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Move combo colours completely out of HitObjects
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@ -5,28 +5,39 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public class DrawableDroplet : PalpableCatchHitObject<Droplet>
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{
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private Pulp pulp;
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public DrawableDroplet(Droplet h)
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: base(h)
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{
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Origin = Anchor.Centre;
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Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 4;
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AccentColour = h.ComboColour;
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Masking = false;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = new Pulp
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InternalChild = pulp = new Pulp
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{
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AccentColour = AccentColour,
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Size = Size
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};
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}
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public override Color4 AccentColour
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{
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get { return base.AccentColour; }
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set
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{
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base.AccentColour = value;
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pulp.AccentColour = AccentColour;
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}
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}
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}
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}
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