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Make all objects in selection candidates for spatial snapping
Closes #10898.
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@ -442,6 +442,9 @@ namespace osu.Game.Rulesets.Edit
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public abstract SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
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public virtual SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
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new SnapResult(screenSpacePosition, null);
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public abstract float GetBeatSnapDistanceAt(double referenceTime);
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public abstract float DurationToDistance(double referenceTime, double duration);
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