diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 00f62aa515..09c7322c58 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -676,6 +676,8 @@ namespace osu.Game.Screens.Select return set; } + private const float panel_padding = 5; + /// /// Computes the target Y positions for every item in the carousel. /// @@ -705,7 +707,7 @@ namespace osu.Game.Screens.Select // TODO: move this logic to DCBS too. // set.MoveToX(set.Item.State.Value == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo); // set.MoveToY(currentY, 750, Easing.OutExpo); - currentY += set.TotalHeight; + currentY += set.TotalHeight + panel_padding; break; }