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Move combo colours completely out of HitObjects
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@ -8,7 +8,6 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Scoring;
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@ -24,7 +23,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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private readonly GlowPiece glowPiece;
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private readonly BodyPiece bodyPiece;
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private readonly Container<DrawableHoldNoteTick> tickContainer;
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private readonly Container fullHeightContainer;
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/// <summary>
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@ -40,6 +38,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
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: base(hitObject, action)
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{
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Container<DrawableHoldNoteTick> tickContainer;
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RelativeSizeAxes = Axes.X;
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InternalChildren = new Drawable[]
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@ -57,7 +56,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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},
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tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
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tickContainer = new Container<DrawableHoldNoteTick>
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{
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RelativeSizeAxes = Axes.Both,
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ChildrenEnumerable = HitObject.NestedHitObjects.OfType<HoldNoteTick>().Select(tick => new DrawableHoldNoteTick(tick)
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{
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HoldStartTime = () => holdStartTime
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})
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},
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head = new DrawableHeadNote(this, action)
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{
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Anchor = Anchor.TopCentre,
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@ -70,16 +76,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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}
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};
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foreach (var tick in HitObject.NestedHitObjects.OfType<HoldNoteTick>())
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{
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var drawableTick = new DrawableHoldNoteTick(tick)
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{
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HoldStartTime = () => holdStartTime
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};
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tickContainer.Add(drawableTick);
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AddNested(drawableTick);
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}
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foreach (var tick in tickContainer)
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AddNested(tick);
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AddNested(head);
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AddNested(tail);
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@ -90,12 +88,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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get { return base.AccentColour; }
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set
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{
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if (base.AccentColour == value)
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return;
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base.AccentColour = value;
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tickContainer.Children.ForEach(t => t.AccentColour = value);
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glowPiece.AccentColour = value;
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bodyPiece.AccentColour = value;
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head.AccentColour = value;
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