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Document why beatLength can be NaN
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@ -373,6 +373,8 @@ namespace osu.Game.Beatmaps.Formats
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string[] split = line.Split(',');
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double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim()));
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// beatLength is allowed to be NaN to handle an edge case in which some beatmaps use NaN slider velocity to disable slider tick generation (see LegacyDifficultyControlPoint).
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double beatLength = Parsing.ParseDouble(split[1].Trim(), allowNaN: true);
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// If beatLength is NaN, speedMultiplier should still be 1 because all comparisons against NaN are false.
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