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Move combo colours completely out of HitObjects
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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}
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obj.IndexInBeatmap = index++;
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obj.ComboColour = beatmap.ComboColours[colourIndex];
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obj.AccentColour = beatmap.ComboColours[colourIndex];
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lastObj = obj;
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}
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