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Use leased bindables
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@ -18,8 +18,6 @@ namespace osu.Game.Screens.Play
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protected new BackgroundScreenBeatmap Background => base.Background as BackgroundScreenBeatmap;
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public override bool AllowBeatmapRulesetChange => false;
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protected const float BACKGROUND_FADE_DURATION = 800;
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protected float BackgroundOpacity => 1 - (float)DimLevel;
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