if (groups.All(g => g.State == BeatmapGroupState.Hidden))
{
selectNullBeatmap();
return;
}
int originalIndex = Items.IndexOf(selectedBeatmap?.Drawables.First());
int currentIndex = originalIndex;
if (!skipDifficulties && selectedGroup != null)
{
int i = selectedGroup.BeatmapPanels.IndexOf(selectedPanel) + direction;
// local function to increment the index in the required direction, wrapping over extremities.
int incrementIndex() => currentIndex = (currentIndex + direction + Items.Count) % Items.Count;
if (i >= 0 && i < selectedGroup.BeatmapPanels.Count)
while (incrementIndex() != originalIndex)
{
var item = Items[currentIndex].Item;
if (item.Filtered || item.State == CarouselItemState.Selected) continue;
switch (item)
{
//changing difficulty panel, not set.
selectGroup(selectedGroup, selectedGroup.BeatmapPanels[i]);
return;
case CarouselBeatmap beatmap:
if (skipDifficulties) continue;
select(beatmap);
return;
case CarouselBeatmapSet set:
if (skipDifficulties)
select(set);
else
select(direction > 0 ? set.Beatmaps.First(b => !b.Filtered) : set.Beatmaps.Last(b => !b.Filtered));
return;
}
}
int startIndex = Math.Max(0, groups.IndexOf(selectedGroup));
int index = startIndex;
do
{
index = (index + direction + groups.Count) % groups.Count;
if (groups[index].State != BeatmapGroupState.Hidden)
{
if (skipDifficulties)
SelectBeatmap(groups[index].SelectedPanel != null ? groups[index].SelectedPanel.Beatmap : groups[index].BeatmapPanels.First().Beatmap);
else
SelectBeatmap(direction == 1 ? groups[index].BeatmapPanels.First().Beatmap : groups[index].BeatmapPanels.Last().Beatmap);
return;
}
} while (index != startIndex);
}
private IEnumerable<BeatmapGroup> getVisibleGroups() => groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden);
public void SelectNextRandom()
{
if (groups.Count == 0)
var visible = beatmapSets.Where(s => !s.Filtered).ToList();
if (!visible.Any())
return;
var visibleGroups = getVisibleGroups();
if (!visibleGroups.Any())
return;
if (selectedGroup != null)
randomSelectedBeatmaps.Push(new KeyValuePair<BeatmapGroup, BeatmapPanel>(selectedGroup, selectedGroup.SelectedPanel));
BeatmapGroup group;
if (randomType == SelectionRandomType.RandomPermutation)
if (selectedBeatmap != null)
{
var notSeenGroups = visibleGroups.Except(seenGroups);
if (!notSeenGroups.Any())
randomSelectedBeatmaps.Push(selectedBeatmap);
// when performing a random, we want to add the current set to the previously visited list
// else the user may be "randomised" to the existing selection.
if (previouslyVisitedRandomSets.LastOrDefault() != selectedBeatmapSet)
previouslyVisitedRandomSets.Add(selectedBeatmapSet);
}
CarouselBeatmapSet set;
if (RandomAlgorithm == RandomSelectAlgorithm.RandomPermutation)
{
var notYetVisitedSets = visible.Except(previouslyVisitedRandomSets).ToList();
if (!notYetVisitedSets.Any())
{
seenGroups.Clear();
notSeenGroups = visibleGroups;
previouslyVisitedRandomSets.Clear();
notYetVisitedSets = visible;
}
group = notSeenGroups.ElementAt(RNG.Next(notSeenGroups.Count()));
seenGroups.Add(group);
set = notYetVisitedSets.ElementAt(RNG.Next(notYetVisitedSets.Count));
previouslyVisitedRandomSets.Add(set);
}
else
group = visibleGroups.ElementAt(RNG.Next(visibleGroups.Count()));
set = visible.ElementAt(RNG.Next(visible.Count));
BeatmapPanel panel = group.BeatmapPanels[RNG.Next(group.BeatmapPanels.Count)];
selectGroup(group, panel);
select(set.Beatmaps.Skip(RNG.Next(set.Beatmaps.Count())).FirstOrDefault());
}
public void SelectPreviousRandom()
{
if (!randomSelectedBeatmaps.Any())
return;
var visibleGroups = getVisibleGroups();
if (!visibleGroups.Any())
return;
while (randomSelectedBeatmaps.Any())
{
var beatmapCoordinates = randomSelectedBeatmaps.Pop();
var group = beatmapCoordinates.Key;
if (visibleGroups.Contains(group))
var beatmap = randomSelectedBeatmaps.Pop();
if (!beatmap.Filtered)
{
selectGroup(group, beatmapCoordinates.Value);
if (RandomAlgorithm == RandomSelectAlgorithm.RandomPermutation)
previouslyVisitedRandomSets.Remove(selectedBeatmapSet);
select(beatmap);
break;
}
}
}
private FilterCriteria criteria = new FilterCriteria();
private void select(CarouselItem item)
{
if (item == null) return;
item.State.Value = CarouselItemState.Selected;
}
private ScheduledDelegate filterTask;
private FilterCriteria activeCriteria = new FilterCriteria();
protected ScheduledDelegate FilterTask;
public bool AllowSelection = true;
public void FlushPendingFilters()
public void FlushPendingFilterOperations()
{
if (filterTask?.Completed == false)
Filter(null, false);
if (FilterTask?.Completed == false)
applyActiveCriteria(false, false);
}
public void Filter(FilterCriteria newCriteria = null, bool debounce = true)
public void Filter(FilterCriteria newCriteria, bool debounce = true)
{
if (newCriteria != null)
criteria = newCriteria;
activeCriteria = newCriteria;
if (!IsLoaded) return;
applyActiveCriteria(debounce, true);
}
Action perform = delegate
private void applyActiveCriteria(bool debounce, bool scroll)
{
if (root.Children.Any() != true) return;
void perform()
{
filterTask = null;
FilterTask = null;
criteria.Filter(groups);
root.Filter(activeCriteria);
itemsCache.Invalidate();
if (scroll) scrollPositionCache.Invalidate();
}
var filtered = new List<BeatmapGroup>(groups);
scrollableContent.Clear(false);
panels.Clear();
groups.Clear();
foreach (var g in filtered)
addGroup(g);
computeYPositions();
if (selectedGroup == null || selectedGroup.State == BeatmapGroupState.Hidden)
SelectNext();
else
selectGroup(selectedGroup, selectedPanel);
};
filterTask?.Cancel();
filterTask = null;
FilterTask?.Cancel();
FilterTask = null;
if (debounce)
filterTask = Scheduler.AddDelayed(perform, 250);
FilterTask = Scheduler.AddDelayed(perform, 250);
else
perform();
}
public void ScrollToSelected(bool animated = true)
{
float selectedY = computeYPositions(animated);
ScrollTo(selectedY, animated);
}
private float? scrollTarget;
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
{
if (beatmapSet.Beatmaps.All(b => b.Hidden))
return null;
foreach (var b in beatmapSet.Beatmaps)
{
if (b.Metadata == null)
b.Metadata = beatmapSet.Metadata;
}
return new BeatmapGroup(beatmapSet, manager)
{
SelectionChanged = (g, p) => selectGroup(g, p),
StartRequested = b => StartRequested?.Invoke(),
DeleteRequested = b => DeleteRequested?.Invoke(b),
RestoreHiddenRequested = s => RestoreRequested?.Invoke(s),
EditRequested = b => EditRequested?.Invoke(b),
HideDifficultyRequested = b => HideDifficultyRequested?.Invoke(b),
State = BeatmapGroupState.Collapsed
};
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager manager, OsuConfigManager config)
{
this.manager = manager;
randomType = config.GetBindable<SelectionRandomType>(OsuSetting.SelectionRandomType);
}
private void addGroup(BeatmapGroup group)
{
groups.Add(group);
panels.Add(group.Header);
panels.AddRange(group.BeatmapPanels);
}
private void removeGroup(BeatmapGroup group)
{
if (group == null)
return;
if (selectedGroup == group)
{
if (getVisibleGroups().Count() == 1)
selectNullBeatmap();
else
SelectNext();
}
groups.Remove(group);
panels.Remove(group.Header);
foreach (var p in group.BeatmapPanels)
panels.Remove(p);
scrollableContent.Remove(group.Header);
scrollableContent.RemoveRange(group.BeatmapPanels);
computeYPositions();
}
/// <summary>
/// Computes the target Y positions for every panel in the carousel.
/// </summary>
/// <returns>The Y position of the currently selected panel.</returns>
private float computeYPositions(bool animated = true)
{
yPositions.Clear();
float currentY = DrawHeight / 2;
float selectedY = currentY;
foreach (BeatmapGroup group in groups)
{
movePanel(group.Header, group.State != BeatmapGroupState.Hidden, animated, ref currentY);
if (group.State == BeatmapGroupState.Expanded)
{
group.Header.MoveToX(-100, 500, Easing.OutExpo);
var headerY = group.Header.Position.Y;
foreach (BeatmapPanel panel in group.BeatmapPanels)
{
if (panel == selectedPanel)
selectedY = currentY + panel.DrawHeight / 2 - DrawHeight / 2;
panel.MoveToX(-50, 500, Easing.OutExpo);
//on first display we want to begin hidden under our group's header.
if (panel.Alpha == 0)
panel.MoveToY(headerY);
