Fix beatmap paths including invalid slash/backslash characters

This commit is contained in:
Dean Herbert
2021-11-03 16:46:05 +09:00
parent 601b218119
commit ca438a102d
3 changed files with 13 additions and 5 deletions

View File

@ -466,7 +466,7 @@ namespace osu.Game.Database
if (retrievedItem == null)
throw new ArgumentException(@"Specified model could not be found", nameof(item));
string filename = $"{getValidFilename(item.ToString())}{HandledExtensions.First()}";
string filename = $"{GetValidFilename(item.ToString())}{HandledExtensions.First()}";
using (var stream = exportStorage.GetStream(filename, FileAccess.Write, FileMode.Create))
ExportModelTo(retrievedItem, stream);
@ -913,9 +913,15 @@ namespace osu.Game.Database
return Guid.NewGuid().ToString();
}
private string getValidFilename(string filename)
private readonly char[] invalidFilenameCharacters = Path.GetInvalidFileNameChars()
// Backslash is added to avoid issues when exporting to zip.
// See SharpCompress filename normalisation https://github.com/adamhathcock/sharpcompress/blob/a1e7c0068db814c9aa78d86a94ccd1c761af74bd/src/SharpCompress/Writers/Zip/ZipWriter.cs#L143.
.Append('\\')
.ToArray();
protected string GetValidFilename(string filename)
{
foreach (char c in Path.GetInvalidFileNameChars())
foreach (char c in invalidFilenameCharacters)
filename = filename.Replace(c, '_');
return filename;
}