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Use leased bindables
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@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, IBindableBeatmap beatmap)
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private void load(OsuConfigManager config, IBindable<WorkingBeatmap> beatmap)
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{
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InternalChild = expandTarget = new Container
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{
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