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Move combo colours completely out of HitObjects
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@ -99,10 +99,10 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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StartTime = StartTime,
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Position = Position,
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IndexInCurrentCombo = IndexInCurrentCombo,
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ComboColour = ComboColour,
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Samples = Samples,
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SampleControlPoint = SampleControlPoint
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SampleControlPoint = SampleControlPoint,
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IndexInCurrentCombo = IndexInCurrentCombo,
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ComboIndex = ComboIndex,
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};
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TailCircle = new SliderCircle(this)
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@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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StartTime = EndTime,
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Position = EndPosition,
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IndexInCurrentCombo = IndexInCurrentCombo,
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ComboColour = ComboColour
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ComboIndex = ComboIndex,
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};
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AddNested(HeadCircle);
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@ -160,7 +160,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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Position = Position + Curve.PositionAt(distanceProgress),
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StackHeight = StackHeight,
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Scale = Scale,
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ComboColour = ComboColour,
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Samples = sampleList
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});
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}
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@ -179,7 +178,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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Position = Position + Curve.PositionAt(repeat % 2),
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StackHeight = StackHeight,
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Scale = Scale,
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ComboColour = ComboColour,
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Samples = new List<SampleInfo>(RepeatSamples[repeatIndex])
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});
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}
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