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Merge pull request #11809 from peppy/fix-audio-preview-volume
Fix audio previews not being adjusted in volume correctly
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commit
cb4f1f2f7d
@ -27,6 +27,8 @@ namespace osu.Game.Audio
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protected TrackManagerPreviewTrack CurrentTrack;
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protected TrackManagerPreviewTrack CurrentTrack;
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private readonly BindableNumber<double> globalTrackVolumeAdjust = new BindableNumber<double>(OsuGameBase.GLOBAL_TRACK_VOLUME_ADJUST);
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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@ -35,6 +37,7 @@ namespace osu.Game.Audio
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trackStore = new PreviewTrackStore(new OnlineStore());
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trackStore = new PreviewTrackStore(new OnlineStore());
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audio.AddItem(trackStore);
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audio.AddItem(trackStore);
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trackStore.AddAdjustment(AdjustableProperty.Volume, globalTrackVolumeAdjust);
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trackStore.AddAdjustment(AdjustableProperty.Volume, audio.VolumeTrack);
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trackStore.AddAdjustment(AdjustableProperty.Volume, audio.VolumeTrack);
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}
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}
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@ -156,7 +156,12 @@ namespace osu.Game
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protected override UserInputManager CreateUserInputManager() => new OsuUserInputManager();
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protected override UserInputManager CreateUserInputManager() => new OsuUserInputManager();
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private readonly BindableNumber<double> globalTrackVolumeAdjust = new BindableNumber<double>(0.5f);
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/// <summary>
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/// The maximum volume at which audio tracks should playback. This can be set lower than 1 to create some head-room for sound effects.
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/// </summary>
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internal const double GLOBAL_TRACK_VOLUME_ADJUST = 0.5;
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private readonly BindableNumber<double> globalTrackVolumeAdjust = new BindableNumber<double>(GLOBAL_TRACK_VOLUME_ADJUST);
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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