Adjust namespaces.

Also adds transition, uses IHasCurrentValue, combines Mod TestCases and more.
This commit is contained in:
Dean Herbert
2017-05-05 13:00:05 +09:00
parent 6298b3effd
commit c9ba1ac4f6
16 changed files with 167 additions and 151 deletions

View File

@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play
private Container hitRendererContainer;
private HudOverlay hudOverlay;
private HUDOverlay hudOverlay;
private PauseOverlay pauseOverlay;
private FailOverlay failOverlay;
@ -154,7 +154,7 @@ namespace osu.Game.Screens.Play
scoreProcessor = HitRenderer.CreateScoreProcessor();
hudOverlay = new StandardHudOverlay()
hudOverlay = new StandardHUDOverlay()
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
@ -169,8 +169,8 @@ namespace osu.Game.Screens.Play
hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded;
hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
hudOverlay.ModsContainer.ShowMods = HitRenderer.HasReplayLoaded;
hudOverlay.ModsContainer.Mods.BindTo(Beatmap.Mods);
hudOverlay.ModDisplay.ShowMods = HitRenderer.HasReplayLoaded;
hudOverlay.ModDisplay.Current.BindTo(Beatmap.Mods);
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
HitRenderer.OnAllJudged += onCompletion;