Centralise fullscreen overlay logic

This commit is contained in:
Dean Herbert
2019-05-14 14:18:06 +09:00
parent ebfcc8b3ec
commit cb2b14e501
6 changed files with 70 additions and 82 deletions

View File

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
using osu.Game.Graphics;
using osu.Game.Online.API;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public abstract class FullscreenOverlay : WaveOverlayContainer, IOnlineComponent
{
[Resolved]
protected IAPIProvider API { get; private set; }
protected FullscreenOverlay()
{
Waves.FirstWaveColour = OsuColour.Gray(0.4f);
Waves.SecondWaveColour = OsuColour.Gray(0.3f);
Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
Waves.FourthWaveColour = OsuColour.Gray(0.1f);
RelativeSizeAxes = Axes.Both;
RelativePositionAxes = Axes.Both;
Width = 0.85f;
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0),
Type = EdgeEffectType.Shadow,
Radius = 10
};
}
protected override void LoadComplete()
{
base.LoadComplete();
API.Register(this);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
API.Unregister(this);
}
public virtual void APIStateChanged(IAPIProvider api, APIState state)
{
}
}
}