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Move combo colours completely out of HitObjects
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@ -5,24 +5,25 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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public abstract class CatchHitObject : HitObject, IHasXPosition, IHasCombo
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public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboIndex
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{
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public const double OBJECT_RADIUS = 44;
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public float X { get; set; }
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public Color4 ComboColour { get; set; }
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public int IndexInBeatmap { get; set; }
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public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
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public virtual bool NewCombo { get; set; }
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public int IndexInCurrentCombo { get; set; }
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public int ComboIndex { get; set; }
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/// <summary>
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/// The next fruit starts a new combo. Used for explodey.
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/// </summary>
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