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Merge pull request #11792 from peppy/rooms-fix-selection-after-create
Fix current selection not updating visually after creating a new playlist
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commit
c9a70a6777
@ -69,8 +69,16 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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rooms.BindTo(roomManager.Rooms);
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rooms.BindTo(roomManager.Rooms);
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filter?.BindValueChanged(criteria => Filter(criteria.NewValue));
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filter?.BindValueChanged(criteria => Filter(criteria.NewValue));
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selectedRoom.BindValueChanged(selection =>
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{
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updateSelection();
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}, true);
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}
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}
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private void updateSelection() =>
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roomFlow.Children.ForEach(r => r.State = r.Room == selectedRoom.Value ? SelectionState.Selected : SelectionState.NotSelected);
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public void Filter(FilterCriteria criteria)
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public void Filter(FilterCriteria criteria)
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{
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{
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roomFlow.Children.ForEach(r =>
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roomFlow.Children.ForEach(r =>
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@ -125,6 +133,8 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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}
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}
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Filter(filter?.Value);
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Filter(filter?.Value);
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updateSelection();
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}
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}
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private void removeRooms(IEnumerable<Room> rooms)
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private void removeRooms(IEnumerable<Room> rooms)
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@ -146,11 +156,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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roomFlow.SetLayoutPosition(room, room.Room.Position.Value);
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roomFlow.SetLayoutPosition(room, room.Room.Position.Value);
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}
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}
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private void selectRoom(Room room)
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private void selectRoom(Room room) => selectedRoom.Value = room;
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{
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roomFlow.Children.ForEach(r => r.State = r.Room == room ? SelectionState.Selected : SelectionState.NotSelected);
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selectedRoom.Value = room;
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}
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private void joinSelected()
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private void joinSelected()
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{
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{
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