Make judgement text generic to be used between game modes.

This commit is contained in:
smoogipooo
2017-03-23 12:49:28 +09:00
parent 8b71d70633
commit c9fe9e681d
4 changed files with 98 additions and 61 deletions

View File

@ -85,7 +85,11 @@ namespace osu.Game.Modes.Osu.UI
public override void OnJudgement(DrawableHitObject<OsuHitObject, OsuJudgementInfo> judgedObject)
{
HitExplosion explosion = new HitExplosion(judgedObject.Judgement, judgedObject.HitObject);
HitExplosion explosion = new HitExplosion(judgedObject.Judgement)
{
Origin = Anchor.Centre,
Position = judgedObject.HitObject.StackedEndPosition + judgedObject.Judgement.PositionOffset
};
judgementLayer.Add(explosion);
}