movePanel(panel, true, animated, ref currentY);
}
}
else
{
group.Header.MoveToX(0, 500, Easing.OutExpo);
foreach (BeatmapPanel panel in group.BeatmapPanels)
{
panel.MoveToX(0, 500, Easing.OutExpo);
movePanel(panel, false, animated, ref currentY);
}
}
}
currentY += DrawHeight / 2;
scrollableContent.Height = currentY;
return selectedY;
}
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
{
yPositions.Add(currentY);
panel.MoveToY(currentY, animated ? 750 : 0, Easing.OutExpo);
if (advance)
currentY += panel.DrawHeight + 5;
}
private void selectGroup(BeatmapGroup group, BeatmapPanel panel = null, bool animated = true)
{
try
{
if (panel == null)
panel = group.BeatmapPanels.First();
if (selectedPanel == panel) return;
Trace.Assert(group.BeatmapPanels.Contains(panel), @"Selected panel must be in provided group");
if (selectedGroup != null && selectedGroup != group && selectedGroup.State != BeatmapGroupState.Hidden)
selectedGroup.State = BeatmapGroupState.Collapsed;
group.State = BeatmapGroupState.Expanded;
group.SelectedPanel = panel;
panel.State = PanelSelectedState.Selected;
if (selectedPanel == panel) return;
selectedPanel = panel;
selectedGroup = group;
SelectionChanged?.Invoke(panel.Beatmap);
}
finally
{
ScrollToSelected(animated);
}
}
public void ScrollToSelected() => scrollPositionCache.Invalidate();
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
@ -537,68 +347,185 @@ namespace osu.Game.Screens.Select
{
base.Update();
if (!itemsCache.IsValid)
updateItems();
if (!scrollPositionCache.IsValid)
updateScrollPosition();
float drawHeight = DrawHeight;
// Remove all panels that should no longer be on-screen
scrollableContent.RemoveAll(delegate(Panel p)
{
float panelPosY = p.Position.Y;
bool remove = panelPosY < Current - p.DrawHeight || panelPosY > Current + drawHeight || !p.IsPresent;
return remove;
});
// Remove all items that should no longer be on-screen
scrollableContent.RemoveAll(p => p.Y < Current - p.DrawHeight || p.Y > Current + drawHeight || !p.IsPresent);
// Find index range of all panels that should be on-screen
Trace.Assert(panels.Count == yPositions.Count);
// Find index range of all items that should be on-screen
Trace.Assert(Items.Count == yPositions.Count);
int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT);
int firstIndex = yPositions.BinarySearch(Current - DrawableCarouselItem.MAX_HEIGHT);
if (firstIndex < 0) firstIndex = ~firstIndex;
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
if (lastIndex < 0)
{
lastIndex = ~lastIndex;
if (lastIndex < 0) lastIndex = ~lastIndex;
// Add the first panel of the last visible beatmap group to preload its data.
if (lastIndex != 0 && panels[lastIndex - 1] is BeatmapSetHeader)
lastIndex++;
}
int notVisibleCount = 0;
// Add those panels within the previously found index range that should be displayed.
// Add those items within the previously found index range that should be displayed.
for (int i = firstIndex; i < lastIndex; ++i)
{
Panel panel = panels[i];
if (panel.State == PanelSelectedState.Hidden)
DrawableCarouselItem item = Items[i];
if (!item.Item.Visible)
{
if (!item.IsPresent)
notVisibleCount++;
continue;
}
// Only add if we're not already part of the content.
if (!scrollableContent.Contains(panel))
if (!scrollableContent.Contains(item))
{
// Makes sure headers are always _below_ panels,
// Makes sure headers are always _below_ items,
// and depth flows downward.
panel.Depth = i + (panel is BeatmapSetHeader ? panels.Count : 0);
item.Depth = i + (item is DrawableCarouselBeatmapSet ? -Items.Count : 0);
switch (panel.LoadState)
switch (item.LoadState)
{
case LoadState.NotLoaded:
LoadComponentAsync(panel);
LoadComponentAsync(item);
break;
case LoadState.Loading:
break;
default:
scrollableContent.Add(panel);
scrollableContent.Add(item);
break;
}
}
}
// Update externally controlled state of currently visible panels
// this is not actually useful right now, but once we have groups may well be.
if (notVisibleCount > 50)
itemsCache.Invalidate();
// Update externally controlled state of currently visible items
// (e.g. x-offset and opacity).
float halfHeight = drawHeight / 2;
foreach (Panel p in scrollableContent.Children)
updatePanel(p, halfHeight);
foreach (DrawableCarouselItem p in scrollableContent.Children)
updateItem(p, halfHeight);
}
private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet)
{
if (beatmapSet.Beatmaps.All(b => b.Hidden))
return null;
// todo: remove the need for this.
foreach (var b in beatmapSet.Beatmaps)
{
if (b.Metadata == null)
b.Metadata = beatmapSet.Metadata;
}
var set = new CarouselBeatmapSet(beatmapSet);
foreach (var c in set.Beatmaps)
{
c.State.ValueChanged += v =>
{
if (v == CarouselItemState.Selected)
{
selectedBeatmapSet = set;
SelectionChanged?.Invoke(c.Beatmap);
itemsCache.Invalidate();
scrollPositionCache.Invalidate();
}
};
}
return set;
}
/// <summary>
/// Computes the x-offset of currently visible panels. Makes the carousel appear round.
/// Computes the target Y positions for every item in the carousel.
/// </summary>
/// <returns>The Y position of the currently selected item.</returns>
private void updateItems()
{
Items = root.Drawables.ToList();
yPositions.Clear();
float currentY = DrawHeight / 2;
DrawableCarouselBeatmapSet lastSet = null;
scrollTarget = null;
foreach (DrawableCarouselItem d in Items)
{
if (d.IsPresent)
{
switch (d)
{
case DrawableCarouselBeatmapSet set:
lastSet = set;
set.MoveToX(set.Item.State == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo);
set.MoveToY(currentY, 750, Easing.OutExpo);
break;
case DrawableCarouselBeatmap beatmap:
if (beatmap.Item.State.Value == CarouselItemState.Selected)
scrollTarget = currentY + beatmap.DrawHeight / 2 - DrawHeight / 2;
void performMove(float y, float? startY = null)
{
if (startY != null) beatmap.MoveTo(new Vector2(0, startY.Value));
beatmap.MoveToX(beatmap.Item.State == CarouselItemState.Selected ? -50 : 0, 500, Easing.OutExpo);
beatmap.MoveToY(y, 750, Easing.OutExpo);
}
Debug.Assert(lastSet != null);
float? setY = null;
if (!d.IsLoaded || beatmap.Alpha == 0) // can't use IsPresent due to DrawableCarouselItem override.
setY = lastSet.Y + lastSet.DrawHeight + 5;
if (d.IsLoaded)
performMove(currentY, setY);
else
{
float y = currentY;
d.OnLoadComplete = _ => performMove(y, setY);
}
break;
}
}
yPositions.Add(currentY);
if (d.Item.Visible)
currentY += d.DrawHeight + 5;
}
currentY += DrawHeight / 2;
scrollableContent.Height = currentY;
if (selectedBeatmapSet != null && selectedBeatmapSet.State.Value != CarouselItemState.Selected)
{
selectedBeatmapSet = null;
SelectionChanged?.Invoke(null);
}
itemsCache.Validate();
}
private void updateScrollPosition()
{
if (scrollTarget != null) ScrollTo(scrollTarget.Value);
scrollPositionCache.Validate();
}
/// <summary>
/// Computes the x-offset of currently visible items. Makes the carousel appear round.
/// </summary>
/// <param name="dist">
/// Vertical distance from the center of the carousel container
@ -616,20 +543,20 @@ namespace osu.Game.Screens.Select
}
/// <summary>
/// Update a panel's x position and multiplicative alpha based on its y position and
/// Update a item's x position and multiplicative alpha based on its y position and
/// the current scroll position.
/// </summary>
/// <param name="p">The panel to be updated.</param>
/// <param name="p">The item to be updated.</param>
/// <param name="halfHeight">Half the draw height of the carousel container.</param>
private void updatePanel(Panel p, float halfHeight)
private void updateItem(DrawableCarouselItem p, float halfHeight)
{
var height = p.IsPresent ? p.DrawHeight : 0;
float panelDrawY = p.Position.Y - Current + height / 2;
float dist = Math.Abs(1f - panelDrawY / halfHeight);
float itemDrawY = p.Position.Y - Current + height / 2;
float dist = Math.Abs(1f - itemDrawY / halfHeight);
// Setting the origin position serves as an additive position on top of potential
// local transformation we may want to apply (e.g. when a panel gets selected, we
// local transformation we may want to apply (e.g. when a item gets selected, we
// may want to smoothly transform it leftwards.)
p.OriginPosition = new Vector2(-offsetX(dist, halfHeight), 0);

