Make converter instance per-convert.

This commit is contained in:
Huo Yaoyuan 2016-10-14 17:48:07 +08:00
parent ac66c08991
commit cb54d33c6e
4 changed files with 4 additions and 5 deletions

View File

@ -10,7 +10,7 @@ namespace osu.Game.GameModes.Play.Catch
{ {
public class CatchHitRenderer : HitRenderer<CatchBaseHit> public class CatchHitRenderer : HitRenderer<CatchBaseHit>
{ {
protected override HitObjectConverter<CatchBaseHit> Converter { get; } = new CatchConverter(); protected override HitObjectConverter<CatchBaseHit> Converter => new CatchConverter();
protected override Playfield CreatePlayfield() => new CatchPlayfield(); protected override Playfield CreatePlayfield() => new CatchPlayfield();

View File

@ -16,10 +16,9 @@ namespace osu.Game.GameModes.Play.Mania
public ManiaHitRenderer(int columns = 5) public ManiaHitRenderer(int columns = 5)
{ {
this.columns = columns; this.columns = columns;
Converter = new ManiaConverter(columns);
} }
protected override HitObjectConverter<ManiaBaseHit> Converter { get; } protected override HitObjectConverter<ManiaBaseHit> Converter => new ManiaConverter(columns);
protected override Playfield CreatePlayfield() => new ManiaPlayfield(columns); protected override Playfield CreatePlayfield() => new ManiaPlayfield(columns);

View File

@ -10,7 +10,7 @@ namespace osu.Game.GameModes.Play.Osu
{ {
public class OsuHitRenderer : HitRenderer<OsuBaseHit> public class OsuHitRenderer : HitRenderer<OsuBaseHit>
{ {
protected override HitObjectConverter<OsuBaseHit> Converter { get; } = new OsuConverter(); protected override HitObjectConverter<OsuBaseHit> Converter => new OsuConverter();
protected override Playfield CreatePlayfield() => new OsuPlayfield(); protected override Playfield CreatePlayfield() => new OsuPlayfield();

View File

@ -10,7 +10,7 @@ namespace osu.Game.GameModes.Play.Taiko
{ {
public class TaikoHitRenderer : HitRenderer<TaikoBaseHit> public class TaikoHitRenderer : HitRenderer<TaikoBaseHit>
{ {
protected override HitObjectConverter<TaikoBaseHit> Converter { get; } = new TaikoConverter(); protected override HitObjectConverter<TaikoBaseHit> Converter => new TaikoConverter();
protected override Playfield CreatePlayfield() => new TaikoPlayfield(); protected override Playfield CreatePlayfield() => new TaikoPlayfield();