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Use object initialiser (fixes CI inspection)
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@ -29,8 +29,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
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protected CatchSelectionBlueprintTestScene()
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protected CatchSelectionBlueprintTestScene()
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{
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{
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EditorBeatmap = new EditorBeatmap(new CatchBeatmap());
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EditorBeatmap = new EditorBeatmap(new CatchBeatmap()) { Difficulty = { CircleSize = 0 } };
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EditorBeatmap.Difficulty.CircleSize = 0;
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EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint
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EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint
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{
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{
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BeatLength = 100
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BeatLength = 100
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