View File

@ -19,6 +19,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Cursor;
namespace osu.Game.Screens.Select
{
@ -217,8 +218,8 @@ namespace osu.Game.Screens.Select
},
new FillFlowContainer
{
Margin = new MarginPadding { Top = 20, Left = 10 },
Spacing = new Vector2(40, 0),
Margin = new MarginPadding { Top = 20 },
Spacing = new Vector2(20, 0),
AutoSizeAxes = Axes.Both,
Children = labels
},
@ -232,43 +233,59 @@ namespace osu.Game.Screens.Select
double bpmMax = beatmap.ControlPointInfo.BPMMaximum;
double bpmMin = beatmap.ControlPointInfo.BPMMinimum;
if (Precision.AlmostEquals(bpmMin, bpmMax)) return $"{bpmMin:0}bpm";
if (Precision.AlmostEquals(bpmMin, bpmMax)) return $"{bpmMin:0}";
return $"{bpmMin:0}-{bpmMax:0}bpm (mostly {beatmap.ControlPointInfo.BPMMode:0}bpm)";
return $"{bpmMin:0}-{bpmMax:0} (mostly {beatmap.ControlPointInfo.BPMMode:0})";
}
public class InfoLabel : Container
public class InfoLabel : Container, IHasTooltip
{
public string TooltipText { get; private set; }
public InfoLabel(BeatmapStatistic statistic)
{
TooltipText = statistic.Name;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new SpriteIcon
new Container
{
Icon = FontAwesome.fa_square,
Origin = Anchor.Centre,
Colour = new Color4(68, 17, 136, 255),
Rotation = 45,
Size = new Vector2(20),
},
new SpriteIcon
{
Icon = statistic.Icon,
Origin = Anchor.Centre,
Colour = new Color4(255, 221, 85, 255),
Scale = new Vector2(0.8f),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Size = new Vector2(20),
Children = new[]
{
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"441288"),
Icon = FontAwesome.fa_square,
Rotation = 45,
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.8f),
Colour = OsuColour.FromHex(@"f7dd55"),
Icon = statistic.Icon,
},
}
},
new OsuSpriteText
{
Margin = new MarginPadding { Left = 13 },
Font = @"Exo2.0-Bold",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Colour = new Color4(255, 221, 85, 255),
Font = @"Exo2.0-Bold",
Margin = new MarginPadding { Left = 30 },
Text = statistic.Content,
TextSize = 17,
Origin = Anchor.CentreLeft
},
}
};
}
}

View File

@ -0,0 +1,55 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Screens.Select.Carousel
{
public class CarouselBeatmap : CarouselItem
{
public readonly BeatmapInfo Beatmap;
public CarouselBeatmap(BeatmapInfo beatmap)
{
Beatmap = beatmap;
State.Value = CarouselItemState.Collapsed;
}
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this);
public override void Filter(FilterCriteria criteria)
{
base.Filter(criteria);
bool match = criteria.Ruleset == null || Beatmap.RulesetID == criteria.Ruleset.ID || Beatmap.RulesetID == 0 && criteria.Ruleset.ID > 0 && criteria.AllowConvertedBeatmaps;
if (!string.IsNullOrEmpty(criteria.SearchText))
match &=
Beatmap.Metadata.SearchableTerms.Any(term => term.IndexOf(criteria.SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0) ||
Beatmap.Version.IndexOf(criteria.SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0;
Filtered.Value = !match;
}
public override int CompareTo(FilterCriteria criteria, CarouselItem other)
{
if (!(other is CarouselBeatmap otherBeatmap))
return base.CompareTo(criteria, other);
switch (criteria.Sort)
{
default:
case SortMode.Difficulty:
var ruleset = Beatmap.RulesetID.CompareTo(otherBeatmap.Beatmap.RulesetID);
if (ruleset != 0) return ruleset;
return Beatmap.StarDifficulty.CompareTo(otherBeatmap.Beatmap.StarDifficulty);
}
}
public override string ToString() => Beatmap.ToString();
}
}

View File

@ -0,0 +1,58 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Screens.Select.Carousel
{
public class CarouselBeatmapSet : CarouselGroupEagerSelect
{
public IEnumerable<CarouselBeatmap> Beatmaps => InternalChildren.OfType<CarouselBeatmap>();
public BeatmapSetInfo BeatmapSet;
public CarouselBeatmapSet(BeatmapSetInfo beatmapSet)
{
BeatmapSet = beatmapSet ?? throw new ArgumentNullException(nameof(beatmapSet));
beatmapSet.Beatmaps
.Where(b => !b.Hidden)
.Select(b => new CarouselBeatmap(b))
.ForEach(AddChild);
}
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
public override int CompareTo(FilterCriteria criteria, CarouselItem other)
{
if (!(other is CarouselBeatmapSet otherSet))
return base.CompareTo(criteria, other);
switch (criteria.Sort)
{
default:
case SortMode.Artist:
return string.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase);
case SortMode.Title:
return string.Compare(BeatmapSet.Metadata.Title, otherSet.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase);
case SortMode.Author:
return string.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username, StringComparison.InvariantCultureIgnoreCase);
case SortMode.Difficulty:
return BeatmapSet.MaxStarDifficulty.CompareTo(otherSet.BeatmapSet.MaxStarDifficulty);
}
}
public override void Filter(FilterCriteria criteria)
{
base.Filter(criteria);
Filtered.Value = InternalChildren.All(i => i.Filtered);
}
public override string ToString() => BeatmapSet.ToString();
}
}

