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Fix colours with alpha components not being parsed
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@ -165,7 +165,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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}
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[Test]
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public void TestDecodeBeatmapColors()
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public void TestDecodeBeatmapColours()
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{
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var decoder = new LegacySkinDecoder();
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using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
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@ -181,6 +181,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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new Color4(128, 255, 128, 255),
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new Color4(255, 187, 255, 255),
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new Color4(255, 177, 140, 255),
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new Color4(100, 100, 100, 100),
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};
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Assert.AreEqual(expectedColors.Length, comboColors.Count);
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for (int i = 0; i < expectedColors.Length; i++)
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