DI the scrolling info rather than pass by ctor

This commit is contained in:
smoogipoo
2018-06-08 20:13:24 +09:00
parent 0fb4e6b41b
commit ca5103615d
14 changed files with 146 additions and 118 deletions

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
@ -9,6 +10,7 @@ using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
@ -36,6 +38,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
private bool hasBroken;
private ScrollingInfo scrollingInfo;
private readonly Container<DrawableHoldNoteTick> tickContainer;
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
@ -76,17 +80,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
AddNested(tail);
}
private ScrollingDirection direction;
public override ScrollingDirection Direction
[BackgroundDependencyLoader]
private void load(ScrollingInfo scrollingInfo)
{
set
{
base.Direction = value;
direction = value;
this.scrollingInfo = scrollingInfo;
bodyPiece.Anchor = value == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
bodyPiece.Origin = bodyPiece.Anchor;
}
bodyPiece.Anchor = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
bodyPiece.Origin = bodyPiece.Anchor;
}
public override Color4 AccentColour
@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
base.Update();
// Make the body piece not lie under the head note
bodyPiece.Y = (direction == ScrollingDirection.Up ? 1 : -1) * head.Height / 2;
bodyPiece.Y = (scrollingInfo.Direction == ScrollingDirection.Up ? 1 : -1) * head.Height / 2;
bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
}