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Use leased bindables
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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private WaveformGraph waveform;
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[BackgroundDependencyLoader]
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private void load(IBindableBeatmap beatmap, IAdjustableClock adjustableClock, OsuColour colours)
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private void load(IBindable<WorkingBeatmap> beatmap, IAdjustableClock adjustableClock, OsuColour colours)
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{
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this.adjustableClock = adjustableClock;
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