From ca239ca40a2913103958552d911342bb2abef98b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 12 Nov 2021 12:41:16 +0100 Subject: [PATCH] Add failing test case for sharing clock state with gameplay test --- .../Editing/TestSceneEditorTestGameplay.cs | 30 +++++++++++++++++++ 1 file changed, 30 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs index 1d572772eb..160af47a6d 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs @@ -14,6 +14,7 @@ using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Components.Timelines.Summary; using osu.Game.Screens.Edit.GameplayTest; +using osu.Game.Screens.Play; using osu.Game.Tests.Beatmaps.IO; using osuTK.Graphics; using osuTK.Input; @@ -150,6 +151,35 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("track stopped", () => !Beatmap.Value.Track.IsRunning); } + [Test] + public void TestSharedClockState() + { + AddStep("seek to 00:01:00", () => EditorClock.Seek(60_000)); + AddStep("click test gameplay button", () => + { + var button = Editor.ChildrenOfType().Single(); + + InputManager.MoveMouseTo(button); + InputManager.Click(MouseButton.Left); + }); + + EditorPlayer editorPlayer = null; + AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null); + + GameplayClockContainer gameplayClockContainer = null; + AddStep("fetch gameplay clock", () => gameplayClockContainer = editorPlayer.ChildrenOfType().First()); + AddUntilStep("gameplay clock running", () => gameplayClockContainer.IsRunning); + AddAssert("gameplay time past 00:01:00", () => gameplayClockContainer.CurrentTime >= 60_000); + + double timeAtPlayerExit = 0; + AddWaitStep("wait some", 5); + AddStep("store time before exit", () => timeAtPlayerExit = gameplayClockContainer.CurrentTime); + + AddStep("exit player", () => editorPlayer.Exit()); + AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor); + AddAssert("time is past player exit", () => EditorClock.CurrentTime >= timeAtPlayerExit); + } + public override void TearDownSteps() { base.TearDownSteps();