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Use leased bindables
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@ -85,7 +85,7 @@ namespace osu.Game.Tests.Visual
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}
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[BackgroundDependencyLoader]
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private void load(IAdjustableClock adjustableClock, IBindableBeatmap beatmap)
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private void load(IAdjustableClock adjustableClock, IBindable<WorkingBeatmap> beatmap)
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{
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this.adjustableClock = adjustableClock;
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this.beatmap.BindTo(beatmap);
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