Make all objects in selection candidates for spatial snapping

Closes #10898.
This commit is contained in:
Dean Herbert
2020-11-24 17:14:39 +09:00
parent 5d65665b42
commit c9a41f9dae
8 changed files with 64 additions and 10 deletions

View File

@ -442,6 +442,9 @@ namespace osu.Game.Rulesets.Edit
public abstract SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
public virtual SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
new SnapResult(screenSpacePosition, null);
public abstract float GetBeatSnapDistanceAt(double referenceTime);
public abstract float DurationToDistance(double referenceTime, double duration);