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Move combo colours completely out of HitObjects
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@ -6,13 +6,11 @@ using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
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using osu.Game.Tests.Visual;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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@ -62,8 +60,6 @@ namespace osu.Game.Rulesets.Catch.Tests
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Scale = 1.5f,
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};
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fruit.ComboColour = colourForRrepesentation(fruit.VisualRepresentation);
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return new DrawableFruit(fruit)
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{
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Anchor = Anchor.Centre,
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@ -74,31 +70,5 @@ namespace osu.Game.Rulesets.Catch.Tests
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LifetimeEnd = double.PositiveInfinity,
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};
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}
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private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
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{
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switch (representation)
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{
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default:
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case FruitVisualRepresentation.Pear:
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return new Color4(17, 136, 170, 255);
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case FruitVisualRepresentation.Grape:
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return new Color4(204, 102, 0, 255);
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case FruitVisualRepresentation.Raspberry:
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return new Color4(121, 9, 13, 255);
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case FruitVisualRepresentation.Pineapple:
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return new Color4(102, 136, 0, 255);
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case FruitVisualRepresentation.Banana:
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switch (RNG.Next(0, 3))
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{
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default:
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return new Color4(255, 240, 0, 255);
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case 1:
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return new Color4(255, 192, 0, 255);
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case 2:
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return new Color4(214, 221, 28, 255);
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}
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}
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}
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}
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}
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