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Use leased bindables
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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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}
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[BackgroundDependencyLoader]
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private void load(IBindableBeatmap beatmap)
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private void load(IBindable<WorkingBeatmap> beatmap)
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{
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Beatmap.BindTo(beatmap);
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}
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