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https://github.com/osukey/osukey.git
synced 2025-08-03 22:56:36 +09:00
Move combo colours completely out of HitObjects
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@ -3,7 +3,6 @@
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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@ -32,25 +31,11 @@ namespace osu.Game.Rulesets.Catch.Objects
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AddNested(new Banana
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{
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Samples = Samples,
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ComboColour = getNextComboColour(),
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StartTime = i,
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X = RNG.NextSingle()
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});
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}
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private Color4 getNextComboColour()
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{
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switch (RNG.Next(0, 3))
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{
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default:
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return new Color4(255, 240, 0, 255);
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case 1:
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return new Color4(255, 192, 0, 255);
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case 2:
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return new Color4(214, 221, 28, 255);
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}
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}
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public double EndTime => StartTime + Duration;
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public double Duration { get; set; }
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@ -5,24 +5,25 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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public abstract class CatchHitObject : HitObject, IHasXPosition, IHasCombo
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public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboIndex
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{
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public const double OBJECT_RADIUS = 44;
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public float X { get; set; }
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public Color4 ComboColour { get; set; }
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public int IndexInBeatmap { get; set; }
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public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
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public virtual bool NewCombo { get; set; }
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public int IndexInCurrentCombo { get; set; }
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public int ComboIndex { get; set; }
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/// <summary>
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/// The next fruit starts a new combo. Used for explodey.
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/// </summary>
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@ -5,28 +5,39 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public class DrawableDroplet : PalpableCatchHitObject<Droplet>
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{
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private Pulp pulp;
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public DrawableDroplet(Droplet h)
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: base(h)
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{
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Origin = Anchor.Centre;
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Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 4;
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AccentColour = h.ComboColour;
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Masking = false;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = new Pulp
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InternalChild = pulp = new Pulp
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{
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AccentColour = AccentColour,
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Size = Size
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};
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}
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public override Color4 AccentColour
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{
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get { return base.AccentColour; }
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set
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{
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base.AccentColour = value;
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pulp.AccentColour = AccentColour;
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}
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}
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}
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}
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@ -24,7 +24,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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Origin = Anchor.Centre;
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Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS);
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AccentColour = HitObject.ComboColour;
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Masking = false;
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Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
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@ -33,6 +32,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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[BackgroundDependencyLoader]
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private void load()
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{
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// todo: this should come from the skin.
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AccentColour = colourForRrepesentation(HitObject.VisualRepresentation);
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InternalChildren = new[]
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{
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createPulp(HitObject.VisualRepresentation),
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@ -273,5 +275,31 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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border.Alpha = (float)MathHelper.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
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}
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private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
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{
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switch (representation)
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{
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default:
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case FruitVisualRepresentation.Pear:
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return new Color4(17, 136, 170, 255);
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case FruitVisualRepresentation.Grape:
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return new Color4(204, 102, 0, 255);
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case FruitVisualRepresentation.Raspberry:
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return new Color4(121, 9, 13, 255);
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case FruitVisualRepresentation.Pineapple:
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return new Color4(102, 136, 0, 255);
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case FruitVisualRepresentation.Banana:
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switch (RNG.Next(0, 3))
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{
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default:
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return new Color4(255, 240, 0, 255);
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case 1:
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return new Color4(255, 192, 0, 255);
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case 2:
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return new Color4(214, 221, 28, 255);
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}
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}
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}
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}
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}
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@ -33,7 +33,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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var catchObject = (DrawableCatchHitObject)h;
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catchObject.CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
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catchObject.AccentColour = HitObject.ComboColour;
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dropletContainer.Add(h);
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base.AddNested(h);
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@ -60,7 +60,6 @@ namespace osu.Game.Rulesets.Catch.Objects
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AddNested(new Fruit
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{
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Samples = Samples,
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ComboColour = ComboColour,
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StartTime = StartTime,
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X = X
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});
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@ -82,7 +81,6 @@ namespace osu.Game.Rulesets.Catch.Objects
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AddNested(new Droplet
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{
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StartTime = lastTickTime,
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ComboColour = ComboColour,
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X = X + Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
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Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
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{
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@ -104,7 +102,6 @@ namespace osu.Game.Rulesets.Catch.Objects
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AddNested(new TinyDroplet
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{
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StartTime = spanStartTime + t,
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ComboColour = ComboColour,
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X = X + Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
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Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
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{
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@ -118,7 +115,6 @@ namespace osu.Game.Rulesets.Catch.Objects
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AddNested(new Fruit
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{
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Samples = Samples,
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ComboColour = ComboColour,
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StartTime = spanStartTime + spanDuration,
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X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
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});
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