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https://github.com/osukey/osukey.git
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Adjust namespaces.
Also adds transition, uses IHasCurrentValue, combines Mod TestCases and more.
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@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play
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private Container hitRendererContainer;
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private HudOverlay hudOverlay;
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private HUDOverlay hudOverlay;
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private PauseOverlay pauseOverlay;
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private FailOverlay failOverlay;
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@ -154,7 +154,7 @@ namespace osu.Game.Screens.Play
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scoreProcessor = HitRenderer.CreateScoreProcessor();
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hudOverlay = new StandardHudOverlay()
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hudOverlay = new StandardHUDOverlay()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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@ -169,8 +169,8 @@ namespace osu.Game.Screens.Play
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hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded;
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hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
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hudOverlay.ModsContainer.ShowMods = HitRenderer.HasReplayLoaded;
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hudOverlay.ModsContainer.Mods.BindTo(Beatmap.Mods);
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hudOverlay.ModDisplay.ShowMods = HitRenderer.HasReplayLoaded;
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hudOverlay.ModDisplay.Current.BindTo(Beatmap.Mods);
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//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
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HitRenderer.OnAllJudged += onCompletion;
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