Use leased bindables

This commit is contained in:
Dean Herbert
2019-02-01 15:42:15 +09:00
parent 499e06797a
commit ca5c8d37d1
40 changed files with 186 additions and 141 deletions

View File

@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Edit
}
[BackgroundDependencyLoader]
private void load(IBindableBeatmap beatmap, IFrameBasedClock framedClock)
private void load(IBindable<WorkingBeatmap> beatmap, IFrameBasedClock framedClock)
{
Beatmap.BindTo(beatmap);