Calculate hit circle count in OsuPerformanceCalculator.

This commit is contained in:
Lucas A
2020-10-02 19:34:41 +02:00
parent 0163688a17
commit cb2f695fdd
3 changed files with 10 additions and 14 deletions

View File

@ -47,6 +47,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above)
maxCombo += beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
int hitCirclesCount = beatmap.HitObjects.Count(h => h is HitCircle);
return new OsuDifficultyAttributes
{
StarRating = starRating,
@ -56,6 +58,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
OverallDifficulty = (80 - hitWindowGreat) / 6,
MaxCombo = maxCombo,
HitCirclesCount = hitCirclesCount,
Skills = skills
};
}