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Adjust namespaces.
Also adds transition, uses IHasCurrentValue, combines Mod TestCases and more.
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24
osu.Game/Screens/Play/HUD/HealthDisplay.cs
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24
osu.Game/Screens/Play/HUD/HealthDisplay.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Screens.Play.HUD
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{
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public abstract class HealthDisplay : Container
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{
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public readonly BindableDouble Current = new BindableDouble
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{
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MinValue = 0,
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MaxValue = 1
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};
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protected HealthDisplay()
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{
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Current.ValueChanged += newValue => SetHealth((float)newValue);
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}
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protected abstract void SetHealth(float value);
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}
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}
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