Add HitResult.LegacyComboIncrease

This commit is contained in:
Dan Balasescu
2022-08-23 21:00:30 +09:00
parent 5ec95c9269
commit c9ff39f8c3
4 changed files with 110 additions and 5 deletions

View File

@ -593,7 +593,8 @@ namespace osu.Game.Rulesets.Scoring
if (result.IsBonus())
current.BonusScore += count * Judgement.ToNumericResult(result);
else
if (result.AffectsAccuracy())
{
// The maximum result of this judgement if it wasn't a miss.
// E.g. For a GOOD judgement, the max result is either GREAT/PERFECT depending on which one the ruleset uses (osu!: GREAT, osu!mania: PERFECT).