View File

@ -0,0 +1,91 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
namespace osu.Game.Screens.Select.Carousel
{
/// <summary>
/// A group which ensures only one child is selected.
/// </summary>
public class CarouselGroup : CarouselItem
{
private readonly List<CarouselItem> items;
protected override DrawableCarouselItem CreateDrawableRepresentation() => null;
public IReadOnlyList<CarouselItem> Children => InternalChildren;
protected List<CarouselItem> InternalChildren = new List<CarouselItem>();
public override List<DrawableCarouselItem> Drawables
{
get
{
var drawables = base.Drawables;
foreach (var c in InternalChildren)
drawables.AddRange(c.Drawables);
return drawables;
}
}
public virtual void RemoveChild(CarouselItem i)
{
InternalChildren.Remove(i);
// it's important we do the deselection after removing, so any further actions based on
// State.ValueChanged make decisions post-removal.
i.State.Value = CarouselItemState.Collapsed;
}
public virtual void AddChild(CarouselItem i)
{
i.State.ValueChanged += v => ChildItemStateChanged(i, v);
InternalChildren.Add(i);
}
public CarouselGroup(List<CarouselItem> items = null)
{
if (items != null) InternalChildren = items;
State.ValueChanged += v =>
{
switch (v)
{
case CarouselItemState.Collapsed:
case CarouselItemState.NotSelected:
InternalChildren.ForEach(c => c.State.Value = CarouselItemState.Collapsed);
break;
case CarouselItemState.Selected:
InternalChildren.ForEach(c =>
{
if (c.State == CarouselItemState.Collapsed) c.State.Value = CarouselItemState.NotSelected;
});
break;
}
};
}
public override void Filter(FilterCriteria criteria)
{
base.Filter(criteria);
InternalChildren.Sort((x, y) => x.CompareTo(criteria, y));
InternalChildren.ForEach(c => c.Filter(criteria));
}
protected virtual void ChildItemStateChanged(CarouselItem item, CarouselItemState value)
{
// ensure we are the only item selected
if (value == CarouselItemState.Selected)
{
foreach (var b in InternalChildren)
{
if (item == b) continue;
b.State.Value = CarouselItemState.NotSelected;
}
State.Value = CarouselItemState.Selected;
}
}
}
}

View File

@ -0,0 +1,104 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
namespace osu.Game.Screens.Select.Carousel
{
/// <summary>
/// A group which ensures at least one child is selected (if the group itself is selected).
/// </summary>
public class CarouselGroupEagerSelect : CarouselGroup
{
public CarouselGroupEagerSelect()
{
State.ValueChanged += v =>
{
if (v == CarouselItemState.Selected)
attemptSelection();
};
}
/// <summary>
/// We need to keep track of the index for cases where the selection is removed but we want to select a new item based on its old location.
/// </summary>
private int lastSelectedIndex;
private CarouselItem lastSelected;
/// <summary>
/// To avoid overhead during filter operations, we don't attempt any selections until after all
/// children have been filtered. This bool will be true during the base <see cref="Filter(FilterCriteria)"/>
/// operation.
/// </summary>
private bool filteringChildren;
public override void Filter(FilterCriteria criteria)
{
filteringChildren = true;
base.Filter(criteria);
filteringChildren = false;
attemptSelection();
}
public override void RemoveChild(CarouselItem i)
{
base.RemoveChild(i);
if (i != lastSelected)
updateSelectedIndex();
}
public override void AddChild(CarouselItem i)
{
base.AddChild(i);
attemptSelection();
}
protected override void ChildItemStateChanged(CarouselItem item, CarouselItemState value)
{
base.ChildItemStateChanged(item, value);
switch (value)
{
case CarouselItemState.Selected:
updateSelected(item);
break;
case CarouselItemState.NotSelected:
case CarouselItemState.Collapsed:
attemptSelection();
break;
}
}
private void attemptSelection()
{
if (filteringChildren) return;
// we only perform eager selection if we are a currently selected group.
if (State != CarouselItemState.Selected) return;
// we only perform eager selection if none of our children are in a selected state already.
if (Children.Any(i => i.State == CarouselItemState.Selected)) return;
CarouselItem nextToSelect =
Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered) ??
Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered);
if (nextToSelect != null)
nextToSelect.State.Value = CarouselItemState.Selected;
else
updateSelected(null);
}
private void updateSelected(CarouselItem newSelection)
{
lastSelected = newSelection;
updateSelectedIndex();
}
private void updateSelectedIndex() => lastSelectedIndex = lastSelected == null ? 0 : Math.Max(0, InternalChildren.IndexOf(lastSelected));
}
}

View File

@ -0,0 +1,62 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Configuration;
namespace osu.Game.Screens.Select.Carousel
{
public abstract class CarouselItem
{
public readonly BindableBool Filtered = new BindableBool();
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
/// <summary>
/// This item is not in a hidden state.
/// </summary>
public bool Visible => State.Value != CarouselItemState.Collapsed && !Filtered;
public virtual List<DrawableCarouselItem> Drawables
{
get
{
var items = new List<DrawableCarouselItem>();
var self = drawableRepresentation.Value;
if (self?.IsPresent == true) items.Add(self);
return items;
}
}
protected CarouselItem()
{
drawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
Filtered.ValueChanged += v =>
{
if (v && State == CarouselItemState.Selected)
State.Value = CarouselItemState.NotSelected;
};
}
private readonly Lazy<DrawableCarouselItem> drawableRepresentation;
protected abstract DrawableCarouselItem CreateDrawableRepresentation();
public virtual void Filter(FilterCriteria criteria)
{
}
public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => GetHashCode().CompareTo(other.GetHashCode());
}
public enum CarouselItemState
{
Collapsed,
NotSelected,
Selected,
}
}

