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Rename taiko HitTarget classes to avoid conflict with mania
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92
osu.Game.Rulesets.Taiko/UI/TaikoHitTarget.cs
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92
osu.Game.Rulesets.Taiko/UI/TaikoHitTarget.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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/// <summary>
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/// A component that is displayed at the hit position in the taiko playfield.
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/// </summary>
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internal class TaikoHitTarget : Container
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{
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/// <summary>
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/// Thickness of all drawn line pieces.
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/// </summary>
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private const float border_thickness = 2.5f;
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public TaikoHitTarget()
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new Box
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{
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Name = "Bar Upper",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(border_thickness, (1 - TaikoHitObject.DEFAULT_STRONG_SIZE) / 2f),
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Alpha = 0.1f
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},
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new CircularContainer
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{
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Name = "Strong Hit Ring",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE),
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Masking = true,
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BorderColour = Color4.White,
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BorderThickness = border_thickness,
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Alpha = 0.1f,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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new CircularContainer
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{
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Name = "Normal Hit Ring",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(TaikoHitObject.DEFAULT_SIZE),
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Masking = true,
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BorderColour = Color4.White,
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BorderThickness = border_thickness,
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Alpha = 0.5f,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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new Box
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{
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Name = "Bar Lower",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(border_thickness, (1 - TaikoHitObject.DEFAULT_STRONG_SIZE) / 2f),
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Alpha = 0.1f
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},
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};
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}
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}
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}
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