Fix taiko HD not calculating pre-empt correctly

This commit is contained in:
smoogipoo
2021-09-17 17:14:56 +09:00
parent 9bacc0d50c
commit c9e76783e6
2 changed files with 21 additions and 18 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -16,6 +17,7 @@ using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Scoring;
using osu.Game.Skinning;
@ -60,6 +62,14 @@ namespace osu.Game.Rulesets.Taiko.UI
scroller.Height = ToLocalSpace(playfieldScreen.TopLeft + new Vector2(0, playfieldScreen.Height / 20)).Y;
}
public MultiplierControlPoint ControlPointAt(double time)
{
int result = ControlPoints.BinarySearch(new MultiplierControlPoint(time));
if (result < 0)
result = Math.Clamp(~result - 1, 0, ControlPoints.Count);
return ControlPoints[result];
}
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);