View File

@ -2,82 +2,56 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Beatmaps.Drawables
namespace osu.Game.Screens.Select.Carousel
{
public class BeatmapPanel : Panel, IHasContextMenu
public class DrawableCarouselBeatmap : DrawableCarouselItem, IHasContextMenu
{
public BeatmapInfo Beatmap;
private readonly Sprite background;
private readonly BeatmapInfo beatmap;
public Action<BeatmapPanel> GainedSelection;
public Action<BeatmapPanel> StartRequested;
public Action<BeatmapPanel> EditRequested;
public Action<BeatmapInfo> HideRequested;
private Sprite background;
private readonly Triangles triangles;
private readonly StarCounter starCounter;
private Action<BeatmapInfo> startRequested;
private Action<BeatmapInfo> editRequested;
private Action<BeatmapInfo> hideRequested;
protected override void Selected()
private Triangles triangles;
private StarCounter starCounter;
public DrawableCarouselBeatmap(CarouselBeatmap panel) : base(panel)
{
base.Selected();
GainedSelection?.Invoke(this);
background.Colour = ColourInfo.GradientVertical(
new Color4(20, 43, 51, 255),
new Color4(40, 86, 102, 255));
triangles.Colour = Color4.White;
}
protected override void Deselected()
{
base.Deselected();
background.Colour = new Color4(20, 43, 51, 255);
triangles.Colour = OsuColour.Gray(0.5f);
}
protected override bool OnClick(InputState state)
{
if (State == PanelSelectedState.Selected)
StartRequested?.Invoke(this);
return base.OnClick(state);
}
protected override void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
{
if (!IsLoaded) return;
base.ApplyState(last);
if (last == PanelSelectedState.Hidden && State != last)
starCounter.ReplayAnimation();
}
public BeatmapPanel(BeatmapInfo beatmap)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
Beatmap = beatmap;
beatmap = panel.Beatmap;
Height *= 0.60f;
}
[BackgroundDependencyLoader(true)]
private void load(SongSelect songSelect, BeatmapManager manager)
{
if (songSelect != null)
{
startRequested = songSelect.Start;
editRequested = songSelect.Edit;
}
if (manager != null)
hideRequested = manager.Hide;
Children = new Drawable[]
{
@ -157,11 +131,46 @@ namespace osu.Game.Beatmaps.Drawables
};
}
protected override void Selected()
{
base.Selected();
background.Colour = ColourInfo.GradientVertical(
new Color4(20, 43, 51, 255),
new Color4(40, 86, 102, 255));
triangles.Colour = Color4.White;
}
protected override void Deselected()
{
base.Deselected();
background.Colour = new Color4(20, 43, 51, 255);
triangles.Colour = OsuColour.Gray(0.5f);
}
protected override bool OnClick(InputState state)
{
if (Item.State == CarouselItemState.Selected)
startRequested?.Invoke(beatmap);
return base.OnClick(state);
}
protected override void ApplyState()
{
if (Item.State.Value != CarouselItemState.Collapsed && Alpha == 0)
starCounter.ReplayAnimation();
base.ApplyState();
}
public MenuItem[] ContextMenuItems => new MenuItem[]
{
new OsuMenuItem("Play", MenuItemType.Highlighted, () => StartRequested?.Invoke(this)),
new OsuMenuItem("Edit", MenuItemType.Standard, () => EditRequested?.Invoke(this)),
new OsuMenuItem("Hide", MenuItemType.Destructive, () => HideRequested?.Invoke(Beatmap)),
new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested?.Invoke(beatmap)),
new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested?.Invoke(beatmap)),
new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested?.Invoke(beatmap)),
};
}
}

View File

@ -4,67 +4,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
namespace osu.Game.Screens.Select.Carousel
{
public class BeatmapSetHeader : Panel, IHasContextMenu
public class DrawableCarouselBeatmapSet : DrawableCarouselItem, IHasContextMenu
{
public Action<BeatmapSetHeader> GainedSelection;
private Action<BeatmapSetInfo> deleteRequested;
private Action<BeatmapSetInfo> restoreHiddenRequested;
public Action<BeatmapSetInfo> DeleteRequested;
public Action<BeatmapSetInfo> RestoreHiddenRequested;
private readonly WorkingBeatmap beatmap;
private readonly BeatmapSetInfo beatmapSet;
private readonly FillFlowContainer difficultyIcons;
public BeatmapSetHeader(WorkingBeatmap beatmap)
public DrawableCarouselBeatmapSet(CarouselBeatmapSet set)
: base(set)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
this.beatmap = beatmap;
difficultyIcons = new FillFlowContainer
{
Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both,
};
}
protected override void Selected()
{
base.Selected();
GainedSelection?.Invoke(this);
beatmapSet = set.BeatmapSet;
}
[BackgroundDependencyLoader]
private void load(LocalisationEngine localisation)
private void load(LocalisationEngine localisation, BeatmapManager manager)
{
if (localisation == null)
throw new ArgumentNullException(nameof(localisation));
restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore);
deleteRequested = manager.Delete;
Children = new Drawable[]
{
new DelayedLoadWrapper(
new PanelBackground(beatmap)
new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
{
RelativeSizeAxes = Axes.Both,
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
}, 300),
OnLoadComplete = d => d.FadeInFromZero(1000, Easing.OutQuint),
}, 300
),
new FillFlowContainer
{
Direction = FillDirection.Vertical,
@ -75,23 +65,46 @@ namespace osu.Game.Beatmaps.Drawables
new OsuSpriteText
{
Font = @"Exo2.0-BoldItalic",
Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title),
Current = localisation.GetUnicodePreference(beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title),
TextSize = 22,
Shadow = true,
},
new OsuSpriteText
{
Font = @"Exo2.0-SemiBoldItalic",
Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist),
Current = localisation.GetUnicodePreference(beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist),
TextSize = 17,
Shadow = true,
},
difficultyIcons
new FillFlowContainer<FilterableDifficultyIcon>
{
Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both,
Children = ((CarouselBeatmapSet)Item).Beatmaps.Select(b => new FilterableDifficultyIcon(b)).ToList()
}
}
}
};
}
public MenuItem[] ContextMenuItems
{
get
{
List<MenuItem> items = new List<MenuItem>();
if (Item.State == CarouselItemState.NotSelected)
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected));
if (beatmapSet.Beatmaps.Any(b => b.Hidden))
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested?.Invoke(beatmapSet)));
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => deleteRequested?.Invoke(beatmapSet)));
return items.ToArray();
}
}
private class PanelBackground : BufferedContainer
{
public PanelBackground(WorkingBeatmap working)
@ -128,22 +141,19 @@ namespace osu.Game.Beatmaps.Drawables
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(
Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
Width = 0.05f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(
new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
Width = 0.2f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(
new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
Width = 0.05f,
},
}
@ -152,30 +162,16 @@ namespace osu.Game.Beatmaps.Drawables
}
}
public void AddDifficultyIcons(IEnumerable<BeatmapPanel> panels)
public class FilterableDifficultyIcon : DifficultyIcon
{
if (panels == null)
throw new ArgumentNullException(nameof(panels));
private readonly BindableBool filtered = new BindableBool();
foreach (var p in panels)
difficultyIcons.Add(new DifficultyIcon(p.Beatmap));
}
public MenuItem[] ContextMenuItems
{
get
public FilterableDifficultyIcon(CarouselBeatmap item)
: base(item.Beatmap)
{
List<MenuItem> items = new List<MenuItem>();
if (State == PanelSelectedState.NotSelected)
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => State = PanelSelectedState.Selected));
if (beatmap.BeatmapSetInfo.Beatmaps.Any(b => b.Hidden))
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => RestoreHiddenRequested?.Invoke(beatmap.BeatmapSetInfo)));
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => DeleteRequested?.Invoke(beatmap.BeatmapSetInfo)));
return items.ToArray();
filtered.BindTo(item.Filtered);
filtered.ValueChanged += v => Schedule(() => this.FadeTo(v ? 0.1f : 1, 100));
filtered.TriggerChange();
}
}
}

