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Use leased bindables
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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Edit
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}
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[BackgroundDependencyLoader]
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private void load(IBindableBeatmap beatmap, IAdjustableClock clock)
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private void load(IBindable<WorkingBeatmap> beatmap, IAdjustableClock clock)
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{
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this.beatmap.BindTo(beatmap);
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