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Add HitResult.LegacyComboIncrease
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@ -593,7 +593,8 @@ namespace osu.Game.Rulesets.Scoring
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if (result.IsBonus())
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current.BonusScore += count * Judgement.ToNumericResult(result);
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else
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if (result.AffectsAccuracy())
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{
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// The maximum result of this judgement if it wasn't a miss.
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// E.g. For a GOOD judgement, the max result is either GREAT/PERFECT depending on which one the ruleset uses (osu!: GREAT, osu!mania: PERFECT).
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