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Move combo colours completely out of HitObjects
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@ -3,7 +3,6 @@
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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@ -32,25 +31,11 @@ namespace osu.Game.Rulesets.Catch.Objects
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AddNested(new Banana
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{
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Samples = Samples,
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ComboColour = getNextComboColour(),
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StartTime = i,
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X = RNG.NextSingle()
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});
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}
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private Color4 getNextComboColour()
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{
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switch (RNG.Next(0, 3))
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{
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default:
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return new Color4(255, 240, 0, 255);
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case 1:
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return new Color4(255, 192, 0, 255);
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case 2:
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return new Color4(214, 221, 28, 255);
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}
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}
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public double EndTime => StartTime + Duration;
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public double Duration { get; set; }
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