mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Centralise fullscreen overlay logic
This commit is contained in:
@ -3,64 +3,31 @@
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.Profile;
|
||||
using osu.Game.Overlays.Profile.Sections;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class UserProfileOverlay : WaveOverlayContainer
|
||||
public class UserProfileOverlay : FullscreenOverlay
|
||||
{
|
||||
private ProfileSection lastSection;
|
||||
private ProfileSection[] sections;
|
||||
private GetUserRequest userReq;
|
||||
private IAPIProvider api;
|
||||
protected ProfileHeader Header;
|
||||
private SectionsContainer<ProfileSection> sectionsContainer;
|
||||
private ProfileTabControl tabs;
|
||||
|
||||
public const float CONTENT_X_MARGIN = 70;
|
||||
|
||||
public UserProfileOverlay()
|
||||
{
|
||||
Waves.FirstWaveColour = OsuColour.Gray(0.4f);
|
||||
Waves.SecondWaveColour = OsuColour.Gray(0.3f);
|
||||
Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
|
||||
Waves.FourthWaveColour = OsuColour.Gray(0.1f);
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
RelativePositionAxes = Axes.Both;
|
||||
Width = 0.85f;
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
Masking = true;
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 10
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
@ -154,7 +121,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
userReq = new GetUserRequest(user.Id);
|
||||
userReq.Success += userLoadComplete;
|
||||
api.Queue(userReq);
|
||||
API.Queue(userReq);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Reference in New Issue
Block a user