diff --git a/osu.Game/Rulesets/Objects/Legacy/HitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/HitObjectParser.cs index 2bf0f0d662..a6464a3118 100644 --- a/osu.Game/Rulesets/Objects/Legacy/HitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/HitObjectParser.cs @@ -108,10 +108,9 @@ namespace osu.Game.Rulesets.Objects.Legacy nodeSoundTypes.Add(soundType); // Read any per-node sound types - string[] adds = null; if (split.Length > 8 && split[8].Length > 0) { - adds = split[8].Split('|'); + string[] adds = split[8].Split('|'); for (int i = 0; i < nodes; i++) { if (i >= adds.Length)