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https://github.com/osukey/osukey.git
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Track comment's nesting and reduce padding for too nested
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@ -57,6 +57,11 @@ namespace osu.Game.Overlays.Comments
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/// </summary>
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/// </summary>
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public bool WasDeleted { get; protected set; }
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public bool WasDeleted { get; protected set; }
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/// <summary>
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/// Tracks this comment's level of nesting. 0 means that this comment has no parents.
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/// </summary>
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public int Level { get; private set; }
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private FillFlowContainer childCommentsVisibilityContainer = null!;
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private FillFlowContainer childCommentsVisibilityContainer = null!;
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private FillFlowContainer childCommentsContainer = null!;
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private FillFlowContainer childCommentsContainer = null!;
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private LoadRepliesButton loadRepliesButton = null!;
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private LoadRepliesButton loadRepliesButton = null!;
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@ -88,12 +93,16 @@ namespace osu.Game.Overlays.Comments
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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private void load(OverlayColourProvider colourProvider, DrawableComment? parentComment)
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{
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{
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LinkFlowContainer username;
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LinkFlowContainer username;
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FillFlowContainer info;
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FillFlowContainer info;
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CommentMarkdownContainer message;
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CommentMarkdownContainer message;
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Level = parentComment?.Level + 1 ?? 0;
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float childrenPadding = Level < 6 ? 20 : 5;
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.Y;
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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@ -248,7 +257,7 @@ namespace osu.Game.Overlays.Comments
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding { Left = 20 },
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Padding = new MarginPadding { Left = childrenPadding },
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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childCommentsContainer = new FillFlowContainer
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childCommentsContainer = new FillFlowContainer
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