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Use leased bindables
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@ -66,7 +66,7 @@ namespace osu.Game.Overlays
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}
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[BackgroundDependencyLoader]
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private void load(BindableBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours)
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private void load(Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps, OsuColour colours)
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{
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this.beatmap.BindTo(beatmap);
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this.beatmaps = beatmaps;
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