From cab12ee55a6ce09ae2f01eed9fb8bf06a40e330a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 May 2017 16:45:17 +0900 Subject: [PATCH] Reduce the possibility of recomputing drawables when underlying beatmap hasn't changed --- osu.Game/Screens/Select/BeatmapDetails.cs | 2 ++ .../Screens/Select/Leaderboards/Leaderboard.cs | 2 ++ osu.Game/Screens/Select/SongSelect.cs | 16 ++++++++-------- 3 files changed, 12 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapDetails.cs b/osu.Game/Screens/Select/BeatmapDetails.cs index b750fc9bbe..abe54375cc 100644 --- a/osu.Game/Screens/Select/BeatmapDetails.cs +++ b/osu.Game/Screens/Select/BeatmapDetails.cs @@ -49,6 +49,8 @@ namespace osu.Game.Screens.Select get { return beatmap; } set { + if (beatmap == value) return; + beatmap = value; pendingBeatmapSwitch?.Cancel(); diff --git a/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs b/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs index a136e298b5..a7aa752d65 100644 --- a/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs +++ b/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs @@ -100,6 +100,8 @@ namespace osu.Game.Screens.Select.Leaderboards get { return beatmap; } set { + if (beatmap == value) return; + beatmap = value; Scores = null; diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 4438b656b0..4982ca096f 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -313,15 +313,15 @@ namespace osu.Game.Screens.Select { bool beatmapSetChange = false; - if (!beatmap.Equals(Beatmap?.BeatmapInfo)) + if (beatmap.Equals(Beatmap?.BeatmapInfo)) + return; + + if (beatmap.BeatmapSetInfoID == selectionChangeNoBounce?.BeatmapSetInfoID) + sampleChangeDifficulty.Play(); + else { - if (beatmap.BeatmapSetInfoID == selectionChangeNoBounce?.BeatmapSetInfoID) - sampleChangeDifficulty.Play(); - else - { - sampleChangeBeatmap.Play(); - beatmapSetChange = true; - } + sampleChangeBeatmap.Play(); + beatmapSetChange = true; } selectionChangeNoBounce = beatmap;