Add local logic for creating default/legacy implementation based on cell skin

This commit is contained in:
Salman Ahmed
2021-06-01 10:16:01 +03:00
parent c090110ae2
commit cb38abab35
5 changed files with 55 additions and 35 deletions

View File

@ -3,26 +3,26 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene
public class TestSceneSkinnableAccuracyCounter : SkinnableHUDComponentTestScene
{
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
protected override Drawable CreateDefaultImplementation() => new DefaultAccuracyCounter();
protected override Drawable CreateLegacyImplementation() => new LegacyAccuracyCounter();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Set initial accuracy", () => scoreProcessor.Accuracy.Value = 1);
AddStep("Create accuracy counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter))));
}
[Test]