Move combo colours completely out of HitObjects

This commit is contained in:
Dean Herbert
2018-03-15 15:58:04 +09:00
parent 4e4f3fc039
commit cb3d0db555
21 changed files with 115 additions and 136 deletions

View File

@ -99,10 +99,10 @@ namespace osu.Game.Rulesets.Osu.Objects
{
StartTime = StartTime,
Position = Position,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboColour = ComboColour,
Samples = Samples,
SampleControlPoint = SampleControlPoint
SampleControlPoint = SampleControlPoint,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboIndex = ComboIndex,
};
TailCircle = new SliderCircle(this)
@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Objects
StartTime = EndTime,
Position = EndPosition,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboColour = ComboColour
ComboIndex = ComboIndex,
};
AddNested(HeadCircle);
@ -160,7 +160,6 @@ namespace osu.Game.Rulesets.Osu.Objects
Position = Position + Curve.PositionAt(distanceProgress),
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
Samples = sampleList
});
}
@ -179,7 +178,6 @@ namespace osu.Game.Rulesets.Osu.Objects
Position = Position + Curve.PositionAt(repeat % 2),
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
Samples = new List<SampleInfo>(RepeatSamples[repeatIndex])
});
}