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Make BeatmapInfoWedge present until info is not null
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@ -89,6 +89,8 @@ namespace osu.Game.Screens.Select
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public override bool IsPresent => base.IsPresent || Info == null; // Visibility is updated in the LoadComponentAsync callback
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private BufferedWedgeInfo loadingInfo;
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private BufferedWedgeInfo loadingInfo;
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private void updateDisplay()
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private void updateDisplay()
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