Add icons for editor toolbox tools

This commit is contained in:
Dean Herbert
2020-09-09 18:35:25 +09:00
parent b79e9791c3
commit c9f5005efd
9 changed files with 42 additions and 20 deletions

View File

@ -5,7 +5,6 @@ using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
@ -29,7 +28,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
private Color4 selectedBackgroundColour;
private Color4 selectedBubbleColour;
private readonly Drawable bubble;
private Drawable icon;
private readonly RadioButton button;
public DrawableRadioButton(RadioButton button)
@ -40,19 +39,6 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
Action = button.Select;
RelativeSizeAxes = Axes.X;
bubble = new CircularContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Scale = new Vector2(0.5f),
X = 10,
Masking = true,
Blending = BlendingParameters.Additive,
Child = new Box { RelativeSizeAxes = Axes.Both }
};
}
[BackgroundDependencyLoader]
@ -73,7 +59,14 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
Colour = Color4.Black.Opacity(0.5f)
};
Add(bubble);
Add(icon = (button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
{
b.Blending = BlendingParameters.Additive;
b.Anchor = Anchor.CentreLeft;
b.Origin = Anchor.CentreLeft;
b.Size = new Vector2(20);
b.X = 10;
}));
}
protected override void LoadComplete()
@ -96,7 +89,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
return;
BackgroundColour = button.Selected.Value ? selectedBackgroundColour : defaultBackgroundColour;
bubble.Colour = button.Selected.Value ? selectedBubbleColour : defaultBubbleColour;
icon.Colour = button.Selected.Value ? selectedBubbleColour : defaultBubbleColour;
}
protected override SpriteText CreateText() => new OsuSpriteText

View File

@ -3,6 +3,7 @@
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
namespace osu.Game.Screens.Edit.Components.RadioButtons
{
@ -19,11 +20,17 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
/// </summary>
public object Item;
/// <summary>
/// A function which creates a drawable icon to represent this item. If null, a sane default should be used.
/// </summary>
public readonly Func<Drawable> CreateIcon;
private readonly Action action;
public RadioButton(object item, Action action)
public RadioButton(object item, Action action, Func<Drawable> createIcon = null)
{
Item = item;
CreateIcon = createIcon;
this.action = action;
Selected = new BindableBool();
}