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Merge branch 'master' into beatmap-serialization
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@ -8,7 +8,6 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.IO.Serialization;
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using osu.Game.Storyboards;
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using Newtonsoft.Json;
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using osu.Game.IO.Serialization.Converters;
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@ -46,11 +45,6 @@ namespace osu.Game.Beatmaps
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[JsonIgnore]
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public double TotalBreakTime => Breaks.Sum(b => b.Duration);
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/// <summary>
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/// The Beatmap's Storyboard.
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/// </summary>
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public Storyboard Storyboard = new Storyboard();
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/// <summary>
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/// Constructs a new beatmap.
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/// </summary>
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@ -62,7 +56,6 @@ namespace osu.Game.Beatmaps
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Breaks = original?.Breaks ?? Breaks;
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ComboColors = original?.ComboColors ?? ComboColors;
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HitObjects = original?.HitObjects ?? HitObjects;
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Storyboard = original?.Storyboard ?? Storyboard;
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if (original == null && Metadata == null)
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{
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