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Fix discarding too many RNG values, and add test
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@ -48,10 +48,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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foreach (var nested in bananaShower.NestedHitObjects)
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{
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((BananaShower.Banana)nested).X = (float)rng.NextDouble();
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// discarding 3 times
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rng.Next();
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rng.Next();
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rng.Next();
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rng.Next(); // osu!stable retrieved a random banana type
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rng.Next(); // osu!stable retrieved a random banana rotation
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}
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break;
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case JuiceStream juiceStream:
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