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Make all objects in selection candidates for spatial snapping
Closes #10898.
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@ -105,11 +105,20 @@ namespace osu.Game.Rulesets.Osu.Edit
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}
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}
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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public override SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition)
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{
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if (snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
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return snapResult;
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return new SnapResult(screenSpacePosition, null);
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}
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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{
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var positionSnap = SnapScreenSpacePositionToValidPosition(screenSpacePosition);
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if (positionSnap.ScreenSpacePosition != screenSpacePosition)
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return positionSnap;
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// will be null if distance snap is disabled or not feasible for the current time value.
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if (distanceSnapGrid == null)
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return base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
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