View File

@ -1,45 +1,53 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.MathUtils;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
namespace osu.Game.Beatmaps.Drawables
namespace osu.Game.Screens.Select.Carousel
{
public class Panel : Container, IStateful<PanelSelectedState>
public abstract class DrawableCarouselItem : Container
{
public const float MAX_HEIGHT = 80;
public event Action<PanelSelectedState> StateChanged;
public override bool RemoveWhenNotAlive => false;
private readonly Container nestedContainer;
public override bool IsPresent => base.IsPresent || Item.Visible;
private readonly Container borderContainer;
public readonly CarouselItem Item;
private readonly Box hoverLayer;
private Container nestedContainer;
private Container borderContainer;
private Box hoverLayer;
protected override Container<Drawable> Content => nestedContainer;
protected Panel()
protected DrawableCarouselItem(CarouselItem item)
{
Item = item;
Height = MAX_HEIGHT;
RelativeSizeAxes = Axes.X;
Alpha = 0;
}
AddInternal(borderContainer = new Container
private SampleChannel sampleHover;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
InternalChild = borderContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
@ -58,16 +66,8 @@ namespace osu.Game.Beatmaps.Drawables
Blending = BlendingMode.Additive,
},
}
});
};
Alpha = 0;
}
private SampleChannel sampleHover;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
sampleHover = audio.Sample.Get($@"SongSelect/song-ping-variation-{RNG.Next(1, 5)}");
hoverLayer.Colour = colours.Blue.Opacity(0.1f);
}
@ -86,60 +86,41 @@ namespace osu.Game.Beatmaps.Drawables
base.OnHoverLost(state);
}
public void SetMultiplicativeAlpha(float alpha)
{
borderContainer.Alpha = alpha;
}
public void SetMultiplicativeAlpha(float alpha) => borderContainer.Alpha = alpha;
protected override void LoadComplete()
{
base.LoadComplete();
ApplyState();
Item.Filtered.ValueChanged += _ => Schedule(ApplyState);
Item.State.ValueChanged += _ => Schedule(ApplyState);
}
protected virtual void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
protected virtual void ApplyState()
{
if (!IsLoaded) return;
switch (state)
switch (Item.State.Value)
{
case PanelSelectedState.Hidden:
case PanelSelectedState.NotSelected:
case CarouselItemState.NotSelected:
Deselected();
break;
case PanelSelectedState.Selected:
case CarouselItemState.Selected:
Selected();
break;
}
if (state == PanelSelectedState.Hidden)
if (!Item.Visible)
this.FadeOut(300, Easing.OutQuint);
else
this.FadeIn(250);
}
private PanelSelectedState state = PanelSelectedState.NotSelected;
public PanelSelectedState State
{
get { return state; }
set
{
if (state == value)
return;
var last = state;
state = value;
ApplyState(last);
StateChanged?.Invoke(State);
}
}
protected virtual void Selected()
{
Item.State.Value = CarouselItemState.Selected;
borderContainer.BorderThickness = 2.5f;
borderContainer.EdgeEffect = new EdgeEffectParameters
{
@ -152,6 +133,8 @@ namespace osu.Game.Beatmaps.Drawables
protected virtual void Deselected()
{
Item.State.Value = CarouselItemState.NotSelected;
borderContainer.BorderThickness = 0;
borderContainer.EdgeEffect = new EdgeEffectParameters
{
@ -164,15 +147,8 @@ namespace osu.Game.Beatmaps.Drawables
protected override bool OnClick(InputState state)
{
State = PanelSelectedState.Selected;
Item.State.Value = CarouselItemState.Selected;
return true;
}
}
public enum PanelSelectedState
{
Hidden,
NotSelected,
Selected
}
}

View File

@ -1,14 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
namespace osu.Game.Screens.Select
{
public class EditSongSelect : SongSelect
{
protected override bool ShowFooter => false;
protected override void OnSelected(InputState state) => Exit();
protected override void Start() => Exit();
}
}

View File

@ -1,10 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Rulesets;
using osu.Game.Screens.Select.Filter;
@ -17,47 +13,5 @@ namespace osu.Game.Screens.Select
public string SearchText;
public RulesetInfo Ruleset;
public bool AllowConvertedBeatmaps;
public void Filter(List<BeatmapGroup> groups)
{
foreach (var g in groups)
{
var set = g.BeatmapSet;
bool hasCurrentMode = AllowConvertedBeatmaps || set.Beatmaps.Any(bm => bm.RulesetID == (Ruleset?.ID ?? 0));
bool match = hasCurrentMode;
if (!string.IsNullOrEmpty(SearchText))
match &= set.Metadata.SearchableTerms.Any(term => term.IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0);
switch (g.State)
{
case BeatmapGroupState.Hidden:
if (match) g.State = BeatmapGroupState.Collapsed;
break;
default:
if (!match) g.State = BeatmapGroupState.Hidden;
break;
}
}
switch (Sort)
{
default:
case SortMode.Artist:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase));
break;
case SortMode.Title:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase));
break;
case SortMode.Author:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author.Username, y.BeatmapSet.Metadata.Author.Username, StringComparison.InvariantCultureIgnoreCase));
break;
case SortMode.Difficulty:
groups.Sort((x, y) => x.BeatmapSet.MaxStarDifficulty.CompareTo(y.BeatmapSet.MaxStarDifficulty));
break;
}
}
}
}

View File

@ -1,12 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
namespace osu.Game.Screens.Select
{
public class MatchSongSelect : SongSelect
{
protected override void OnSelected(InputState state) => Exit();
protected override void Start() => Exit();
}
}

View File

@ -8,7 +8,6 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
@ -114,11 +113,12 @@ namespace osu.Game.Screens.Select
return false;
}
protected override void OnSelected(InputState state)
protected override void Start()
{
if (player != null) return;
if (state?.Keyboard.ControlPressed == true)
// Ctrl+Enter should start map with autoplay enabled.
if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
{
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
var autoType = auto.GetType();

