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Use leased bindables
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@ -28,8 +28,6 @@ namespace osu.Game.Screens.Menu
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/// </summary>
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public bool DidLoadMenu;
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private MainMenu mainMenu;
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private SampleChannel welcome;
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private SampleChannel seeya;
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@ -47,10 +45,8 @@ namespace osu.Game.Screens.Menu
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private WorkingBeatmap introBeatmap;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, BindableBeatmap beatmap)
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private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
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{
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this.beatmap.BindTo(beatmap);
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menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
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menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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@ -95,7 +91,7 @@ namespace osu.Game.Screens.Menu
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if (!resuming)
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{
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beatmap.Value = introBeatmap;
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Beatmap.Value = introBeatmap;
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if (menuVoice)
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welcome.Play();
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