Make all objects in selection candidates for spatial snapping

Closes #10898.
This commit is contained in:
Dean Herbert
2020-11-24 17:14:39 +09:00
parent 5d65665b42
commit c9a41f9dae
8 changed files with 64 additions and 10 deletions

View File

@ -224,6 +224,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
/// </summary>
public double VisibleRange => track.Length / Zoom;
public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
new SnapResult(screenSpacePosition, null);
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) =>
new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition))));