View File

@ -27,25 +27,11 @@ namespace osu.Game.Screens.Select
{
public abstract class SongSelect : OsuScreen
{
private BeatmapManager beatmaps;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
private readonly BeatmapCarousel carousel;
private DialogOverlay dialogOverlay;
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 245);
private static readonly Vector2 background_blur = new Vector2(20);
private const float left_area_padding = 20;
private readonly BeatmapInfoWedge beatmapInfoWedge;
protected Container LeftContent;
private static readonly Vector2 background_blur = new Vector2(20);
private CancellationTokenSource initialAddSetsTask;
private SampleChannel sampleChangeDifficulty;
private SampleChannel sampleChangeBeatmap;
public readonly FilterControl FilterControl;
protected virtual bool ShowFooter => true;
@ -65,77 +51,90 @@ namespace osu.Game.Screens.Select
/// </summary>
protected readonly Container FooterPanels;
public readonly FilterControl FilterControl;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
protected Container LeftContent;
private readonly BeatmapCarousel carousel;
private readonly BeatmapInfoWedge beatmapInfoWedge;
private DialogOverlay dialogOverlay;
private BeatmapManager beatmaps;
private SampleChannel sampleChangeDifficulty;
private SampleChannel sampleChangeBeatmap;
private CancellationTokenSource initialAddSetsTask;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
protected SongSelect()
{
const float carousel_width = 640;
const float filter_height = 100;
Add(new ParallaxContainer
AddRange(new Drawable[]
{
Padding = new MarginPadding { Top = filter_height },
ParallaxAmount = 0.005f,
RelativeSizeAxes = Axes.Both,
Children = new[]
new ParallaxContainer
{
new WedgeBackground
Padding = new MarginPadding { Top = filter_height },
ParallaxAmount = 0.005f,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = carousel_width * 0.76f },
new WedgeBackground
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = carousel_width * 0.76f },
}
}
}
});
Add(LeftContent = new Container
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(wedged_container_size.X, 1),
Padding = new MarginPadding
{
Bottom = 50,
Top = wedged_container_size.Y + left_area_padding,
Left = left_area_padding,
Right = left_area_padding * 2,
}
});
Add(carousel = new BeatmapCarousel
{
RelativeSizeAxes = Axes.Y,
Size = new Vector2(carousel_width, 1),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
SelectionChanged = carouselSelectionChanged,
BeatmapsChanged = carouselBeatmapsLoaded,
DeleteRequested = promptDelete,
RestoreRequested = s => { foreach (var b in s.Beatmaps) beatmaps.Restore(b); },
EditRequested = editRequested,
HideDifficultyRequested = b => beatmaps.Hide(b),
StartRequested = () => carouselRaisedStart(),
});
Add(FilterControl = new FilterControl
{
RelativeSizeAxes = Axes.X,
Height = filter_height,
FilterChanged = criteria => filterChanged(criteria),
Exit = Exit,
});
Add(beatmapInfoWedge = new BeatmapInfoWedge
{
Alpha = 0,
Size = wedged_container_size,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding
{
Top = left_area_padding,
Right = left_area_padding,
},
});
Add(new ResetScrollContainer(() => carousel.ScrollToSelected())
{
RelativeSizeAxes = Axes.Y,
Width = 250,
LeftContent = new Container
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(wedged_container_size.X, 1),
Padding = new MarginPadding
{
Bottom = 50,
Top = wedged_container_size.Y + left_area_padding,
Left = left_area_padding,
Right = left_area_padding * 2,
}
},
carousel = new BeatmapCarousel
{
RelativeSizeAxes = Axes.Y,
Size = new Vector2(carousel_width, 1),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
SelectionChanged = carouselSelectionChanged,
BeatmapSetsChanged = carouselBeatmapsLoaded,
},
FilterControl = new FilterControl
{
RelativeSizeAxes = Axes.X,
Height = filter_height,
FilterChanged = c => carousel.Filter(c),
Exit = Exit,
},
beatmapInfoWedge = new BeatmapInfoWedge
{
Alpha = 0,
Size = wedged_container_size,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding
{
Top = left_area_padding,
Right = left_area_padding,
},
},
new ResetScrollContainer(() => carousel.ScrollToSelected())
{
RelativeSizeAxes = Axes.Y,
Width = 250,
}
});
if (ShowFooter)
@ -163,12 +162,14 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
{
dependencies.Cache(this);
if (Footer != null)
{
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3);
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => promptDelete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
}
if (this.beatmaps == null)
@ -189,36 +190,31 @@ namespace osu.Game.Screens.Select
initialAddSetsTask = new CancellationTokenSource();
carousel.Beatmaps = this.beatmaps.GetAllUsableBeatmapSets();
Beatmap.ValueChanged += beatmap_ValueChanged;
carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSets();
Beatmap.DisabledChanged += disabled => carousel.AllowSelection = !disabled;
carousel.AllowSelection = !Beatmap.Disabled;
Beatmap.TriggerChange();
Beatmap.ValueChanged += b =>
{
if (IsCurrentScreen)
carousel.SelectBeatmap(b?.BeatmapInfo);
};
}
private void editRequested(BeatmapInfo beatmap)
public void Edit(BeatmapInfo beatmap)
{
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
Push(new Editor());
}
private void onBeatmapRestored(BeatmapInfo b) => Schedule(() => carousel.UpdateBeatmap(b));
private void onBeatmapHidden(BeatmapInfo b) => Schedule(() => carousel.UpdateBeatmap(b));
private void carouselBeatmapsLoaded()
{
if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false);
else
carousel.SelectNextRandom();
}
private void carouselRaisedStart(InputState state = null)
public void Start(BeatmapInfo beatmap)
{
// if we have a pending filter operation, we want to run it now.
// it could change selection (ie. if the ruleset has been changed).
carousel.FlushPendingFilters();
carousel.FlushPendingFilterOperations();
carousel.SelectBeatmap(beatmap);
if (selectionChangedDebounce?.Completed == false)
{
@ -227,9 +223,14 @@ namespace osu.Game.Screens.Select
selectionChangedDebounce = null;
}
OnSelected(state);
Start();
}
/// <summary>
/// Called when a selection is made.
/// </summary>
protected abstract void Start();
private ScheduledDelegate selectionChangedDebounce;
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
@ -246,7 +247,7 @@ namespace osu.Game.Screens.Select
// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
if (beatmap?.Equals(Beatmap.Value.BeatmapInfo) != true)
{
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value.BeatmapInfo.BeatmapSetInfoID;
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
ensurePlayingSelected(preview);
@ -255,11 +256,11 @@ namespace osu.Game.Screens.Select
UpdateBeatmap(Beatmap.Value);
};
selectionChangedDebounce?.Cancel();
if (beatmap?.Equals(beatmapNoDebounce) == true)
return;
selectionChangedDebounce?.Cancel();
beatmapNoDebounce = beatmap;
if (beatmap == null)
@ -286,23 +287,11 @@ namespace osu.Game.Screens.Select
carousel.SelectNextRandom();
}
protected abstract void OnSelected(InputState state);
private void filterChanged(FilterCriteria criteria, bool debounce = true)
{
carousel.Filter(criteria, debounce);
}
private void onBeatmapSetAdded(BeatmapSetInfo s) => Schedule(() => addBeatmapSet(s));
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
Content.FadeInFromZero(250);
FilterControl.Activate();
}
@ -331,7 +320,7 @@ namespace osu.Game.Screens.Select
logo.Action = () =>
{
carouselRaisedStart();
Start();
return false;
};
}
@ -343,13 +332,6 @@ namespace osu.Game.Screens.Select
logo.FadeOut(logo_transition / 2, Easing.Out);
}
private void beatmap_ValueChanged(WorkingBeatmap beatmap)
{
if (!IsCurrentScreen) return;
carousel.SelectBeatmap(beatmap?.BeatmapInfo);
}
protected override void OnResuming(Screen last)
{
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
@ -410,8 +392,7 @@ namespace osu.Game.Screens.Select
/// <param name="beatmap">The working beatmap.</param>
protected virtual void UpdateBeatmap(WorkingBeatmap beatmap)
{
var backgroundModeBeatmap = Background as BackgroundScreenBeatmap;
if (backgroundModeBeatmap != null)
if (Background is BackgroundScreenBeatmap backgroundModeBeatmap)
{
backgroundModeBeatmap.Beatmap = beatmap;
backgroundModeBeatmap.BlurTo(background_blur, 750, Easing.OutQuint);
@ -436,20 +417,22 @@ namespace osu.Game.Screens.Select
}
}
private void addBeatmapSet(BeatmapSetInfo beatmapSet) => carousel.AddBeatmap(beatmapSet);
private void onBeatmapSetAdded(BeatmapSetInfo s) => carousel.UpdateBeatmapSet(s);
private void onBeatmapSetRemoved(BeatmapSetInfo s) => carousel.RemoveBeatmapSet(s);
private void onBeatmapRestored(BeatmapInfo b) => carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
private void onBeatmapHidden(BeatmapInfo b) => carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
private void carouselBeatmapsLoaded()
{
carousel.RemoveBeatmap(beatmapSet);
if (carousel.SelectedBeatmap == null)
Beatmap.SetDefault();
if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo);
else
carousel.SelectNextRandom();
}
private void promptDelete(BeatmapSetInfo beatmap)
private void delete(BeatmapSetInfo beatmap)
{
if (beatmap == null)
return;
if (beatmap == null) return;
dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
}
@ -461,15 +444,16 @@ namespace osu.Game.Screens.Select
{
case Key.KeypadEnter:
case Key.Enter:
carouselRaisedStart(state);
Start();
return true;
case Key.Delete:
if (state.Keyboard.ShiftPressed)
{
if (!Beatmap.IsDefault)
promptDelete(Beatmap.Value.BeatmapSetInfo);
delete(Beatmap.Value.BeatmapSetInfo);
return true;
}
break;
}

View File

@ -5,10 +5,11 @@ using osu.Game.Beatmaps;
using osu.Game.Storyboards.Drawables;
using System.Collections.Generic;
using System.Linq;
using System;
namespace osu.Game.Storyboards
{
public class Storyboard
public class Storyboard : IDisposable
{
private readonly Dictionary<string, StoryboardLayer> layers = new Dictionary<string, StoryboardLayer>();
public IEnumerable<StoryboardLayer> Layers => layers.Values;
@ -59,5 +60,29 @@ namespace osu.Game.Storyboards
}
return drawable;
}
#region Disposal
~Storyboard()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private bool isDisposed;
protected virtual void Dispose(bool isDisposing)
{
if (isDisposed)
return;
isDisposed = true;
}
#endregion
}
}

View File

@ -8,7 +8,6 @@ using System.Text;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
@ -63,7 +62,7 @@ namespace osu.Game.Tests.Visual
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(test_beatmap_data)))
using (var reader = new StreamReader(stream))
beatmap = BeatmapDecoder.GetDecoder(reader).Decode(reader);
beatmap = Game.Beatmaps.Formats.Decoder.GetDecoder(reader).DecodeBeatmap(reader);
return beatmap;
}

