mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
Adjust namespaces.
Also adds transition, uses IHasCurrentValue, combines Mod TestCases and more.
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@ -1,31 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Play;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseIngameModsContainer : TestCaseModSelectOverlay
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{
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public override string Description => @"Ingame mods visualization";
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private ModsContainer modsContainer;
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public override void Reset()
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{
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base.Reset();
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Add(modsContainer = new ModsContainer
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Position = new Vector2(0, 25),
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});
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modsContainer.Mods.BindTo(ModSelect.SelectedMods);
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}
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}
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}
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@ -6,16 +6,21 @@ using osu.Framework.Graphics;
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using osu.Game.Overlays.Mods;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Screens.Play.HUD;
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using OpenTK;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseModSelectOverlay : TestCase
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internal class TestCaseMods : TestCase
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{
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public override string Description => @"Tests the mod select overlay";
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public override string Description => @"Mod select overlay and in-game display";
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private ModSelectOverlay modSelect;
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private ModDisplay modDisplay;
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protected ModSelectOverlay ModSelect;
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private RulesetDatabase rulesets;
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[BackgroundDependencyLoader]
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private void load(RulesetDatabase rulesets)
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{
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@ -26,17 +31,27 @@ namespace osu.Desktop.VisualTests.Tests
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{
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base.Reset();
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Add(ModSelect = new ModSelectOverlay
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Add(modSelect = new ModSelectOverlay
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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});
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AddStep("Toggle", ModSelect.ToggleVisibility);
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Add(modDisplay = new ModDisplay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Position = new Vector2(0, 25),
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});
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modDisplay.Current.BindTo(modSelect.SelectedMods);
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AddStep("Toggle", modSelect.ToggleVisibility);
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foreach (var ruleset in rulesets.AllRulesets)
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AddStep(ruleset.CreateInstance().Description, () => ModSelect.Ruleset.Value = ruleset);
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AddStep(ruleset.CreateInstance().Description, () => modSelect.Ruleset.Value = ruleset);
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}
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}
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}
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@ -8,7 +8,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -190,7 +190,6 @@
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<Compile Include="Tests\TestCaseDrawings.cs" />
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<Compile Include="Tests\TestCaseGamefield.cs" />
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<Compile Include="Tests\TestCaseGraph.cs" />
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<Compile Include="Tests\TestCaseIngameModsContainer.cs" />
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<Compile Include="Tests\TestCaseManiaPlayfield.cs" />
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<Compile Include="Tests\TestCaseMenuOverlays.cs" />
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<Compile Include="Tests\TestCaseMusicController.cs" />
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@ -213,7 +212,7 @@
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<Compile Include="Platform\TestStorage.cs" />
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<Compile Include="Tests\TestCaseOptions.cs" />
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<Compile Include="Tests\TestCaseSongProgress.cs" />
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<Compile Include="Tests\TestCaseModSelectOverlay.cs" />
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<Compile Include="Tests\TestCaseMods.cs" />
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<Compile Include="Tests\TestCaseDialogOverlay.cs" />
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<Compile Include="Tests\TestCaseBeatmapOptionsOverlay.cs" />
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<Compile Include="Tests\TestCaseLeaderboard.cs" />
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