View File

@ -75,7 +75,7 @@ namespace osu.Game.Users
public bool Active;
[JsonProperty(@"interests")]
public string Intrerests;
public string Interests;
[JsonProperty(@"occupation")]
public string Occupation;
@ -136,5 +136,7 @@ namespace osu.Game.Users
[JsonProperty(@"rankHistory")]
public RankHistoryData RankHistory;
public override string ToString() => Username;
}
}

View File

@ -262,11 +262,10 @@
<Compile Include="Beatmaps\ControlPoints\TimingControlPoint.cs" />
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapGroup.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapPanel.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapSetCover.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapSetHeader.cs" />
<Compile Include="Beatmaps\Formats\OsuJsonDecoder.cs" />
<Compile Include="Beatmaps\Formats\LegacyDecoder.cs" />
<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" />
<Compile Include="Database\DatabaseContextFactory.cs" />
<Compile Include="Database\IHasPrimaryKey.cs" />
<Compile Include="Graphics\UserInterface\HoverClickSounds.cs" />
@ -285,15 +284,24 @@
<Compile Include="Migrations\20171119065731_AddBeatmapOnlineIDUniqueConstraint.Designer.cs">
<DependentUpon>20171119065731_AddBeatmapOnlineIDUniqueConstraint.cs</DependentUpon>
</Compile>
<Compile Include="Migrations\20171209034410_AddRulesetInfoShortName.cs" />
<Compile Include="Migrations\20171209034410_AddRulesetInfoShortName.Designer.cs">
<DependentUpon>20171209034410_AddRulesetInfoShortName.cs</DependentUpon>
</Compile>
<Compile Include="Migrations\OsuDbContextModelSnapshot.cs" />
<Compile Include="Online\API\Requests\GetBeatmapSetRequest.cs" />
<Compile Include="Online\API\Requests\GetBeatmapSetsResponse.cs" />
<Compile Include="Online\API\Requests\APIResponseBeatmapSet.cs" />
<Compile Include="Online\API\Requests\GetUserMostPlayedBeatmapsRequest.cs" />
<Compile Include="Overlays\BeatmapSet\Scores\ClickableUsername.cs" />
<Compile Include="Overlays\BeatmapSet\Scores\DrawableScore.cs" />
<Compile Include="Overlays\BeatmapSet\Scores\DrawableTopScore.cs" />
<Compile Include="Overlays\BeatmapSet\Scores\ScoresContainer.cs" />
<Compile Include="Online\API\Requests\GetUserBeatmapsRequest.cs" />
<Compile Include="Overlays\Profile\Sections\BeatmapMetadataContainer.cs" />
<Compile Include="Overlays\Profile\Sections\Beatmaps\PaginatedBeatmapContainer.cs" />
<Compile Include="Overlays\Profile\Sections\DrawableProfileRow.cs" />
<Compile Include="Overlays\Profile\Sections\Historical\DrawableMostPlayedRow.cs" />
<Compile Include="Overlays\Profile\Sections\Historical\PaginatedMostPlayedBeatmapContainer.cs" />
<Compile Include="Overlays\Profile\Sections\Kudosu\KudosuInfo.cs" />
<Compile Include="Overlays\Profile\Sections\PaginatedContainer.cs" />
<Compile Include="Overlays\Profile\Sections\Ranks\DrawablePerformanceScore.cs" />
@ -301,16 +309,21 @@
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
<Compile Include="Overlays\Settings\SettingsButton.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\OriginHandle.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectSelectionBox.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\Handle.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\HandleContainer.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionInfo.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionLayer.cs" />
<Compile Include="Screens\Edit\Components\BottomBarContainer.cs" />
<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
<Compile Include="Screens\Edit\Components\TimeInfoContainer.cs" />
<Compile Include="Rulesets\Mods\IApplicableToScoreProcessor.cs" />
<Compile Include="Beatmaps\Drawables\DifficultyColouredContainer.cs" />
<Compile Include="Beatmaps\Drawables\DifficultyIcon.cs" />
<Compile Include="Beatmaps\Drawables\Panel.cs" />
<Compile Include="Beatmaps\DummyWorkingBeatmap.cs" />
<Compile Include="Beatmaps\Formats\BeatmapDecoder.cs" />
<Compile Include="Beatmaps\Formats\OsuLegacyDecoder.cs" />
<Compile Include="Beatmaps\Formats\Decoder.cs" />
<Compile Include="Beatmaps\Formats\LegacyBeatmapDecoder.cs" />
<Compile Include="Beatmaps\IO\ArchiveReader.cs" />
<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
<Compile Include="Online\API\Requests\GetUserScoresRequest.cs" />
@ -338,7 +351,7 @@
<Compile Include="Configuration\ReleaseStream.cs" />
<Compile Include="Configuration\ScoreMeterType.cs" />
<Compile Include="Configuration\ScreenshotFormat.cs" />
<Compile Include="Configuration\SelectionRandomType.cs" />
<Compile Include="Configuration\RandomSelectAlgorithm.cs" />
<Compile Include="Database\DatabaseBackedStore.cs" />
<Compile Include="Database\OsuDbContext.cs" />
<Compile Include="Graphics\Backgrounds\Background.cs" />
@ -485,7 +498,7 @@
<Compile Include="Overlays\Notifications\ProgressNotification.cs" />
<Compile Include="Overlays\Notifications\SimpleNotification.cs" />
<Compile Include="Overlays\OnScreenDisplay.cs" />
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableScore.cs" />
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableProfileScore.cs" />
<Compile Include="Overlays\Profile\ProfileHeader.cs" />
<Compile Include="Overlays\Profile\ProfileSection.cs" />
<Compile Include="Overlays\Profile\RankChart.cs" />
@ -716,7 +729,7 @@
<Compile Include="Screens\Play\KeyCounterCollection.cs" />
<Compile Include="Screens\Play\KeyCounterKeyboard.cs" />
<Compile Include="Screens\Play\KeyCounterMouse.cs" />
<Compile Include="Screens\Play\MenuOverlay.cs" />
<Compile Include="Screens\Play\GameplayMenuOverlay.cs" />
<Compile Include="Screens\Play\PauseContainer.cs" />
<Compile Include="Screens\Play\Player.cs" />
<Compile Include="Screens\Play\PlayerLoader.cs" />
@ -749,6 +762,14 @@
<Compile Include="Screens\Select\BeatmapDetailAreaTabControl.cs" />
<Compile Include="Screens\Select\BeatmapDetails.cs" />
<Compile Include="Screens\Select\BeatmapInfoWedge.cs" />
<Compile Include="Screens\Select\Carousel\CarouselBeatmap.cs" />
<Compile Include="Screens\Select\Carousel\CarouselBeatmapSet.cs" />
<Compile Include="Screens\Select\Carousel\CarouselGroup.cs" />
<Compile Include="Screens\Select\Carousel\CarouselGroupEagerSelect.cs" />
<Compile Include="Screens\Select\Carousel\CarouselItem.cs" />
<Compile Include="Screens\Select\Carousel\DrawableCarouselBeatmap.cs" />
<Compile Include="Screens\Select\Carousel\DrawableCarouselBeatmapSet.cs" />
<Compile Include="Screens\Select\Carousel\DrawableCarouselItem.cs" />
<Compile Include="Screens\Select\Details\AdvancedStats.cs" />
<Compile Include="Screens\Select\Details\FailRetryGraph.cs" />
<Compile Include="Screens\Select\Details\UserRatings.cs" />
@ -822,6 +843,9 @@
<Compile Include="Overlays\BeatmapSet\SuccessRate.cs" />
<Compile Include="Overlays\BeatmapSet\PreviewButton.cs" />
</ItemGroup>
<ItemGroup>
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.